i'm hosting a server, 1.16.5 paper, and for some reason there's 2000+ loaded chunks and 600+ entities that are causing the tps to drop drastically, and i'm not sure why it's doing this.
is there any methods i can use to stop it from lagging this badly? i want to stop having 2k chunks loaded for no reason
View distance is set to "8"
restarting the server shows that there are already 1500 chunks loaded before a player even joins
and /forceload isn't being used