code-review

276 threads · Page 1 of 6

Intended way to reference relationship entities from outside module 13 messages
UI reusability 6 messages
I built a 3D text plugin for Bevy! Just finished a quick demo implementing. 2 messages
My first Bevy crate; bevy_mod_time_travel 37 messages
Is there any way I could improve my function that creates a pseudorandom point on a arc 28 messages
Lots of let-else in my systems 47 messages
ECS Scheduler <-> Async Bridge 76 messages
Entity spawner 18 messages
Generic entity from asset loading 14 messages
Fade In/Out systems 25 messages
Best Practices for an Event containing Entity(s) 22 messages
Many-to-Many relationship implementation using hooks, does this have a data race? 5 messages
Raytraced Audio Proof of Concept 2 messages
Scene Loading - Expressing required data 2 messages
bevy_transform_tools 11 messages
Roast my prefab implementation 27 messages
This project is my first attempt and I'm unsure of everything 3 messages
Procedural map generation with Perlin noise + pathfinding 4 messages
N00b: Is it choose your fighter? 5 messages
Compute Shaders and Fast Surface Nets 4 messages
Learning Bevy and looking for feedback on this point&click project 4 messages
Pong tutorial code, help 27 messages
Snake Logic/Render handling 15 messages
Bevy Plugin for Houdini 5 messages
Moving Many Things Then Writing Events 5 messages
Covariant Components As States 20 messages
Events or Event Components 15 messages
Top Down RTS Style Camera 5 messages
Bevy statechart crate review 5 messages
Bevy events with macros 10 messages
Looking for "peer review" on blog post about my service model crate 12 messages
Calling "update" system as one-shot with delta-time 0.0: Is this a good way to solve a faulty frame? 22 messages
bevy_northstar NavMask feature review request 2 messages
Duplicated code because of dealing with normal boids and predator boids 14 messages
Overly verbose and repetitive way to have a bunch of different things in a category 30 messages
Centering text, works, but feels awkward. Is there a better way? 3 messages
Ability composition through entity hierarchies 145 messages
Weird chess proto (generation + drag'n'drop) 13 messages
character controller pre-acceleration 16 messages
Traits for accessing / modifying 3D voxel world 16 messages
RPG Battle Actor Stats 7 messages
[Experiment] Bevy UI as Dioxus components 6 messages
Patterns & Antipaterns 56 messages
Opinions on my CI 10 messages
One Event To Many 4 messages
Reducing CPU usage for mostly idle non-game applications by parking the main thread 4 messages
How to cleanly handle different types of queries 4 messages
error on following doc tutorial 2 messages
entity spawning 5 messages
8 bit bitmask tileset 6 messages