#help-server
1 messages · Page 382 of 1
i'm coding an ingame console plugin
and you active this process with an /console command and then you type the command in the chat
Bukkit.getScheduler().runTask(instanceOfYourPlugin, () -> {
Bukkit.dispatchCommand(); // do whatever you wanna do here
});```
okay thanks
👍
oh and one last thing before i'm ready with the plugin.
getLogger().addHandler(new Handler() {
@Override
public void publish(LogRecord record) {
for (Player p : logEnabled){
if (p.isOp()){
if (getConfig().getList("access").contains(p.getUniqueId().toString())){
p.sendMessage(record.getMessage());
}
}
}
}
@Override
public void flush() {
}
@Override
public void close() throws SecurityException {
}
});
why does this code not send me the console output?
is it somehow in an other way possible?
what i want:
the full console output like if i'm viewing the real console
do all the if statements evaluate to true?
yes. only the message itself is not send. seems like this code is not sending the console output
i now tried without the conditions. the message is not sent
so i think the way with the handler is not working :/
But if i can send console commands with an method it must somehow be possible to also get output from the console. how are panel plugins doing this, they are using the official console not the rcon.
im pretty sure i have seen people do this before yeah
if you add a debug sysout to the publish does it get called?
nope. no debug message
but i only need to get the latest output of the console. everytime an console message arrives it should be send to the player.
i'm doing the whole thing in the main class yes
thats gonna be your plugin logger then - you need Bukkit.getLogger()
is spigot 1.8 safe to use?
define safe
no security vulnerablities like log4shell
as far as im aware that was patched so yes
Log4Shell, yes, that fix was backported to Spigot 1.8.8
but its legacy, so eh
Cannot speak for Paper, don't recall if they followed suit, but that's not our problem
there might be exploits
Nor is 1.8. Log4Shell is the least of your concerns if you're running a 7 year old version of the game
they did i think - seem to remember hearing something about someone doing all the versions
So anyone can explain to me why 8 gigs of ddr3 ram and 4 cores i5 3.6 ghz 300gb ssd isnt enough to render chunks properly when flying above the world ? (server related question) it is a root server whit 1 plugin installed
when it dropped initially they only patched 1.18 and 1.17
Though they may have backported after we did it
DDR3 💀
Getting better hardware is a step
anything other than that ?
Uhm not really lol DDR3 is ancient level
Also i5 isn't enough info there are crazy i5s and ones that are awful
the i5 is old af
Anyone recomend a good chat plugin? One that you can put tooltip over users names
i5 2400
There is your issue your hardware is out of date and bad
You have no choice but to upgrade
Your cpu was released 11 years ago
Hast someone a good item-seller plugin? With the Code?
I couldn't make my map work and when I launch, it gives me all the worlds that I had deleted, help me
can you make it so mobs can spawn in different dimensions without your presence ?
we just went to the end world in the newest spigot 1.19 build and there were no end crystals there
Hey can someone help me i have a problem with worldguard
So im basically im trying to give my admins permission to bypass worldguard i have tried everything such as
worldguard.region.bypass
worldguard.region.bypass.spawn
worldguard.region.bypass.*
it just wont work
can someone help me
please
PLASE
does it work?
no
It doents
doesnt
IM trying to get them to be able to bypass the region with a permission node as there rank
there rank is say as mod
admin
i want them to bypass the regions to be able to break and place blocks
Have you checked the configuration file to see if there is something about it in there?
Yes
it donest say anything about permission nodes
just config
I made it work a long time ago aka a month and now i forgot it
If u need ill screenshare
and show u
oh so it is worldguard.region.bypass.<world>
thats what i do?
not just worldguard.region.bypass.
Ok let me add that and see if it works
make sure you put the world name and not just <world>
Whats the world name?
this is what i was gonna put
worldguard.region.bypass.<world>
what do i put
what would i put
well what is name name of your world?
uh
it should be shown as the file
alantlife
Oh
it should be shown in a file?
can we please screenshare so i can understand what ur saying?
so where the file 'world' is here, that should be the world name, I just keep the world name as 'world' for my servers for simplicity
oh
OK
let me see
Ok
Im there
Where it says
Plugins
world
world_nether
world_the_end
now what do i click
well then your world name is world
worldguard.region.bypass.world
i did the permission node
ye
i did that
WAIT
IT MIGHT
ITS WORKS
YAY
thank you
np
worldedit.*
So, anyone who knows the residence plugin, I need some help. No matter what I do, it seems to limit my players to a residence size of 20 and I want that to be increased to infinity or at least close to it, the screenshot of what setting I thought effected it is bellow, In addition I tinkered with permissions and what I gave the default permission catagory along with the other standard things needed for residence is:
residence.group.default
residence.group.nextgroup
residence.max.res.20000
residence.max.res.unlimited
To whoever chooses to help me, thank you for your time.
hi, so my server has random ping spikes to players when they tp
not to new chunks
to already loaded chunks the ping might go up from 100 to 1000 or 4000
it happends to me and to all players
any help?
So the ping goes up for everyone when someone teleports
no
goes up to the one who teleports
and randomly the ping goes up sometimes to players (also notable that I may have ping 27 on another server but ping 150 on my server)
The other server is probably closer to you
no
they are both in finland
I own the 2 servers (bungee network but I don't wanna mention that cuz ppl keep blaming it on bungee I tried the server on its own and the problem presets)
(ping me please)
what chat manager plugin is prefered these days
Hi, I have really big structure on my server, but terrain around is just flat. I'm looking for plugin that can decrease players field of view to maybe 20 blocks, or increase fog level to hide this bad looking terrain. Something like blindness effect, but blindness is too much. Is there any way to make it or I need to build all the stuff around?
guys anyone know why it doesn't register someone leaving right away sometimes?
My friend left the game and it took like 15 seconds to register and show the message that she left, and in that time she even died by a zombie
wtf Malkah jesus
bro looking sharp
nah but like could be server lag or a join/leave plugin you're using
Lol I appreciate you homie
And yeah I have a leave/join plugin
we'll it's part of my plugin, but why is that causing a problem?
sometimes messages are delayed, you just test with just vanilla join/leave
How can I make my server java x bedrock?
Its spigot 1.18.2 rn
We tried but it didnt work
You tried with Geyser?
Yep
Installed it all and everything
Changed the port
Ip
And set the auth to floodgate
But nothing it didnt work
What mc server should I make
anything sonic
Guys, I'm running a paper server 1.19 version java17 4GB. It keeps crashing with "Timed Out" message to all players, after that restart is needed. Anyone got ideas on how to fix it? Please help me
What plugins did u add? And what does the error in console say?
server is running out of ram
That's the thing, console shows nothing and won't react. Plugins are most likely not to be the problem, 'cause I tryed with none and had same results
I mean, at most part of time with the ClearLagg plugin, I could see it was only using 2,5GB max
But all of sudden it just crashs
Actually the same happened to me a chunk wouldnt load and server CPU would go to 2% and stay there it was bc of viaversion plugin
We removed it and it went back to normal
clearlag doesn't do anything to help your server
you are just running out of ram
1.18/1.19 really needs 6gb min
I'm just using it to see the RAM usage. a.k.a my host does not provide ram usage in real time
what host?
It's a brazilian host, LuraHosting
I really tried, but even with no plugins it kept crashing
plugin based profilers are pretty inaccurate
Sethomes, HamsterAPI, FastAsyncWorldEdit, ExploitFixer, Clearlag, Chunky, Authy, Anticreeper. Those are all the plugins running rn
é
wdym?
We used to use aternos, never crashed like this
in aternos it was only 2,3 gb ram
aternos gives you swap also
what do you mean?
google what swap is
XD
swap is like shitty slow ram that uses your storage
exacly, I put that in translator and I didn't understand
understood
and how we can do that in our host?
make a ticket
you really shouldn't use swap for anything besides overhead
slow as balls
so how much ram do you recomend to us use in 1.19?
no more than 10
yes
We're supposed to have unlimited CPU and disk
unlimited cpu means nothing if its on a shitty machine
for 10 players i'd say around 5-6gb should be fine for regular survival
including a fair bit of plugins
thats on the higher end you could get away with less
Is this site legit ? https://worldedit.enginehub.org/en/latest/faq/#bukkit-adapters
I mean, we do build a lot, nothing like ilmango or sum, and have a 1.66GB map(overworld, nether, end)
And have a Dual Xeon E5 2670 v3 @ 3.1Ghz
What do u think? is it enought?
yeah that should be fine
Well, then we're fuc$ed, I really don't know what to do now
that CPU is 8 years old
Yes. EngineHub is the organization behind WorldEdit
Can I disable tab-complete Shows Display namens?
i need help with the auto restart in spigot.yml
restart-script: ./start.bat
says = '.' is not recognised as an internal or external command, operable program or batch file.
xeon cpus are still good even if they are old, because they are server cpus
complete over exaggeration by user Y2K_ , DDR3 is more than capable to run and the cpu is not it's issue. The issue should lie on server render distance configuration and client render distance.I If the server's render distance is lower than your client's render distance, not even hardware will solve any problems.
Ping/latency will also affect the speed, due to packet loss or slow connections, chunks may generate at extremely slow rates.
Regarding the hardware, I agree on the fact its ancient, and i5 2400 is quite old for modern minecraft servers to run on, as java require quite a lot if threads to run. Most likely a i5 4xxx would be a cheap and capable upgrade. If you intend to have more than 5 players on your server, DDR3 with only 8GB is not powerful enough as it is very inefficient compared to DDR4 and the memory will not be able to keep up with chunks and rendering data generated by server.
i for some reason cant join the via version help server so il ask here
how do i block all versions under 1.17
anyone know why on 1.19 BungeeCord, plugins are sending actionbar instead of normal message?
https://media.discordapp.net/attachments/984362806419783700/986948729640747018/unknown.png
it should be normal message on chat
but on 1.19 it is actionbar
you can use block-versions: [<1.17] in the config for viaversion
but like how do i format it
its in line 19?
?
not sure on that techno
ik but it did this and it was throwing errors
- 1.8
- 1.9
- 1.10
- 1.11
- 1.12
- 1.13
- 1.14
- 1.15
- 1.16
- 1.17
Look at your hub server, most likely isn't your bungee
it is
it's bungee plugin
and actionbar is sending only on 1.19 instead of normal message
if I run /anm on < 1.19 version I am getting normal message
Well what plugin is it
hi I need some help finding a authentication plugin that can detect if player is cracked or premium. If player is cracked I want it to ask them to /register but if the player is premium I don't want to ask them to login..
something I have seen in a server is that they had something like this premium.server.com for premium players and server.com for cracked where asks them login
this problem is on all plugins
and in bungee modules
If you enable online mode you can be certain they are all not cracked
yeah I know that but I was wondering if I could do something like that I said
We don't support cracked here :)
we only do crack here
Wait wat
Damm
So basically you gotta bypass the mainframe and check the upper level of connection systems
what
i hacked your google assistant
Hello, anyone here have knowledge of essentials plugin?
?ask
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply. Make sure you use the right channel regarding the topic of your question. Create a thread in case the channel is already in use!
I'm trying to set rank for each players but I cant seem to do it or the command cant be found
They dont have permission to use /warp /home at all
what perm plugin are you using
essentials isnt a permissions plugin
Starting last night my server is crashing shortly after starting. I get the following crash report:
java.lang.ArrayIndexOutOfBoundsException: Index -1 out of bounds for length 65
at it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet.removeFirstLong(LongLinkedOpenHashSet.java:601)
at net.minecraft.world.level.lighting.LightEngineGraph.b(SourceFile:207)
at net.minecraft.server.level.ChunkMapDistance$a.a(ChunkMapDistance.java:479)
at net.minecraft.server.level.ChunkMapDistance.a(ChunkMapDistance.java:121)
at net.minecraft.server.level.ChunkProviderServer.r(ChunkProviderServer.java:319)
at net.minecraft.server.level.ChunkProviderServer.a(ChunkProviderServer.java:381)
at net.minecraft.server.level.WorldServer.a(WorldServer.java:377)
at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:1290)
at net.minecraft.server.dedicated.DedicatedServer.b(DedicatedServer.java:394)
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:1197)
at net.minecraft.server.MinecraftServer.v(MinecraftServer.java:1010)
at net.minecraft.server.MinecraftServer.lambda$0(MinecraftServer.java:291)
at java.base/java.lang.Thread.run(Thread.java:833)
Edit: Seems like any time it crashes, certain entities will disappear. Our animals we had in our farm are gone and so is our map wall.
I'm not sure what I'm missing?...
I have a custom resource pack being accessed through a dropbox file in server.properties. The give command works fine in SP with the resource pack while trying to get one of the custom items, but the command itself errors out on the server
Hi i just updated my BungeeCord to 1.19 but command messages from Bungeecord being displayed in actiobar?????
yes.
Why? how to fix?
Has anyone here used sparked host
Damn that new?
Sounds hot
hey, if i start an minecraft server in an linux screen session and then type /restart inside the minecraft server, does the server restart inside an screen session or is it then outside of an screen session?
Outside
can i fix this?
Are there anyways to force clientside mods on a spigot server? (like plugins?)
no that defeats the entire purpose of spigot
just use forge at that point
or fabric works too
so those force cientside mods?
You are required to have client side mods or you get kicked
because mods add blocks and such
thanks for the response, didn't realize. oops
if you wanna force a minimap mod or something you can't
actually I should rephrase this no not pure client-side mods you can't force under any servers
this just isn't possible
oh, okay. that's what I was looking for sadly. I guess i'll have to wait until optifine updates for 1.19 and use the force resourcepack plugin
I misinterpreted your original question
im trying to make a server with hardcore darkness
you don't need mods for that you could just use a texture pack
it'd be a bit finicky but yeah
the only resource packs i've found for that which work require optifine, I guess because it's not easy to mess with the light level noise maps in a normal texture pack
Why is bungeecord messages being sendt to my action bar? 1.19 bungee with 1.19 client happning for older server versions
Paper 10000%
solved all my lag issues and I can still use and develop all my spigot plugins on it
I've got a question, currently running Spigot 1.19 server. I want to use WorldGuard which needs WorldEdit to function. Worldedit is not yet on version 1.19. What works and are there better alternatives? I just really prefer WorldGuard...
just try worldedit out see if it works
like 90% of plugins out there from 1.18 will still work 1.19 (unless they use packets, so for example most anticheats)
You can use the experimental builds of WorldEdit https://builds.enginehub.org/job/worldedit
Downloads and builds for the WorldEdit project. Download beta and test builds!
is it ok if I start first the spigot server and then the proxy? (bungeecord)
Yes
I'm looking for a plugin that won't allow me to pick up creative from articles, help me pls
articles??
pick up creative??
a plugin that forbids collection from the creative game mode
collection?
the creative inventory?
I tried the official worldedit release. but got java errors when editing the world. But with the experimental builds i just got it working thanks @tawny dust
yep
just put them in survival and make them invincible
corect
or adventure
gm 1
i'm not sure
you can probably cancel the inventroy click event
not sure about creative inventory tho
does not matter
it looks like the player's hotbar is a server/gamemode selector, just put them in adventure and disallow them to do stuff
can you help me please?
there isn't a plugin that does that
that i know of
i dont know what you're actually trying to achieve though
if you tell me a bigger picture i can probably help a bit
Is spigot fully updated for 1.19? I keep getting an error to update it, but when downloading latest, it downloads 1.18.2
Anyone know of a plugin for like open world games so u can set loot in them and they can only be looted by each player once. So like per player loot chests. I can't find anything. Only thing I found was one for naturally spawning loot
It tells you what you need to do
If you don't know how to set flags properly just use Aikars flags
;/
Use --rev 1.19
Hey! i have a problem. I'm the most time only gm1/3 and administrating the server and everytime i teleport to other players at night there are spawning phantoms from me when i'm in gm1 or 3
Anyone know a plugin or something so like when a player presses like E on their keyboard it executes a command?
Slightly outdated, but still relevant https://github.com/amnoah/Spiriten.cf/blob/main/Server_Side/server_hosts.md
You know if bloom host is good?
Read the reviews on the host
hey guys im having an issue that for some reason when I give a player arrows, when they use these arrows the amount isn't decreased?
Like i give them 32 arrows, but when they shoot the bow the amount isn't decreased?
Any idea why?
you're setting the item making it permanent as is try giving it instead
ohh makes sense
hope that helps :P
it did!!
is there anyway to set where its added into the players inventory tho?
you'll have to either make a new inventory or set it but if you do try to set remember to save the inventory before hand otherwise all other items of the player will be lost
hmm ok
Thanks for your help !
No problem :)
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/Inventory.html#addItem(org.bukkit.inventory.ItemStack...) this also will help
declaration: package: org.bukkit.inventory, interface: Inventory
Am i dont this right?
now the arrows just aren't being spawned into the inv
shiiiiiiiiiiiiiiiiiii im trying myself real quick
society 🤷♂️
wait i just realized i've been using the wrong chanell this entire time LMFAO
did it work for you?
nah :(
can anyone help me out with ecobosses plugin? I'm trying to make my boss spawn vexes but it doesn't work.. The message "Vexes have been SUMMONED" works but not the spawning.. anyone knows what's up?
anyone having insane magma cube ticks
1.19
that is probably one of your plugins that uses custom textures or something if you have one because those piggy back off of unicode characters
AnticheatReloaded?
Honestly I wouldn't be surprised if the anticheat blocked unicode for some reason
if you can't disable it in the config talk to the plugin owner
Ok Thanks^^
Any idea on what is causing this message?
Ask their discord
yeah its not updated for 1.19 i think so it just dose that it did that for me too
You will need to use development builds for 1.19
it still works tho
If it throws an error message it means something doesn't work
yeah i guess
Hello, I tried to build java -jar BuildTools.jar --rev 1.18 --compile craftbukkit
But Microsoft Defender for Identity found the Log4j security breach.
Is it inside v1.18.2 too ?
is there a way to make it so that whenever the server jar build is outdated, it auto compiles the updated version?
The latest version of 1.18 has it patched
That appears to be a scan of the vanilla jar which does not have it patched
Also don't use CraftBukkit. Use Spigot
From which version of the vanilla jar has it patched ?
1.18.1
Sender:
com.comphenix.protocol.injector.netty.ChannelInjector@5ad2f1cf[
decodeBuffer=protected void net.minecraft.network.PacketDecoder.decode(io.netty.channel.ChannelHandlerContext,io.netty.buffer.ByteBuf,java.util.List) throws java.lang.Exception
encodeBuffer=protected void net.minecraft.network.PacketEncoder.encode(io.netty.channel.ChannelHandlerContext,java.lang.Object,io.netty.buffer.ByteBuf) throws java.lang.Exception
factory=com.comphenix.protocol.injector.netty.InjectionFactory@540d1e9c
player=CraftPlayer{name=vmiszv}
updated=<null>
playerName=vmiszv
playerConnection=<null>
networkManager=net.minecraft.network.NetworkManager@50fd563b
originalChannel=[id: 0x068eaa84, L:/157.90.183.76:27131 - R:/46.204.64.65:43742]
channelField=VolatileField [accessor=DefaultFieldAccessor [field=public io.netty.channel.Channel net.minecraft.network.NetworkManager.m], container=net.minecraft.network.NetworkManager@50fd563b, previous=[id: 0x068eaa84, L:/157.90.183.76:27131 - R:/46.204.64.65:43742], current=com.comphenix.protocol.injector.netty.ChannelInjector$3@5e9c4fb4, previousLoaded=true, currentSet=true, forceAccess=true]
packetMarker={}
currentEvent=<null>
finalEvent=<null>
unfilteredProcessedPackets=com.comphenix.protocol.injector.netty.PacketFilterQueue@4520a3eb
vanillaDecoder=net.minecraft.network.PacketDecoder@7fd679fa
vanillaEncoder=net.minecraft.network.PacketEncoder@e0bf03
finishQueue=[]
channelListener=com.comphenix.protocol.injector.netty.ProtocolInjector@6f0325a4
processor=com.comphenix.protocol.injector.NetworkProcessor@7c4262c3
injected=true
closed=false
cumulation=PooledUnsafeDirectByteBuf(ridx: 9, widx: 9, cap: 9)
cumulator=io.netty.handler.codec.ByteToMessageDecoder$1@46f0186c
singleDecode=false
first=true
firedChannelRead=false
selfFiredChannelRead=true
decodeState=1
discardAfterReads=16
numReads=0
added=true
]
Version:
ProtocolLib v4.8.0
Java Version:
17.0.1
Server:
3507-Spigot-fa893f0-c3f219e (MC: 1.19)
how can make it works?
Update to dev builds
repair^
Also remove that it contains ips
im just need to replace old with this?
Yes
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply. Make sure you use the right channel regarding the topic of your question. Create a thread in case the channel is already in use!
why i cant do any changes on server.properties
Ask in the support discord for the fork you're using and provide the full timings link
If your changes reset and you're using a host with a web panel, use the web panel to make your changes or contact your host
anyone know a plugin that regens crops and trees/logs so they can be infinitely harvested?
Should I buy a vps server hosting or a mc server hosting
I think you can change the rate of growth in the sever config?
maybe?
I dont want to change the rate overall I want to be able to set up areas that people can farm and the crops regen on their own
okok
Personally I would get a VPS just because you have more control
They are slower
Where did you hear that?
I got one before and the load times kinda felt slower, but it might've been where I got it from though or the GB I put
Do you know a good vps you recommend
Like a company I recommend?
Yes
im banned from their discord..
Bruh
hello guys can anyone help me how do you setup staff++ discord integration
@visual valley wdym check timings
Do u use paperspigot?
no
Ik it's not paper discord but
Ok
Do /timings start
And run around as the player for a while
Like a few mins
Then do /timings paste
Omg spigot timing are hard to read
lol
Oh that's supp to be good
yea
dude idk
it just gains memory usage over time
it boots at 8gb
6*
Did a heap check and nothing was out of the ordinary
Might just be that java isn't doing garbage collection cuz you allocated several gbs of ram. To the serber
like this is mere seconds after booting the server without plugins
Java still garbage collects lmao
Java will use the ram you give it
Want it to use less give it less
They’re having an issue with CPU
Don’t get distracted by the memory, that’s not an issue for the moment
Yeah mb
OK
Can you use Spark
The memory just slowly creeps up until it maxes out at the 8gigs
Let's see ur command
Spigot timings are a bit bad
What does it do
Why do you have your own getHeighestBlock
So I can get the highest block...?
declaration: package: org.bukkit, interface: World
ah
This exists and uses a hightmap which should be faster
But it's not like it's running mine every tick or something, it only runs it when I generate a new game
You said your start command was causing lag, no?
So I took a look and that's what I saw
He said running around caused high cpu usage
ah that's just normal
World gen in 1.18+ is quite intensive. It might be worth implementing a pregen system
I thought it was async?
It's not
Really?
Pretty sure that was a Paper thing. I might be a bit outdated on that info though
I think the command also is causing some stuff
/bingo 1200
unchecked casts i love it
yessir
🤔
I get why it would use a lot of CPU at the time of generating all the board/chunks and stuff, but once I run it once CPU usage permanently stays at about 60
🧐
Like I'll die and have keep inventory on and it'll take a solid 10 seconds to return the items to me
Idk if that's just an MC quirk or what
Sounds like an issue on your side.
Well giving items to a player is nearly instant. If it is taking 10 seconds, something is wrong
Yeah
So when you say my side do you mean like my PC sucks, my game is broken, my server is borked, my plugin is crap, or what?
It’s probably just an issue with your plugin. Do you have a timings report? Or a spark report?
https://timings.spigotmc.org/?url=unamoboriq
Fresh timings
Use Spark
K
Well it’s hard to read on mobile, but 1.19 is still new and probably has some performance issues. However that is mostly because of Minecraft itself.
That said, it looks like your plugin isn’t even an issue. Using like 0.04% of the tick.
Things are running fine in that spark report
Buhg ok
When it says 1.7/8 Gb for ram, does that mean it's only using that despite task manager saying 8?
Yes
Well
The JVM allocates it for future use. It may only be using 1.2 now, but it can go up to 8 if it needs to.
Yea
Kk
It’s the maximum amount of ram that the server is allowed to use.
Yes
OK cool
Didn't know that
Well thanks for the help, I guess I'll just look into pregen or something. Tysm 🙏
Any idea how to fix this error? https://ctrlv.cz/DtBu
18:19:25 [SEVERE] [username] -> UpstreamBridge - encountered exception
io.netty.handler.codec.EncoderException: java.lang.IllegalArgumentException: Cannot get ID for packet class net.md_5.bungee.protocol.packet.SystemChat in phase GAME with direction TO_CLIENT
at io.netty.handler.codec.MessageToByteEncoder.write(MessageToByteEncoder.java:125)
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:717)
at io.netty.channel.AbstractChannelHandlerContext.invokeWriteAndFlush(AbstractChannelHandlerContext.java:764)
...
``` It kicks me whenever I try to connect to my paper 1.19 server through bungeecord, but the paper doesn't show any error message, bungeecord does.
cant open menus with DeluxeMenus
?otherdev
For questions concerning other server software, ask in the appropriate help server.
Are you sure it's caused by paper, not bungeecord?
Ok so if someone else is looking for the solution, download latest ProtocolLib build.
So if I were going to transfer all the players echests and inventories over to a new server
how would I go about that
or at least
reset the worlds, while updating the server to 1.19 and keeping player data
and reset everyones positions back to spawn
I want to wipe everything in my server except inventories and ender chests
hey, if i use for example Java 8 as default java on my linux machine and i also have installed java 17, how do i start the server on java 17 instead of java 8?
You have to point to the Java executable you want to use
/usr/lib/jvm/ is usually where they're installed
/usr/lib/jvm/java-1.17.0-openjdk-amd64/bin/java -jar whatever.jar
(or whatever your Java installation is called, but that's the default J17 one for amd64)
do sudo update-alternatives --config java
and then Ctrl + C
this will shows you all of Java paths, copy one of them and run your server with <JavaPath> -jar ...
Java version paths are different
every one of them are not like that
at least for me it is different
that guy maybe installed the JRE insted of JDK
i mean, JRE and JDK together like me
No
can anyone help? someone was randomly kicked whilst playing on the server and it threw up this error. it was after we added a plugin in, but even after i moved it out, it stil threw it after many reboots
1.19 server
okay let me ask in a more easier to answer question
What files do I need to drag and drop and where to transfer the players inventories, and enderchests to a new server
Packet 85 (0x55) handles scoreboard teams. Was the plugin you installed related to scoreboards, prefixes/suffixes, or teams or anything?
Check all registered /scoreboard teams and see if there are any left that you don't need, and delete them. Or remove that specific player from any team they're in
Anyone could help understand what's happening? I ran spark in my server, came out with these results > https://spark.lucko.me/19ghCvEUzk < The thing is, I'm supposed to have 4 GB RAM, but it only shows 2.7GB 🤨
i was working around with teams, thats probably what it is
Hello!! I've set up a crossplay server, but whenever someone with bedrock joins, there are a lot of problems. Like sometimes they load in and see only the sun, other times they just cant interact with blocks or use tables. Ive heard other people have had this problem before, so I wondered if anyone had any advice. I followed all the instructions everywhere I can find them, and I honestly have never ever done this before so I have literally no idea how to fix it.
Should ask the Geyser support Discord server.
Thank you, I'll do that!!
player data
What does this error mean? ```[03:03:57 WARN]: Alondra_B sent out-of-order chat: 'lmfao'
[03:03:57 INFO]: Alondra_B lost connection: Out-of-order chat packet received. Did your system time change?
[03:03:57 INFO]: [-] Alondra_B```
?
[03:09:16 INFO]: Building unoptimized datafixer
[03:09:18 INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[03:09:18 ERROR]: Failed to start the minecraft server
java.nio.file.AccessDeniedException: ./world/session.lock
at sun.nio.fs.UnixException.translateToIOException(UnixException.java:90) ~[?:?]
at sun.nio.fs.UnixException.rethrowAsIOException(UnixException.java:106) ~[?:?]
at sun.nio.fs.UnixException.rethrowAsIOException(UnixException.java:111) ~[?:?]
at sun.nio.fs.UnixFileSystemProvider.newFileChannel(UnixFileSystemProvider.java:181) ~[?:?]
at java.nio.channels.FileChannel.open(FileChannel.java:298) ~[?:?]
at java.nio.channels.FileChannel.open(FileChannel.java:357) ~[?:?]
at net.minecraft.util.DirectoryLock.create(DirectoryLock.java:26) ~[?:?]
at net.minecraft.world.level.storage.LevelStorageSource$LevelStorageAccess.<init>(LevelStorageSource.java:398) ~[?:?]
at net.minecraft.world.level.storage.LevelStorageSource.createAccess(LevelStorageSource.java:323) ~[?:?]
at net.minecraft.server.Main.main(Main.java:156) ~[paper-1.19.jar:git-Paper-28]
at org.bukkit.craftbukkit.Main.main(Main.java:294) ~[paper-1.19.jar:git-Paper-28]
at io.papermc.paperclip.Paperclip.lambda$main$0(Paperclip.java:42) ~[app:?]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
it means two servers are accessing the same world
could it be because I made the world directory first so I could put my datapack in before the spawn was loaded?
before initializing the server
[03:17:41 WARN]: **** FAILED TO BIND TO PORT!
[03:17:41 WARN]: The exception was: io.netty.channel.unix.Errors$NativeIoException: bind(..) failed: Cannot assign requested address
[03:17:41 WARN]: Perhaps a server is already running on that port?
[03:17:41 ERROR]: Encountered an unexpected exception
java.lang.IllegalStateException: Failed to initialize server
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1122) ~[paper-1.19.jar:git-Paper-28]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:302) ~[paper-1.19.jar:git-Paper-28]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
[03:17:41 WARN]: Failed to get system info for World Generation
There are no other servers running
nope that aint the issue
For whatever reason I had to completely reboot the vps even tho there was no other servers running
weird
next time check htop and do a search for java
check if a instance with your server startup params is running and kill it
I already did
sometimes if you start and stop a server to quickly it can cause this
For some reason I have to run it under sudo
It might be the directory has messed up perms
yea fix those directory perms its abad idea to run a mc server with super user
while I have u here, do you know of a way I can modify everyones nbt data?
And set their positions?
rn I'm just directly editing them one by one
and its waaay too slow
never touched nbt data before so I couldn't tell you
f
wdym by set there positions
you could probably just teleport them for that
and fix yaw and such to your liking
I reset the server while transferring their playerdata over
so they keep inventories and echests
I don't want ppl stuck in blocks
well I don't know nbt data well so my two solutions don't even use it. On join check their position to make sure they aren't inside of blocks and teleport them up until they are nolonger in the blocks or have a fixed spawn that you are sure is safe
eh thats a patchwork solution but thanks anyways
ah this might work
nvm that just finds it
is there a specific location on earth I can host my server at so everyone who wants to join has a reasonable connection
I cannot think of a way to organize what I am trying to make so that I can have servers in multiple regions
Not a single location, you'd have to use a service to do that, aws does
it uses multiple locations
I am trying to split the load of a single world across multiple servers
and each server needs to be able to communicate with each other extremely quickly
so I would have to buy them all from the same data center probably
though that wouldn't work because then the players connecting from far away regions still won't communicate with the server well
and I can't just ban users who are too far away from the server location
well what if someone nearby just also has bad wifi
I don't think its a good idea to rely on connection speeds
I'm not sure how to manage all of that on a pvp centric server
you need good connection speeds if you want a competitive experience that isn't janky and broken
maybe I could only let players with low ping join
Well, you'd be eliminating alot of potential players that way, like my wifi is on and off being slow and fast at times
depending on the usage in the area
yeah I'd probably end up banning myself if I did that
lol
I was thinking I would server mesh based on the user's real life region
inb4 someone makes a "minecraft go" server client that requires players to move around in real life to walk in game lol
like pokemon go
the problem that i am having is creating a massive minecraft world that thousands of players can join at once isn't really something that has been done before
it is tho
people have put thousands of players in a single small map
but not an expansive world
mr beast hosted that
yeah he did it in a small pre built map
i could definitely do that if i wanted to
Ya but its still possible to do on a larger scale if it had money investments
but that doesn't really lend itself well to survival which is what I am going for
you can't do it on a larger scale realistically in the same way
also did players crossing from border to border in that event have loading screens when they were changed from one server to another
or were they never changed from one server to another
i'm not sure how it worked
i am guessing they were never changed
but that would make combat very laggy and inconsistent
I feel like it could be possible tbh, it'd just require alot of servers working together
yeah the idea is to make multiple servers share the load of one world
and there are existing plugins for that
but you have to determine how to split up the load
which is what I am struggling with
the only way i can think to do it would provide a horrible experience for anyone who wants to play
players in the US and in australia in the same server doing real time combat with one another is basically impossible to get right
In theory I think it could be possible to run smoothly
how would the information move fast enough from one server to another for that
and the client has to first do the action then there's a delay before it gets to the server
then it has to be sent to another server and then to the other player's client
i think there is no way that can be fast enough in a minecraft server
with a massive distance in between the servers
did u fix that?
Hello, I'm looking for a plugin that tp us at the place of our last disconnection. For example I arrive on a lobby, then when I choose the game mode, in my case survival, it tp us in the place where we disconnected in this game mode. Does anyone know a plugin that the fact? ^^
Oh, i don't speak about the game mode creative or survival, but the game mode like skyblock, oneblock etc...
I just removed all the bungeecord files and reinstalled it, and it fixed it
seed-desert: 14357617
seed-igloo: 14357618
seed-jungle: 14357619
seed-swamp: 14357620
seed-monument: 10387313
seed-shipwreck: 165745295
seed-ocean: 14357621
seed-outpost: 165745296
seed-endcity: 10387313
seed-slime: 987234911
seed-bastion: 30084232
seed-fortress: 30084232
seed-mansion: 10387319
seed-fossil: 14357921
seed-portal: 34222645```
If I change some of these values to random numbers, will it cause things like incorrect biome placement or locations for structures or will it seem normal? I want to give players access to the normal world seed but not have it work with some structures.
how do i make so less mobs spawn in my server?
if my (new) server is opened for more than 3h it starts turbo lagging
like, having a really high mob delay
does the clearlag plugin help with this?
do a /timings report
I reinstalled all files of bungee but that still like that
12:06:38 [INFO] [_Amitexingg_] -> UpstreamBridge has disconnected
12:06:38 [INFO] [_Amitexingg_] <-> DownstreamBridge <-> [auth] has disconnected
12:06:41 [INFO] [_Amitexingg_] <-> ServerConnector [hub] has connected
12:06:41 [WARNING] No client connected for pending server!
12:06:41 [INFO] [_Amitexingg_] <-> ServerConnector [hub] has disconnected```
do i do /timings on?
yes, and then just play for a few minutes, then do /timings report
those prevent structure locating by seed i think
But if I change them, will structures be out of place or just generated in different places
memory leak perhaps?
no, delete it if you have it
it will shuffle their placement
idk if it will be odd
shouldnt
Ok
didnt expect that answer
Any certain numbers I change them to or just completely random?
?
does clearlag "create" lag?
then whats the purpose of its existance haha
i dont have it installed tho
you don't need that plugin
exactly
the creators must be the biggest trolls in the town
trolls na
its just old plugin
maybe it was useful someday
back in a day when items on ground were a lag cause
well, maybe the lag in my server was cuz it was new and due to world generation?
or cuz my i5 8400 cant stand it
very strange it didn't help me
ClearLag is one of the worst plugins ever
that looks fine to me, you got a solid 20 TPS
well, mobs go crazy
for some reason
can i upgrade it somehoe?
maybe buying a server host?
have you generated chunks where players play?
i created the server yesterday, maybe its the world generation
but like i said
my proccessor is not by any means good
how can i do that?
well, if i decide to buy a server host, can i buy one and copy paste my current server onto it?
of course
do you need a server developer, someone who helps you with setting up your server?
nah, my server is all up, but it lags cuz my cpu is kinda trash
Read into networking for that, you really won't be able to connect everyone around the world to one server lag free. You can do proxies but more hops equal more delay, you could do several region based servers and just share their stats across the world, but the infrastructure of the world Internet is not what you are looking for.
I'm in my spigot 1.18.1 server and can't seed my cultivates... What can I do to fix it?
I can't write any messages in the help-development.
how do i fix this Error: A JNI error has occurred, please check your installation and try again Exception in thread "main" java.lang.UnsupportedClassVersionError: org/bukkit/craftbukkit/bootstrap/Main has been compiled by a more recent version of the Java Runtime (class file version 61.0), this version of the Java Runtime only recognizes class file versions up to 52.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)
downgrade java version
to which one
how can i lower the spawn rate of mobs?
my server is turbo spawning hostile mobs even in diff easy
i downgraded to java 7 and now i get this Exception in thread "main" java.lang.UnsupportedClassVersionError: org/bukkit/craftbukkit/bootstrap/Main : Unsupported major.minor version 61.0 at java.lang.ClassLoader.defineClass1(Native Method) ...
java 7 xD what version you using for your sever
nop
Are Aikar's Flags still good to use on 1.19? I mean I know nothing about those things so I've been searching for something that could give me it all ready, like an automation of it
Basically Aikar's flags will always be fine, they have a good wiki article on it
?flags
Aikar's garbage collection flags: https://aikar.co/2018/07/02/tuning-the-jvm-g1gc-garbage-collector-flags-for-minecraft/
And if you want automated creation of them, you can checkout https://startmc.sh/
Damn, that's a lot lol, I gonna get into it then. Tyy very much
About the "Script type" how do I find ot which one I should use? My current server uses this ||java -Xms128M -Xmx4096M -Dterminal.jline=false -Dterminal.ansi=true -jar server.jar|| as startup. Sorry I'm reaaally noob
Are you on Windows or a Linuix Server?
Actually either way, you can use the Basic script type
It will work on as far as I am aware any OS
whats the basic script type? 👀
Basic (Shell script) or Basic (windows). I was going to use the One-liner 'cause it looks like more with the one being used rn
I'm sorry for the stupid question but I've had a bug on my server that I was told was fixed on "the latest spigot update from today". The most recent spigot update I can find is from the 7th. Does anyone know if there's an update from today?
?bt
View the Bukkit, CraftBukkit and Spigot changelog.
Last update was 6hrs ago
@tropic flame ^^ you might want a ping
I did thank you
Don't download spigot from unofficial sources
?jar
"Cant you just send the Spigot jar?"
No, we can't. It's illegal to distribute Mojang code, meaning that you have to use BuildTools to build the Spigot jar.
how to make it so id a player is on server on bungee network and this server shutsdown they get tpd to hub instead of being disconnected?
its a setting in the bungee config
why would i be getting an "Unknown item name" error with a /give command?? It's for a custom item that has an image in the server resource pack. It works fine in SP?
its something in essentials blocking me
I love how everyone thinks single player and multiplayer are the same....
Anyone know of a plugin that will refill a player's hand from their inventory when they run out? eg they have 2 shovels, and when the one in their hand breaks, the other shovel gets put in their hand automatically
been trying to find one but every one I come across is out of date
I guess it could be better to use a mod for it...
I see, do you know of a 1.19 mod that does this?
Was setting up Spiggot with BuildTools onto my Linux Ubuntu Server, but can't get the latest version?
when using: java -jar BuildTools.jar --rev latest or java -jar BuildTools.jar --rev 1.19
get prompted with this error: https://prnt.sc/ptuTH7X3yCci
I've rolled back to a version which has spigot installed, but the version the server is on if I remember is around 1.18, but I would like to get the 1.19 one, how can I do it?
You’ll have to run BuildTools.
I have this error, i just updated bungeecord to support 1.19
disconnected with: DecoderException : java.lang.IndexOutOfBoundsException: readerIndex(4) + length(1715) exceeds writerIndex(5): UnpooledSlicedByteBuf(ridx: 4, widx: 5, cap: 5/5, unwrapped: PooledUnsafeDirectByteBuf(ridx: 3354, widx: 32768, cap: 32768)) @ io.netty.handler.codec.MessageToMessageDecoder:98
Im trying to connect with minecraft 1.19
does anyone have this plugin https://www.spigotmc.org/resources/anticheataddition.33590/
How do you get the esp to work
?
Ask the author?
ok
same. Guy with the same problem recommended to recreate and reconfigure bungee files it helped him, but it didn't help me
What's the go to server version that people are running on right now?
Is it 1.12 or like 1.15.2
In terms of popualrity
Usually the latest. Right now it’s still 1.18.2 because 1.19 is still relatively new and has some issues.
Gotcha, thank you.
Also, I just updated my server to the latest version available from buildtools.
And when I type ${java:version}
It actually appears to be writing the java version is my console, so it doesn't seem fully secure w/ the whole log4j stuff.
How can I secure myself?
Well the log4j issue has been patched for quite a while now. I think that’s a spigot thing but you may also want to check which version of Java you are using and make sure it’s updated as well.
Oh actually I figured it out.
Only certain versions were updated
Was building an unsupported version
Wondering if someone could point me in the right direction with a problem I'm having. I want people on my server to be able to "emote" (like /me) if they start their message with an asterisk *. For instance, *walks around the square. would chat in an area "Michael walks around the square". I'm using VentureChat right now for channels but I'm not married to it. I can create a /ch emote channel that formats messages as I want, but it's a pain to join and leave it whenever you want to emote.
If I wanted to switch to that channel for messages starting with an asterisk, and then return to a local channel, what would be the best way? I was looking at making a listener for the AsyncPlayerChatEvent event but I can't switch back after the message sends.
help I have latest protocolib and this happens with any plugin that tries to load it
[00:06:12] [Server thread/ERROR]: Error occurred while enabling Skacket v1.0.10 (Is it up to date?)
java.lang.NullPointerException: Cannot invoke "com.comphenix.protocol.ProtocolManager.addPacketListener(com.comphenix.protocol.events.PacketListener)" because "this.protocolManager" is null
at com.sitrica.glowing.GlowingAPI.<init>(GlowingAPI.java:74) ~[Skacket-1.0.10.jar:?]
at me.limeglass.skacket.Skacket.onEnable(Skacket.java:28) ~[Skacket-1.0.10.jar:?]
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:264) ~[paper-api-1.18.2-R0.1-SNAPSHOT.jar:?]
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:370) ~[paper-api-1.18.2-R0.1-SNAPSHOT.jar:?]
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:541) ~[paper-api-1.18.2-R0.1-SNAPSHOT.jar:?]
at org.bukkit.craftbukkit.v1_18_R2.CraftServer.enablePlugin(CraftServer.java:560) ~[paper-1.18.2.jar:git-Paper-386]
at org.bukkit.craftbukkit.v1_18_R2.CraftServer.enablePlugins(CraftServer.java:474) ~[paper-1.18.2.jar:git-Paper-386]
at net.minecraft.server.MinecraftServer.loadWorld0(MinecraftServer.java:665) ~[paper-1.18.2.jar:git-Paper-386]
at net.minecraft.server.MinecraftServer.loadLevel(MinecraftServer.java:432) ~[paper-1.18.2.jar:git-Paper-386]
at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:316) ~[paper-1.18.2.jar:git-Paper-386]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1164) ~[paper-1.18.2.jar:git-Paper-386]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:316) ~[paper-1.18.2.jar:git-Paper-386]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
[00:06:12] [Server thread/INFO]: [Skacket] Disabling Skacket v1.0.10
also happen with other plugins
[00:06:04] [Server thread/WARN]: Caused by: java.lang.NullPointerException: Cannot invoke "com.comphenix.protocol.ProtocolManager.addPacketListener(com.comphenix.protocol.events.PacketListener)" because the return value of "com.comphenix.protocol.ProtocolLibrary.getProtocolManager()" is null
[00:06:04] [Server thread/WARN]: at AuthMe-5.6.0-SNAPSHOT.jar//fr.xephi.authme.listener.protocollib.InventoryPacketAdapter.register(InventoryPacketAdapter.java:78)
[00:06:04] [Server thread/WARN]: at AuthMe-5.6.0-SNAPSHOT.jar//fr.xephi.authme.listener.protocollib.ProtocolLibService.setup(ProtocolLibService.java:70)
[00:06:04] [Server thread/WARN]: at AuthMe-5.6.0-SNAPSHOT.jar//fr.xephi.authme.listener.protocollib.ProtocolLibService.reload(ProtocolLibService.java:133)
[00:06:04] [Server thread/WARN]: at AuthMe-5.6.0-SNAPSHOT.jar//fr.xephi.authme.listener.protocollib.ProtocolLibService.<init>(ProtocolLibService.java:44)
[00:06:04] [Server thread/WARN]: ... 47 more
Ask the plugin creator
I did
and this happens with every plugin that uses protocolib
I already tried spigot, paper and purpur
same error
and different protocolibs too, same error
I have literally no clue of what could cause this
Inventory profiles
I took the last build of bungeecord, the last build of paper and still nothing has changed, the error is still here. What could be the problem?
11:07:55 [WARNING] [_Amitexingg_] <-> DownstreamBridge <-> [hub] - could not decode packet! java.lang.IndexOutOfBoundsException: readerIndex(4) + length(132) exceeds writerIndex(5): PooledSlicedByteBuf(ridx: 4, widx: 5, cap: 5/5, unwrapped: PooledUnsafeDirectByteBuf(ridx: 42512, widx: 98059, cap: 131072))
what is it?
does changing seed-stronghold from default to something else after upgrading 1.18.2 to 1.19 world will affect the ender eye behavior?
Having some err in bungee
I try make java/pe bungeecord he says online mode
Then I do online false
He says unable
Geyser?
Yes
Can say how I fix
What I the issue / error exactly
I can.t send screenshot
You can send a imgur link.
Can we come in dm
I dm you screenshot
Turn online mode off
?
In server properties?
Online=false
🤔
🤔
That frist time eror
Wanna I olredy setup 50 times he work
@stoic dew
Sorry for ping
Screenshot of spigot hub
=
There are invisible light sources in vanilla now
1.8.9
AddLight not working
Customer said he want the build on 1.8.9
Just say no 🙂
I mean, can't you do what Choco mentioned here?
Well... I guess your only chance is night vision then?
Or just integrate some actual non-invisible light blocks - I personally think this looks way better in most cases
Anyone know why this is,I couldnt post in help-development
Its a car plugin updated from 1.16.5 to 1.18.2
Youre server onlinemode is on...
Did you update it yourself?
my dev did but he doesnt know what to do
he said it should work
but its not
its an error with the plugin
you can't just change the version of a plugin and expect it to work
Hi, does someone know if you can actually build custom dungeons without uploading it with scematics? Thanks
btw we should move this to a thread
Have yall ever seen someone able to connect to the server, but the UUID/Name provided doesnt show up as an actual user?
Through Bungee, online mode is on and the user connected through the proxy
Never seen anything like this
Are you sure they didn't bypass the bungee
I have IPWhitelist on every server, and they connected through the main bungee ip/port (thru our domain)
Also make sure they connected rather than just pinged the server
and they did connect to the server, executed commands and what not
No- it was a friend of the other Owners, and they had them connect through the main ip and what not. Im running through proxy logs right now to see if something weird happened
If you know how they did it try to patch it and make a PR
Yeah gonna take some investigating. I wasn't on the latest updates either so could have been a reason.
do u not have access to firewall? :o
its weird
but could i see the connection logs
oh
it could just be a mojang api fuck up
I have ufw on
i've had similar issues where one of my spigot servers didn't have bungeecord: true enabled
hmm. I have bungeecord set to true on that server- what I found out talking to the other Owner who had the person get on was that the account was linked to their Microsoft account, but they personally didn't link it.
I was wondering if it had something to do with that new crossplay crap- even though these servers didnt support 1.19 at that point yet (this was 3 days ago)
Hi!
about netty-threads in spigot.yml
What will it be the impact on my server?
Should I change it?
I have 8 thread server
and a Factions server with 50-60 player daily and it's very active like there are ongoing wars and stuff
Will I be fine at 4 netty threads(default) or shall I increase it? ( I have 8 threads)
Hey does anyone know a plugin where I can type /discord in chat and it will send the invite link
I dont want to link the chats
hello
im having issues with my spiggot server
here are the log
oh
i cant attach it here
where can i get help?
verify yourself with a forums account or copy the log to pastebin or something similar
MythicalMobs is sending bad packets
make sure your have both MythicalMobs and Protocollib updated
ah got it
Hello! Idk if this is the right server to ask but i need some help configuring a minecraft server in docker on my home server. I will protect it with tcpshield and i ll also have the whitelist on and only allow a few friends to join. But im stuck on the instalation part. Anyone knows how and could help me?
is there any way to give a randomseed for ancient cities to prevent seedcrackers icant find it on spigot .yml
@west cloak
why are you pinging me
lol
Anyone?
any1 know an fully-item based economy plugin for 1.19?
I mean... the issue with an item based economy plugin is that it really doesn't mean a whole lot
If it's item based, you don't need any economy
?ask
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply. Make sure you use the right channel regarding the topic of your question. Create a thread in case the channel is already in use!
The items are the economy
What's wrong?
What's the problem?
Just ask/describe it
Where on the installation part are you stuck
Do you know how to use docker?
Mostly yes
I m familiar with it
I have a few services
But i use docker compose
I m not an expert by all means. The stuff i set up was pretty much plug and play and only messed with some volumes folders
Minecraft seemed a bit more complicated
not much experience with docker
just expose the correct ports
is my advice
otherwise its semi-simple
if your local machine has no access to it you won't beable to conenct
I sae a guide saying i need some plugins and stuff that s why i wasn t so sure
Yeah i was planning to run it on the default mc port
So that i wouldn t mess it up
hmmmm. You shouldn't need any. dm me the guide
Aight 1 sec
¯_(ツ)_/¯
if you share it everybody can help
Sorry i was talking to Y2K_
I was basically stuck at 2 parts. What version should i install or if it matters. And also the 2 jars that i saw in a guide that were "needed" one was tcpshield.jar and the other protocollib.jar
As the guide already had the minecruaft set up i didn t know if those jars were tied to a certain version or not. And i didn t understand if the jars need to be installed or just be in the folder inside the docker or on my server somewhere else
Y2k pointed out that i might not need those jars. I d at least get the tcp shield for extra safety but i was unsure how it s installed
itzg/minecraft-server
That s what i santed to install but then i saw a lot of other versions like paper bungee and stuff. And didn t know exactly what they were or if they were any different
ok basically what you want to achieve is running minecraft in docker
if it's just for you and a few friends you can stick to spigot or paper, no need for bungeecord tbh
if you're using docker compose and also want to use itzg/docker-minecraft-server you might want to take a look at his read.me https://github.com/itzg/docker-minecraft-server/blob/master/README.md
to use spigot/paper you can replace the .jar in /data
Ok so i misunderstood. I taught the jars are something you install
I still don t really understant what spigot/paper are and why isn t the normal server the one to run
the normal (vanilla) minecraft server is pretty limited in its capabilities and undeniably slower than its modded competitors (Spigot, Paper, Purpur, etc)
Spigot is a system of patches for the vanilla minecraft server to extend its capabilities through the use of plugins (technically this is/was CraftBukkit+Bukkits purpose but Spigot has since acquired ownership of those projects and effectively merged it with Spigot-Server+Spigot-API)
and Paper is a project that expands upon Spigot, mostly providing better performance (at the expense of potentially changing vanilla behaviors) and more patches to give plugins more capabilities
Ok got it. Performance is something i d need considering it s not thr best server ever. I ll upgrade it in the future but now it needs to have the best thing. I ll go for paper then
And i saw a lot of commands about spawning mobs, spawning animals, nether, and also whitelist
Those are things i d need to add in my docker compose or it s something meant to configure later inside the docker
As i saw it in there it seems like you need to create the docker with those settings but i wanted to make sure
you can change configs inside the docker container. since the volume is persistent you can restart the container afterwards for the changes to take effect
No. The server jar for example gets executed. It‘s the server. Then there are plugin jars which you put in the plugins folder and get plugged in to the server
Ok so. Paper + protocollib.jar + tcpshield.jar in plugins folder. Try to do the settings in docker compose. If they don t work just run it and do the config and restart it. Seems like a plan. Tank you very very much yall for all the help. If i hit some bumps i ll be here again tomorrow :))