#send chunks to client
1 messages · Page 1 of 1 (latest)
i kind of want to have the client pre-load part of a world before they are teleported there to prevent any lag
You can 100% send them with protocollib or just nms
But I have no idea if the client will toss them or not
what is that
do you have any examples or something
any help would be appreciated
alright
also, what if these chunks were changed by another player before they are teleported there
will any weird behaviour occur?
Probably ghost blocks
ah damn