#[HELP] Weird Behaviour In EntityDamageByEntityEvent if Statement
1 messages · Page 1 of 1 (latest)
ur doing & instead of && btw
Also ur setting their health to 20
I believe 20 is max health
Yes thats what I'm trying to do
I'm making it so when they're hit they dont take damage but still take knockback
should I delay it by a tick instead?
@sullen bear sorry for ping but I'm really struggling here
I delayed the set player health by 1 tick
but it still happens