#convo api
1 messages · Page 1 of 1 (latest)
Message prompts never wait for input, but I believe you can make it wait somehow
Would need to check the docs
You might want to design a light api around conversations I guess that make it work more like how you want, such as automatically setting up an event to wait for a shift press to move on to the next prompt and whatnot.
Well setting up something so it only sends after a shift I know how to do
I’m wondering how to make the old part go away
I’m thinking a map of UUIDs and arrays
The array holds all the messages the player has seen
Then you can send your first message, then clear the chat, send the chat history and send your new message
Is there some more efficient method you can think of
Also I’m not sure how to get what chat messages the player has received
any chat events that come in while they are in a conversation or whatever are what need to be replayed to them after their conversation ends
seems pretty valid to me, not much better you can do really
clearing the screen and replaying something is going to be either 1) sending a shitload of blank lines or 2) using the custom message deletion packet md_5 mentioned the other day
I've only used 1
Is there a message delete packet or only a chat clear packet
there's a message delete packet, not a chat clear
only for messages that have signatures though apparently, not sure how you would go about sending that packet however
Also that means you need chat reporting on
They must do the method I came up with or something like that since wynncraft is run on 1.12
Is there a way to override whenever a plug-in runs Player#sendMessage() so that I can register it in my chat-history
I’ve got an idea
Do you know any software or mod or something so I can see the packets sent between the server and client
So I can verify they are clearing the chat