#viewdistancetweaker

1 messages · Page 1 of 1 (latest)

fading tapir
#
# settings listed under the default section.
world-settings:
  default:
    # These settings concern the simulation distance of this world.
    simulation-distance:
      # Should we not manage the simulation distance in this world?
      #  * Note: Even if excluded, the world's chunks will be counted for the purpose of adjusting the simulation distance
      #    of other worlds. If you do not want this, also be sure to set the chunk-weight to 0.
      exclude: false

      # What should the absolute minimum simulation distance be in this world?
      minimum-simulation-distance: 6

      # What should the absolute maximum simulation distance be in this world?
      maximum-simulation-distance: 12

    # These settings concern the view distance of this world.
    view-distance:
      # Should we not manage the view distance in this world?
      #  * Note: Even if excluded, the world's chunks will be counted for the purpose of adjusting the view distances
      #    of other worlds.
      exclude: false

      # What should the absolute minimum view distance be in this world?
      minimum-view-distance: 16

      # What should the absolute maximum view distance be in this world?
      maximum-view-distance: 16

    # Relative to the other worlds, how 'heavy' is a chunk on performance?
    #  * For example: In the End dimension, about half of the chunks you encounter are void and so have very little
    #    impact on performance. For this reason, you may want to set the chunk-weight of the End to 0.5.
    chunk-weight: 1

    # These settings concern how we count the number of chunks in this world.
    chunk-counter-settings:
      # When two players are near each other, the chunks they load can overlap. Should we not double count the chunks
      # that are overlapping?
      exclude-overlap: true```
#

So they claim that you can set each worlds view distance, and so I am trying to here but when I copy default section and rename to my world name it errors

orchid mango
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and what is the error?

fading tapir
#

i have an image

#

i cant post it here

orchid mango
#

?paste

meager graniteBOT
fading tapir
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I’m new to this, but by looking at it how do you think I’d create a new profile for a world

orchid mango
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Copy the text, put it there, ctrl+s, send link

fading tapir
#

duplicated mapping key (141:5)

orchid mango
#

Is that all there is?

fading tapir
#

ya

#
    # These settings concern the simulation distance of this world.
    simulation-distance:
      # Should we not manage the simulation distance in this world?
      #  * Note: Even if excluded, the world's chunks will be counted for the purpose of adjusting the simulation distance
      #    of other worlds. If you do not want this, also be sure to set the chunk-weight to 0.
      exclude: false

      # What should the absolute minimum simulation distance be in this world?
      minimum-simulation-distance: 6

      # What should the absolute maximum simulation distance be in this world?
      maximum-simulation-distance: 12

    # These settings concern the view distance of this world.
    view-distance:
      # Should we not manage the view distance in this world?
      #  * Note: Even if excluded, the world's chunks will be counted for the purpose of adjusting the view distances
      #    of other worlds.
      exclude: false

      # What should the absolute minimum view distance be in this world?
      minimum-view-distance: 16

      # What should the absolute maximum view distance be in this world?
      maximum-view-distance: 16

    # Relative to the other worlds, how 'heavy' is a chunk on performance?
    #  * For example: In the End dimension, about half of the chunks you encounter are void and so have very little
    #    impact on performance. For this reason, you may want to set the chunk-weight of the End to 0.5.
    chunk-weight: 1

    # These settings concern how we count the number of chunks in this world.
    chunk-counter-settings:
      # When two players are near each other, the chunks they load can overlap. Should we not double count the chunks
      # that are overlapping?
      exclude-overlap: true```
#

like i tried this

#

and put it right underneath

#

but then line 3 has a red line

orchid mango
#

Send the full config file

fading tapir
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how i do that? It is on aternos

orchid mango
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Copy it. Paste it. Save it. Send the link

fading tapir
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yoll see the chunk i tried adding at the end

orchid mango
#

The identation is wrong

fading tapir
#

oh

orchid mango
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YML files have to be indented properly with spaces, not tabs. In that paste, the indentation is all fucked up

fading tapir
#

how do i indent it

orchid mango
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Use the backspace key and spacebar

fading tapir
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lol it worked

orchid mango
#

Yup

fading tapir
#

wow awesoe

orchid mango
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Be careful with yaml, it is very picky on syntax

fading tapir
#

so now my worlds in my server should have custom view distances!!

orchid mango
fading tapir
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oh sweet

orchid mango
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If it's not, you have to fix it cause the plugin won't be able to load it

fading tapir
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what language is yaml

orchid mango
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yaml is the language

fading tapir
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oh lol

orchid mango
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it's a configuration file language

#

Anyway good luck, I gotta go