#help-server
1 messages Β· Page 142 of 1
try smth like panda spigot for 1.8.8
they are the people still maintaining 1.8
Thank you I'll take a look
How do I build it correctly
idk
The commands don't seem to include the nms or api in the final product
maybe ask it in their discord
Using buildtools to compile a new server jar, setting 'latest version,' seems to be compiling... 4458? That doesn't seem right.
Considering the version currently crashing me out is 4463.
...yeah, this is a 1.21.4 snapshot.
1.21.5 isn't stable yet so it won't be built by the latest rev
If you want it, specify 1.21.5
I was told 'just update,' and from what I can tell, buildtools is the only way to go about that.
Ah, that will force the latest 1.21.5 build?
...4468, yep, seems that's the correct one.
Should probably change that to 'latest stable version' in the GUI but meh
...it seems my host forcibly reinstalls the "latest" 4463 build whenever it detects 4468. Ticket time. π
...aaand they insist 4463 is the latest build. Rip.
Hello does anyone now how i can search what ah typ of gem does in the Bliss Plugin fore ah Minecraft server?
https://www.spigotmc.org/resources/bliss-smp-plugin-spigot-paper.113775/ is it this plugin?
yes thats the one
from the looks of it, it depends on some plugin named Executable Items, which provides a configuration where you can see what each type of item does
I am unsure of whether they provide a default configuration for it given they offer a premium version of that plugin, if they do not then I'm afraid they expect you to configure it yourself
that's just my guess though, you'll probably have better luck asking in their discord
Alr Well Thank your fore your help you whould make ah good Helper
np. If they do provide a default config then you can probably just look at the item lores tbh
Hi, I want to learn how chunk GC(bukkit) interacts with delay-chunk-unloads-by(Spigot), does chunk GC apply even when unused chunks in already assigned to unload? Like when we configured chunk GC to activate frequently, but basic chunk unload systems take much longer than that. The answer doesn't have to be accurate, though. Feel free to ask if you need more information
I'm not aware of any such option
Okay, my mistakes. Spigot does not have such options, only paper does. Can you give me some insights about Bukkit.yml, it has this setting called chunk-gc: period-in-ticks . I want to know how chunk GC works to determine if a chunk has failed to unload correctly.
in old versions it just unloads chunks not in range of a player
in new versions its not really used because chunks are tracked properly, although it is the timeout for plugin induced chunk loads
Paper has this setting delay-chunk-unloads-by, which sets a delay before processing unload. This setting was used to conflict with vanilla behavior, which caused entities that didn't have despawn resistance tags will despawn immediately when the player leaves the chunks. Then they added settings called skip-entity-ticking-in-chunks-scheduled-for-unload to skip entity ticks whenever a player leaves the chunks. So entities no longer despawn and are saved along with the chunks.
But this new setting is causing more problems, skipping ticking means the tamed entities might be lost upon the player leaving the chunks. It's like twisted choice, so skipping ticks means the tamed will be saved in the chunks, too. Which is why I was questioning the use of chunk GC.
As you have described, does this mean chunk GC in the old version will conflict with this setting delay-chunk-unloads-by?
Like, because the settings were about frequent checks for chunks that haven't unloaded correctly. So, for some brief moments, there might be chunks that will be unloaded disregards of the timer that has already been assigned to it? Am I understand it correctly?
?whereami
I want to disable the part where you can check the playerlist by pressing esc.
I'm not sure how to do it, so I'm asking. Can you help me?
Do you mean TAB?
You can't, you can just not display them but not disable playerlist
No. It's a function that can be checked by pressing ESC, not TAB. I want to upload a photo, but I can't upload a photo.
Escape brings options onto the screen
^
Yes, I want to disable the Player Reports feature by pressing the Esc button.
The button doesn't matter here, you just probably have it binded to something else than we have.
Do you mean the screen when players can get reported ?
You cannot hide that but only DISABLE it
turn chat reporting off in your server.properties
Since when do server.properties have that setting? Is this like a spigot thing?
no, vanilla
the server can turn off mandatory chat reporting ig
but you'd need a plugin to make full use of it
Thanks for helping me. It seems I will need to know more about the load-threshold within the chunk-gc setting. Can you clarify it for me? I was using legacy build.
also, i want to know if chunk gc task is resource-intensive? or it's just as efficient as paper unload mechanism?
Yes, I want to disable it! I'm curious how you do it.
Youβd need a plugin that strips signatures from chat messages
Then you wonβt be able to report them
Do as he said to disable the message signatures
Then nothing will be reportable
Or some servers even send the message as server instead of players
But ofc you need a plugin for that
Do you know which plugin I should use?
I sent you a photo via personal DM.
Send it here
The button?
Yes, that's right. When I press ESC, this pops up, and I want to disable the button where it says StarG.kr.
You can't remove the button in vanilla, but you could change the text if you really wanted to
Otherwise if you're fine with being modded, I'd imagine there's a mod to edit the pause menu buttons
UI is a client-sided thing. That applies to all of UI except world's tile inventories
Is it difficult to disable it in a general way?
For example, is it difficult to do it by touching the setting or config or something like that?
if you want to disable it simply install the plugin No Chat Reports
Applying the plugin does not disable this part.
I don't want to remove the button, I just want to disable it.
So that it doesn't click.
You would still need a mod for that
The No Chat Reports plugin you're talking about also has a client sided mod
Not that I advise installing it - being able to report chat is a user safety feature - but if you're insistent, then there's a mod too
Why players cant enter to nether even nether is enabled
Incase if they inter they cant come back
Why can i have a solution
iirc you can do it without a mod
if not anything else you can just send all messages as server
π You π cannot π disable π a π client-sided π button π from π the π server π
they cannot report messages if signed messages don't event reach the client
oh
ofc not, he was talking about specifically disabling it
its not possible then
^
So that it doesn't click
AND SO I GO BACK TO MY MESSAGE HERE
omg
do you mean that this mod would remove the button or what?
Yes
kk
You need a nether portal
Can someone help me make plugin
?ask
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply. Make sure you use the right channel regarding the topic of your question. Create a thread in case the channel is already in use!
do we need to update bungeecord for 1.21.5 support?
Yes
im looking to build a decnt towny server and was looking to see what are some good things to add in its been a long time since ive made a server myself
Newer to Minecraft servers. What is a towny server
its sort of like factions but you can create towns and residents can join and claim chunks called plots and their belongings are protected inside the plot
thats pretty cool, i have something similar in my claims plugin where the claim owner can subdivide
nice eventually i may make a hub and have other servers
im struggling to get everything on mine working 100% and also getting people to join lol
about a million servers out there, hard to get on lists up high enough to be found
it happens its rough in the beginning
im also the only dev for a fivem server lmao
yea
i dont know a ton about gaming lol
so why i built a server i havent a clue
boredom im guessing
all good lol im a nerd when it comes to alot of things
i just have fun mining and building lol, i have 1 admin thats "helping" but doesnt seem to actually know a lot
hey man reach out if ya need help or something
sent dm
hi
I want to know more about the load-threshold within the chunk-gc setting. Can anyone clarify it for me?
and save-user-cache-on-stop-only, what does it save specifically?
I'm curious how to disable it like this.
Resource pack?
So it's not that they made it unclickable, but they made this part look like it can't be clicked with the resource pack?
anyone know how to fix this
90% of the items dont work
And some do
This is the default resourcepack from itemsadder
ask itemsadder
getting ignored
they probably know this is a problem but they just havent fixed it or something
Hi anyone, idk if the cause was the 1.21.5 version but now i can't click on the link in the chat like the lp editor, if anyone have an idea, tysm
have you tried upgrading the resource pack
because the format for custom models was changed in 1.21.4
afaik that was an issue in some earlier versions, check that your updated
filter-creative-items
Default: true
Type: Boolean
Description: Controls the vanilla blacklist of items a creative player cannot spawn.
I still dont get what this means, give me an example
is this the place for asking the meaning of spigot configuration?
If true, players in creative mode won't be able to spawn traditionally sensitive items like command blocks or barrier blocks etc. If false, then they can.
True is the default of Minecraft itself, so keeping it as true is the vanilla experience.
tysm, does this also apply to the event of using these filtered blocks? Like interacting with a command block to change a command or placing a barrier block?
or is it simply applied to when player try to hold it in their storage or hands? Then, remove it?
I think the latter but Iβm not certain
lmao
what about texture packs that disable you joining other servers
is this posible?
cause i think i know where this is heading soonβ’οΈ
unless im wrong ofcourse
no
and like ???
??? is a thing that always happens on internet
you cannot force players to only play on your server 
i dont know if mojang lets replacement of texture packs...
if this is the case everything gonna go downhill soon
wha
resource packs allow you to change how things look
not disable certain functionality of the game 
are u sure?
Yes???
what if someone swaps items intentionaly
so it doesnt work on other servers
but only works on his server
That just changes how they look
I have no idea what you're even tryna say anymore
It does not break the item, also you can just disable resourcepack?
yes u can
- the user would have needed to install it in the first place
but still kinda shady things that you can do
And server resource packs always override other applied packs
if this posible at all first
okay i will pray server locking not gonna happen to minecraft...
?? why would it
i know many games where it hapened
well its heading that direction
it is not
you can edit game menu
?
some mods allow this
Right, if you mod the client, everything is possible 
Just because a mod can wipe your partition doesn't mean joining a server can, nor can a resource pack do so
Any idea if Viabackwards is usable with 1.21.5?
they updated a couple days ago
On the spigot site? I dont see it
entity-activation-range
Default: (animals: 32, monsters: 32, misc: 16)
Type: Integer
Description: Controls the range in blocks that entities will become "activated" - entities outside of this range will tick at a reduced rate to prevent server lag. When changed, these numbers can adversely affect gameplay, so edit with caution.
Lowering these values can give a major boost to performance, but at the cost of affecting gameplay behavior. Lowering these might impact item and monster farms, but should have little impact on normal behavior.
Can anyone tell me how the misc entity work within and without activation range?
This activation range seems to be very different from the tracking range, but how?
i know how the activation range of animals and monsters works, but for miscellaneous, how does it make sense?
activation range = whether or not entities will tick at the normal rate
tracking range = whether or not entities are sent to the client
within range = they tick normally
outside range = they tick at a reduced rate
how is the miscellaneous tick at a reduced rate? can you specify how an item is ticked at a reduced rate? How was it different than ticking normally?
rather than running the entity's tick method every tick, it runs it less often
i know it tick less often, how the item acts in practice
try it and see
it just ticks less often.
Theres also a method on the entity called inactiveTick which helps make up for certain things that shouldnt be delayed, for example in the case of an Item, it would be its age
ok, thanks for telling me.
I'm curious about the reduced tick speed, are there any documentation that specify this information?
what do you need to know?
like, let's say a normal animal entity within activation range tick 20 times a seconds, i want to know how much it ticks when out of the range
1 tick per second
ok, i could use that information. appreciated
solo world? as in singleplayer?
you cant
then how can i?
i just said you cant
but how do i get a server where i can install them?
thx
How can i make that X area no one can break blocks?
well you can but we probably won't know about it
Anyone know how to fix this? its spamming constantly.
java.lang.NoClassDefFoundError: Could not initialize class com.sk89q.worldguard.bukkit.util.Materials
at worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar/com.sk89q.worldguard.bukkit.listener.RegionProtectionListener.lambda$onPlaceBlock$0(RegionProtectionListener.java:178) ~[worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar:?]
at com.google.common.base.Predicate.test(Predicate.java:79) ~[guava-32.1.2-jre.jar:?]
at worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar/com.sk89q.worldguard.bukkit.event.block.AbstractBlockEvent.filterInternal(AbstractBlockEvent.java:132) ~[worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar:?]
at worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar/com.sk89q.worldguard.bukkit.event.block.AbstractBlockEvent.filter(AbstractBlockEvent.java:124) ~[worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar:?]
at worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar/com.sk89q.worldguard.bukkit.event.block.PlaceBlockEvent.filter(PlaceBlockEvent.java:40) ~[worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar:?]
at worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar/com.sk89q.worldguard.bukkit.event.block.AbstractBlockEvent.filter(AbstractBlockEvent.java:160) ~[worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar:?]
at worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar/com.sk89q.worldguard.bukkit.event.block.PlaceBlockEvent.filter(PlaceBlockEvent.java:40) ~[worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar:?]
at worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar/com.sk89q.worldguard.bukkit.listener.RegionProtectionListener.onPlaceBlock(RegionProtectionListener.java:173) ~[worldguard-bukkit-7.0.14-SNAPSHOT-dist.jar:?]
at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor245.execute(Unknown Source) ~[?:?]
at org.bukkit.plugin.EventExecutor$2.execute(EventExecutor.java:77) ~[paper-api-1.21.3-R0.1-SNAPSHOT.jar:?]
at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:80) ~[paper-api-1.21.3-R0.1-SNAPSHOT.jar:?]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) ~[paper-api-1.21.3-R0.1-SNAPSHOT.jar:?]```
Try reinstalling world guard, or downgrade if there's no newer version available
ok thanks
ok next one
Votify
Also anyone know why Votifier doesnt recognize my server? setup correctly, adjusted server firewall for udp/tcp on the port, added to my allocation on the pterdactyl server, no UFW is active on ubuntu, but it wont connect to it, also refuses connection, no other firewalls present
hostname is 0.0.0.0 and i havent disabled v1
Worldguard
i cant find anything on the wiki
[INFO] Scanning for projects... [INFO] ------------------------------------------------------------------------ [INFO] Reactor Build Order: [INFO] [INFO] Spigot-API [jar] [INFO] Spigot-Parent [pom] [INFO] Spigot [jar] [INFO] [INFO] ----------------------< org.spigotmc:spigot-api >----------------------- [INFO] Building Spigot-API 1.21.4-R0.1-SNAPSHOT [1/3] [INFO] from Spigot-API/pom.xml [INFO] --------------------------------[ jar ]--------------------------------- [INFO] [INFO] --- clean:3.2.0:clean (default-clean) @ spigot-api --- [INFO] Deleting /home/ubuntu/minecraft/Spigot/Spigot-API/target [INFO] [INFO] --- scriptus:0.5.0:describe (default) @ spigot-api --- [INFO] Set property "describe" to "git-Spigot-API-a3d67ef" [INFO] Set property "project.build.outputTimestamp" to "1741946002" [INFO] [INFO] --- resources:3.3.1:resources (default-resources) @ spigot-api --- [INFO] skip non existing resourceDirectory /home/ubuntu/minecraft/Spigot/Spigot-API/src/main/resources [INFO] [INFO] --- compiler:3.13.0:compile (default-compile) @ spigot-api --- [INFO] Recompiling the module because of changed source code. [INFO] Compiling 1251 source files with javac [debug release 17] to target/classes [INFO] ------------------------------------------------------------------------ [INFO] Reactor Summary: [INFO] [INFO] Spigot-API 1.21.4-R0.1-SNAPSHOT .................... FAILURE [ 1.544 s] [INFO] Spigot-Parent dev-SNAPSHOT ......................... SKIPPED [INFO] Spigot 1.21.4-R0.1-SNAPSHOT ........................ SKIPPED [INFO] ------------------------------------------------------------------------ [INFO] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] Total time: 1.668 s [INFO] Finished at: 2025-03-30T01:03:20Z [INFO] ------------------------------------------------------------------------ [ERROR] Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.13.0:compile (default-compile) on project spigot-api: Fatal error compiling: error: release version 17 not supported -> [Help 1] [ERROR] [ERROR] To see the full stack trace of the errors, re-run Maven with the -e switch. [ERROR] Re-run Maven using the -X switch to enable full debug logging. [ERROR] [ERROR] For more information about the errors and possible solutions, please read the following articles: [ERROR] [Help 1] http://cwiki.apache.org/confluence/display/MAVEN/MojoExecutionException Error compiling Spigot. Please check the wiki for FAQs. If this does not resolve your issue then please pastebin the entire BuildTools.log.txt file when seeking support. java.lang.RuntimeException: Error running command, return status !=0: [sh, /home/ubuntu/minecraft/apache-maven-3.9.6/bin/mvn, -Dbt.name=4458, clean, install] at org.spigotmc.builder.Builder.runProcess0(Builder.java:1042) at org.spigotmc.builder.Builder.runProcess(Builder.java:967) at org.spigotmc.builder.Builder.runMaven0(Builder.java:936) at org.spigotmc.builder.Builder.runMavenServer(Builder.java:905) at org.spigotmc.builder.Builder.startBuilder(Builder.java:683) at org.spigotmc.builder.Bootstrap.main(Bootstrap.java:60)
You're not using a jdk
sudo apt install openjdk-21-jdk
i did?
weird it says i need to install it even though when i put
openjdk 21.0.6 2025-01-21
OpenJDK Runtime Environment (build 21.0.6+7-Ubuntu-120.04.1)
OpenJDK 64-Bit Server VM (build 21.0.6+7-Ubuntu-120.04.1, mixed mode, sharing)
Run this
Command 'javac' not found, but can be installed with:
sudo apt install openjdk-11-jdk-headless # version 11.0.26+4-1ubuntu1~20.04, or
sudo apt install default-jdk # version 2:1.11-72
sudo apt install openjdk-13-jdk-headless # version 13.0.7+5-0ubuntu1~20.04
sudo apt install openjdk-16-jdk-headless # version 16.0.1+9-1~20.04
sudo apt install openjdk-17-jdk-headless # version 17.0.14+7-1~20.04
sudo apt install openjdk-21-jdk-headless # version 21.0.6+7-1~20.04.1
sudo apt install openjdk-8-jdk-headless # version 8u442-b06~us1-0ubuntu1~20.04
sudo apt install ecj
whats the diffrenece between java and javac
javac is the compiler
ohhh im dumb
Which you are missing because there is no jdk installed
ohh there we go π
never mindπ₯²
[INFO] ------------------------------------------------------------------------
[INFO] Total time: 01:20 min
[INFO] Finished at: 2025-03-30T01:15:17Z
[INFO] ------------------------------------------------------------------------
[ERROR] Failed to execute goal net.md-5:specialsource-maven-plugin:2.0.4:remap (remap-members) on project spigot: Error creating remapped jar: The following artifacts could not be resolved: org.spigotmc:minecraft-server:csrg:maps-spigot-members:1.21.4-R0.1-SNAPSHOT (absent): Could not find artifact org.spigotmc:minecraft-server:csrg:maps-spigot-members:1.21.4-R0.1-SNAPSHOT in minecraft-libraries (https://libraries.minecraft.net/) -> [Help 1]
[ERROR]
[ERROR] To see the full stack trace of the errors, re-run Maven with the -e switch.
[ERROR] Re-run Maven using the -X switch to enable full debug logging.
[ERROR]
[ERROR] For more information about the errors and possible solutions, please read the following articles:
[ERROR] [Help 1] http://cwiki.apache.org/confluence/display/MAVEN/MojoExecutionException
[ERROR]
[ERROR] After correcting the problems, you can resume the build with the command
[ERROR] mvn <args> -rf :spigot
Error compiling Spigot. Please check the wiki for FAQs.
If this does not resolve your issue then please pastebin the entire BuildTools.log.txt file when seeking support.
java.lang.RuntimeException: Error running command, return status !=0: [sh, /home/ubuntu/minecraft/apache-maven-3.9.6/bin/mvn, -Dbt.name=4458, clean, install]
at org.spigotmc.builder.Builder.runProcess0(Builder.java:1042)
at org.spigotmc.builder.Builder.runProcess(Builder.java:967)
at org.spigotmc.builder.Builder.runMaven0(Builder.java:936)
at org.spigotmc.builder.Builder.runMavenServer(Builder.java:905)
at org.spigotmc.builder.Builder.startBuilder(Builder.java:683)
at org.spigotmc.builder.Bootstrap.main(Bootstrap.java:60)
ubuntu@instance-xxxxxxxx-xxx:~/minecraft$ javac --version
javac 21.0.6
please post full log
?paste
https://paste.md-5.net/uhakuweget.sql this is the most from the history i could get im currently sshd into an orcale cloud ubuntu server
Try rerunning again in an empty folder
It will skip the install task of that dependency if a decompile jar is detected
i think it worked
If you have a Spigot jar in the folder where BuildTools is then it worked
You can move it to a folder where you want the server to be
oh wait im dumb where can i get a spigot jar
The Spigot jar will be placed in the folder where BuildTools is when it's done running
its still running so i think thats a good sign
Copying spigot-1.21.4-R0.1-SNAPSHOT-bootstrap.jar to /home/ubuntu/haven/spigot-1.21.4.jar
- Saved as ./spigot-1.21.4.jar```
woohoo!
would i just have to run the spigot jar now?
Yes but I recommend moving it somewhere else first
like making a whole new directory
So you keep the server and BuildTools separate
Yes
what command in linux would i use
java -jar
Mkdir
excuse me, is there anyone manage server with multiverse core and inventories plugin?
i need some help abt losing inventories issues pls π¦
whats the question
abt mv inventories when i tp from my hub to my survival world my inventories cleared, then i put some items on my invent and get back to the spawn my invent alo cleared, so i try back to the survival world again and yep my items gone
srry for my bad english, hope u understand
theres a setting in mv config for that
theres also groups
im sorry bud, but i cant understand whats wrong. im new in java server
ty but idk how check that cuz i have use the build tools to make my server.jar in 1.21.5
See /version and rerun byildc
how can i make it so that only one mace exists in a server? is there a plugin in aternos for that?
thats a very niche plugin idea I really doubt it would exist
You could definitely pay a dev to create one, but judging by you using aternos that wont happen
oh ok
i just rerun buildtools with the 1.21.5 version but i always can't click on the chat link
Anyone knows if voicechat 2.5.28 is the latest for 1.21.5?
what chat links specifically? you can only click system messages
unless you have a plugin overriding the chat event, you cannot click links in chat messages since many versions due to chat signing
otherwise clicking works fine for me
i only have this plugin but in the past that's working
i can't click on the chat link like the luckperm editor
i have disabled essential chat but isn't working
i can click on the link like google but not the lp editor
what does /version say?
what does the /version command say?
oh ok sorry :
seems like a luckperms issue then if thats the only plugin affected
that's no the only plugin affected
it may be using its own json chat API
XCLAIM too
still sounds like plugin issues
alr tysm
mojang changed the chat format, so plugins using component chat with something other than the inbuilt bungeecord chat API probably need updating
May I ask the uses of chunk-gc:
load-threshold: 0 in bukkit configuration?
GC will not run until that many chunks have been loaded. Don't think its applicable to recent versions
Does the function counts the chunks that player are currently using?
I haven't upgraded my server, sir. It's difficult to search for the meaning of the old configuration built.
No it counts each chunk load operation
From memory anyway, very old and I'm not going to look at an old version
Is there a tutorial on how this works?
ok i am now fully getting it, it's a simple chunks unloading mechanism. It is as simple as it is meant to be, i'm grateful, truly thanks!
what u tries to ellaborate is briliant, I can imagine what it tries to do in the background
very very well explanation, can't think of it any better
Does anyone know if spigot disables dupers like carpet, tripwire hook etc.?
i don't think so
bc tripwire doesnt seem to be working... Maybe they just fixed it
yeah
Ill try on sp rq
Fastest TripWire Hook Duper - NEW! (1.21.4 +) Tripwire duper (Bedrock/Java/PE)
Another TripWire Duper - https://youtu.be/ThfjJpH46NY
TNT Duper - https://youtu.be/Szq8N_aVrzA
Carpet Duper - https://youtu.be/5rgki7vKtLg
Rail Duper - https://youtu.be/JVpHtFgWvqg
String Duper -https://youtu.be/2XQmUtkPVug
This Video is About -
tripwire duper tr...
this one worked for me
For clicks/ragebait
ty
Its actually spigot that doesnt allow it
Works in sp
Bro is making tutorials for the future
https://www.youtube.com/watch?v=Q0iRVTjnrMM
TripWire Hook Duper Farm (1.21 - 1.21.6) Bedrock/Java/PE
Currently Working Dupers
Another TripWire Duper - https://youtu.be/ThfjJpH46NY
TNT Duper - https://youtu.be/Szq8N_aVrzA
Carpet Duper - https://youtu.be/5rgki7vKtLg
Rail Duper - https://youtu.be/JVpHtFgWvqg
String Duper -https://youtu.be/2XQmUtkPVug
This Video is About -
minecraft t...
LMAO
bro got access to 1.21.7
atleast the farm works
yeah...
Good idea π
I will just do kill @a instead
irl
anyone know how to setup server so that console players can add a friend and join ur java server (geyser related but i dont' think geyser has that config has to be a different plugin)(
What do you mean by join your Java
so geyser lets bedrock users join java servers
bedrock on pc is easy
but bedrock on console is a little harder for the users
i'mi trying to find a way to get the users on console to join the server where they can just add a friend and join
i know someone who has done it before
but they are unavabile right now
I don't quite understand why it's harder on console?
you just enter the ip like you normally would
hmm i'm not sure fully. i sent the user the instructions on how to join from console and he said it didn't work and wanted to join the "old way"
I donβt think console lets you enter third party ips
oh it doesn't?
Nop
If the server you want to join is not in the partner list, you can scroll to the bottom and click Add Server (PC and mobile only)
Hello i am java developer curently working on project some minecraft server.. i am wonder is there any chance to use server icon more than 64x64?
Donβt think so
ohh thanks then
You used to be able to join third party servers via Lan spoofing on console
Idk if you can
You could also probably DNS spoof a partner server
But certainly not something for the regular player base lol
Yeah I imagine theirs a bunch of tricks for it
Blame console companies for being prudes
It wouldn't matter anyway since they always render at 64x I'm pretty sure
is there anyway i can do a spigot version of a lower version
if you say 1.8.9...
can i have some help with build tools?
?ask
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply. Make sure you use the right channel regarding the topic of your question. Create a thread in case the channel is already in use!
when i try to generate a jar file it gives me an error code one does anyone know what that means?
Post the full log
?paste
Are you running cmd as an admin?
Looks like you broke your permissions by running as admin
Delete the entire directory, restart, and don't run as admin
i wasnt i tried that and it worked just fine thank you!
Yeah the issue seems that you ran it once as admin before and not now
Hi
Is there a Spigot plugin for Java 21.5 (Not 16.1) that modifies the End dimension like the BetterEnd mod does? Looking for it for a MC Dimensions series
terra
Hey anybody here!!
Can anyone teach me to manage a crossplay bungeecord server??
Pls reply my message, thankyou!!!!
what do you mean manage?
it can be done with geyser if thats what you're asking
I do geyser but bedrock can't join ti my server
Idk what's wrong
I see tutorial on yt
what do you have setup right now?
Sorry my english is kinda bad so i dont know what u meanππππ
Ahh i just can't do the geyser thang, but for Java its work propperly
On their DC?
yeah
Okay bro thanks
Tysm brow
Hi, I am wondering how entity acts when they're out of player's entity-activation-range:, specifically minecarts and hopper cart, etc. Should this activation range affects how entity moving and such when they're out of the range? Or do they stop whenever out of the range?
I would love to also know how armor stands works though
Seems easy to just test
I think they either stop or move very slowly
?whereami
1gb enough?
This is help for Spigot and BungeeCord
Oh its different? Im sorry
can you give me some thoughts about this topic https://minecraft.wiki/w/Ticking_area . It says minecarts function normally. I'm not sure how this means.
"The following time-related events occur without interruption in ticking areas"
Would be nice to learn it from different views at the same thing
that's not a page about activation range
Is there a way to transfer one player's inventory to another player?
Have the other player drop their items so you can pick those up ?
PLS try with caution but if i remember correctly renaming the player data file in the word/playerdata folder to the new players uuid works like
IT WAS A LONG TIME AGO
so try with caution i might mis remember
That does a lot more than just transfer the inventory
Indeed
Wtf π
No my friend lost his account, so i'm trying to transfer his acc's inv to his new account
Well in this case, you can simply rename the player data file to the new uuid.
Everything will transfer over like this.
But the user cache also links to a UUID for a player, which is also present in the OP file. Won't this be contradictory?
Since the playerdata uuid will be different than in the usercache & op file
Transfering everything would be even better
da heck is user cache lol
What I said will transfer everything "vanilla survival" related
regardless of whatever is in the other files I'm sure
yeah then just do what i said
alright, thank you!
actually advancements/stats have their own file I believe ?
Probably should be fine
If you're too worried, just make backups
Thanks! <3
Can anyone help me with this warning? Everything looks fine but this gets spammed in my console
CoreProtect bug. Should contact their support, but make sure youβre up to date first
Oh alright, thank you
oh wow, they added a paywall, that sucks
No basically they only give dev builds to patreon members
And since they haven't released a stable 1.21.5 version you have to pay their patreon to download it
Ah I see
I think you can build it from the github code but I have no idea how to do that lol
git clone https://github.com/PlayPro/CoreProtect.git; cd CoreProtect; mvn package
Seems like a simple Maven project. Are you able to open a command line and run βmvnβ?
Yeah thanks discord for embedding that correctly
lynx, that means nothing to most people running a server :p
i dunno what maven even is lol
ok it wasn't as easy as that, couple of things to change from the pom.xml file, thankfully I found a guide on their server
does anything happen if i swap from vanilla to spigot?
Hello, I have an issue with my server setup. I have setup a bungee proxy and a spigot server in a remote server (OMGServ) and have enabled IP forwarding and can join the server, but when I add the Protocollib plugin, I can no longer join the server and it gives me the following message Exception Connecting: NativeIoException: recvAddress(...) failed: Connection reset by peer. Can anyone help? Thanks in advance
Is there an error in the server console?
19:21:58 [INFO] [agalitsas_GR,/[REDACTED]:62515] <-> InitialHandler has connected
19:21:58 [INFO] [agalitsas_GR] <-> ServerConnector [lobby] has connected
19:21:58 [WARNING] [agalitsas_GR] <-> ServerConnector [lobby] - NativeIoException: recvAddress(..) failed: Connection reset by peer
19:21:58 [INFO] [agalitsas_GR] disconnected with: Β§fΒ§cException Connecting: NativeIoException : recvAddress(..) failed: Connection reset by peer
19:21:58 [INFO] [agalitsas_GR] -> UpstreamBridge has disconnected
19:21:58 [INFO] [agalitsas_GR] <-> ServerConnector [lobby] has disconnected
This is the only error that appears and it's on bungee, the spigot-side doesn't show anything
and if you remove ProtocolLib does it work?
yes, it connects normally
Spigot: 1.21.4
Protocollib: used both 5.3.0 and 5.4.0
Try recreating the issue with only ProtocolLib installed
This is the recreation, the server only has Protocollib installed
I should also mention that when I try the same setup on localhost, the player can connect without any issues
Any plugins on Bungeecord and is it up to date
no plugins and bungee is on build 1930
Make sure Spigot is up to date
it's a fresh compile from BuildTools, I made it an hour ago
hm
No idea then
I mean if you can't recreate it
It's going to be a bit hard to figure out
just an fyi, we resolved the issue by downgrading to minecraft 1.21.3 and compiling spigot with java 21. It may be a compatibility issue of Protocollib with Java 24
Yeah stay on 21
Hi everyone, does anyone know of a plugin or even a mod that lets me control the action bar, duration, position, etc.?
It has to work for 1.20.1
player.sendActionBar ?
What is that bro?
π
Hi again, I have been struggling to find this information. Now I saw it. Please give me some of your own thoughts about how minecart works according to the entity activation range. https://empireminecraft.com/wiki/changes-from-vanilla-minecraft/#entity-activation-ranges-ear
I started digging yesterday, now I have finally found something that wrote about this topic in detail. I love it, but I still need your confirmation though. It's very important for me to learn how minecart with storage works in the legacy build 1.12.2 .
empirecraft runs their custom software, while I have not checked yet, whatever there might be irrelevant to how it actually works in spigot
even more so considering you're asking for a very old version, which I don't believe even md remembers the details of
It doesn't have to be details. just an argument for me to double check my logic.
I mean MD's argument specifically.
I don't believe you have to give it such deep thought unless you have very specific systems where activation range may mess it up, I believe in 1.12 it was a fairly simple system where entities just outright stopped any and all kind of activity, and there were little exceptions to that
but as md has said, best thing you could do is to test it in-game, so you can know for sure how it may affect entities
Yes, the activation range may mess it up in my case specifically. Also, you don't have to repeat his words.
The page I have found isn't pointless. It has everything to consider safely, It's a matter of professional perspective of how the updates worked. I have learnt a lot about how Bukkit works, head to toe. I just wondering if I could understand Spigot the same way I did with Bukkit.
And, it seems bukkit is even older than Spigot. But he still helped tons regardless of his foggy memory of Bukkit.
If you're so interested in the detail you should just read the code or test yourself
I don't need details, I need a personal perspective.
ok, I have been really thinking about your suggestions for 30 minutes. May I ask how I can find the code I need to read, about the entity activation range specifically?
run build tools
Looking at the code might potentially increase the efficiency of learning it exponentially. And "run build tools" just isn't close to what I should do, please clarify.
to look at the code run build tools
u need to run build tools to look at the code
unless u feel like navigating stash
?stash
u need to sign cla and stuf
but BuildTools will paint the full picture
not if ur just viewing?
i think still u need to
u only need to sign CLA to submit a PR
stash is ABSOLUTELY fit my needs, tysm sobbing can't believe there are solutions at that level of perfection.
https://hub.spigotmc.org/stash/projects/SPIGOT/repos/spigot/browse/CraftBukkit-Patches/0011-Entity-Activation-Range.patch?until=2086bb074d6795823451bdb9f857d83c0f566990&untilPath=CraftBukkit-Patches%2F0014-Entity-Activation-Range.patch
I don't see any mention about minecarts, can someone help pointing it out to me?
AFAIK, this patch indicates that minecarts and their kind are not counted in the entity activation range.
This also tells us that what was written in
https://empireminecraft.com/wiki/changes-from-vanilla-minecraft/#entity-activation-ranges-ear
is also correct, to some extent.
*I still need some verifications.
I don't see any exception for minecarts
Which suggests to me that when outside the inactive range they tick once every 20 ticks
Thanks, that's why I need different views on the same problem.
Hi! Is there a prophunt plugin that works on both bedrock and java?
Or what fun plugins do y'all recommend for a game night
Entity activation range is a very nice option, I have fully learned how it works! I will configure my server accordingly, this feels so amazing to learn.
Does anyone know an anti-tab-completion plugin that is compatible with 1.21.5?
Which commands are you trying to block?
Commands like /lp and /papi so they donβt tab complete (to make the tab completions look cleaner)
Hi, extremely quick question. Can I set entity_activation_range to 0 to effectively reduce AI ticks of entities at all ranges?
Just disable mobs at that point
lol
Hello,
My account is linked to email. I am writing to you from the email associated with my account to request a change of address or a temporary password. I am not receiving the account recovery email.
I assume this may be due to my email domain not being paid on time, which has resulted in my current inbox being frozen for receiving emails, though it still functions as an archive.
Please help me change my email address. Thank you.
<@&690710161937137677>
? support
?support
send that to that mail
Is there a pro of IA to tell me how i execute a command while clicking on a block, bc on the wiki i only saw the way to give items
behaviours: furniture: solid: true fixed_rotation: true entity: item_frame hitbox: length: 1 width: 1 height: 1 length_offset: 0 width_offset: 0 height_offset: 0 placeable_on: walls: false ceiling: false floor: true specific_properties: block: placed_model: type: REAL_NOTE break_particles_material: SMITHING_TABLE events: placed_block: interact: give_item: permission: "myitems.usage.secret_items_dispenser" item: DIAMOND play_sound: name: itemsadder:ambient.creepy volume: 1 pitch: 1
I sent the letter on March 15th. Still no response.
f
any idea why it wont let me and my friends sleep in a brand new server brand new to this server
No plugins installed?
Nothing plain raw vanilla
All emails on/before March 15 have been responded to
I do not see an answer. This may be due to the fact that my mail is inactive. Can we contact in personal discord messages?
just resend the mail from a different mail
how can i update my server to 1.21 without losing the worlds
backup your worlds and just run the 1.21 server, there shouldn't be any data loss from it
the chunks that were previously generated will not get the new blocks though, only new chunks
if appear errors i can go back to 1.20?
that's why you backup the world, just in case there's any errors
thank youu
hi, can someone help me? i want all player can go on spectator mode without op, only survival and spectator
can i do this?
get a permissions plugin
and how i setup it
good luck. Now you have players phasing through walls
?services
If you wish to request or offer development/art/building/administration services, please do so at https://www.spigotmc.org/forums/services-recruitment-v2.54/
textures
set the title to a font with the background texture snd then use those slots
you can set the scale of an item model for the puffer head
is this the place where i can ask for help, its my first time using this to try and make a server but i keep getting "task exited with error code 1"
it says i only have java 8 but i have installed java 24
What's the output of java --version
says 24
Copy it
this? "java version "24" 2025-03-18
Java(TM) SE runtime Environment (build 24+36-3646)
Java Hotspot(TM) 64-Bit Server VM (build 24+36-3646, mixed mode sharing)"
Did you uninstall the previous version? (I always do it, just in case)
no, i dont know how xd
wait im trying something real quick
Oh, you don't know how to uninstall java?
Are you on Linux?
i have pasted it in now what
Send the link
no, windows 10 xd
Outdated windows 
Yeah that's running Java 8
java version "1.8.0_441"
Java(TM) SE Runtime Environment (build 1.8.0_441-b07)
try uninstalling
or that ^
i did half an hour ago
i opened cmd and typed "java -version" and it said 24
restarted machine?
yeah
Did it say that in the same (cmd) window as you ran BuildTools
Or are you running BuildTools through the GUI
wait 2 sec let me download discord on the other device rq makes it much easier for me to copy and paste
i js open the .exe
and click 1.21.4
and compile
GUI it is π€
Yeah the GUI doesn't look at the path
Open the options tab and choose the java executable there
i did
did you set it to the java 24 executable
i opened cmd and did "path" and then "where java" and copied the path
And you put it in the BuildTools GUI?
i put that into the "java executable" wjen override in options
wait, i should mention that this is a laptop i havent used in 3 years and havent updated in 3 years, should i update windows?
Use the Detect and Choose or Select button and navigate to the exe
wut
there are only 2
one says false and other says true
let me try and send a ss
i think i found it
should i try and run it now
ill try
failed again
wait i forgot to restart the app first
brb
ill try uninstalling it
hope it works
i uninstalled it and now its taking a whole lot of time loading
Downloading the jar? or?
it js started loading a whole bunch of stuff
in console output
it just finished
Let me know if you have the jar as the output
do i just close it?
Check if the jar exists in the directory
Spigot directory?
?
Click on the spigot folder
why is it a winrar file
idk
because you have winrar set to open .jars
lol
what do i need to set to open .jar files
Java
java, or just command prompt / power shell command: java -jar spigot-1.21.4.jar
do i need administrative power shell?
cd?
copy the server jar file to a folder
no
open terminal and type the command
cd <where_ever_the_jar_file_is>
Make sure the name of the folder is similar to the jar file
so i just copy the path of the .jar file?
Yes
Can you change the extension of the file to .jar?
it is .jar
but js says winrar
nvm got it
got the path
i think
so now i just do "cd <C:\Users\thais\Desktop\spigot server\spigot-1.21.4.jar>"?
Try this
Right click a JAR file->Properties->"Change..."->Select Java
did i do it
i js found the .exe file and chose that to open .jar files
the java.exe
did i do the thing?
JAR-Fil
its on danish thats why its missing an E
Shouldn't it be javaw.exe?
this is what i set it to use "C:\Program Files\Common Files\Oracle\Java\javapath\java.exe"
Isn't there a file called javaw?
should be, yes
so what do i do now?
in cmd?
yes
i did this cmd "cd <C:\Users\thais\Desktop\spigot server\spigot-1.21.4.jar>"
did anything happend
without the <>
says the name is invalid
i said "cd C:\Users\thais\Desktop\spigot server" and now this happend
rename the folder and the jar to just server
yeah
i just click x?
well i see no other close option
so ig
aight i renamed it
i js rightclick on the spigot 1.21.4 and rename it to server too?
aight
still says "cd C:\Users\thais\Desktop\server\server.jar" is invaldid name
"file name is invalid"
java -jar server.jar nogui
would launch it
Though I recommend making a bat file so you don't have to open cmd every time
You can use https://docs.papermc.io/misc/tools/start-script-gen to help generate one
Yeah use aikars
i downloaded
Now to start the server you can just run that file
As for this, you do need to agree to the Minecraft EULA
now i just doubleclick the start.bat?
yes
i just did xd
i hope it works
wait does the server run of an ip?
and if how do i change it
What do you mean by change it
If you're on the same machine as the server you can use localhost
if you're on the same network you can join using the local ip address
should've mentioned this earlier but im usnig old laptop to run server
or trying
but its connected to my wifi with LAN
If you want it exposed to the internet you will probably need to portforward
i mean am i able to send an ip to my friends and then they can join the server?
If you want to do that then you will need to expose it
how i do that
Depends on the router you have
but login to it's web panel and check if you can find portforwarding settings
You can run ipconfig in cmd and look for the default gateway
Should give you the ip of the router
i js asked my father, he says the ip isnt permanent, does this do anything?
there is a default gateway
these came
Yeah in the best case senario you will need to send your friends a new ip every time it changes
but they can stay on the server if it changes ip randomly if theyre already on?
worst case it could mean that the portforwarding won't work since the isp blocks it
ip usually changes when the router is restarted
not while something is using it
js asked my father, he thought it was some other kind of ip
he says the default gateway is "permanent"
lemme try and join the server
Yes default gateway is
wait
but that's not the public ip that you will send to your friends
what is this "server empty for 60 secs, pausing"?
No one is online
what do i send to my friends then
Yeah
oh
but once my friend has added it
does he need to update the ip everytime he wants to join?
yeah
π
well every time it changes
it costs like 10 bucks for a permanent ip π’
well that sucks
and theres no way of bypassing it?
There are otherways of doing things
uh
does it cost money?
It will unpause when you join
this happend
What ip did you use
the puplic one
Since you're on the same network as the server use the local ip instead
how i get that
Run ipconfig on the laptop
and use the IPv4 Address
that it gives you
Usually starts with 192.168 smth
still get this
If it gave you multiple entries try a different one
uh
I see you have a line selected in the console, in some cases that may freeze the server
just hit enter
Try joining again
js says lost connection: disconnected
and what does it say in the console
thats what it says
ye
That means you have the right local ip
If you join again does it give the same message
Actually wait
i think im js gonna give up for today
its i tried to do this so i could have a permanet open server my friends js could join at anytime but since ip isnt permanent thats not gonna be the case
cuz aternos closes after like 5 mins of nobody being online
and feather cleint server thing doesnt work
so im at a loss of what to do
hello what the error this error in BungeeCord
Have you checked what it told you to?
yes
Yes this ip is Pterodactyl
You should answer my questions instead of pinging someone random you found in the channel
now please help me
Do you need help, are you having a stroke?
yeah
Could you recompile your sentence, and send it again?
Maybe this time a bit more cohesive
Can't send images? That's because you're not verified! Use !verify to complete verification.
Alternatively, you can upload screenshots to any image hosting site and share the link.
Here's some screenshot utilities that you can use to upload images.
Lightshot: https://prnt.sc
Imgur: https://imgur.com/upload
Flameshot: https://flameshot.org
i cant join to the server
If you wanna send screenshots use what's mentioned above
?
If I want to access the server with 1.20, it says: "Please use 1.21.5", but if I come with 1.21.5, it says: "Please use 1.8 - 1.21x"
Is this a proxy?
Your local spigot MC or the public one?
i want to see the server
it exists purely for testing new versions
k
If anything you have to be on 1.21.5 Release candidate 1
k
hey im new to this can someone walk me through?
Through what
are you looking to host a server?
yeah i want to make a server with plugins and test diffrent mods and maybe addon something small to experiment with
like 10 people max
for now
Spigot can only do plugins, if you want mods you'd hve to use a modded platform like fabric or neoforged, but those don't support plugins
is spigot dope or should i use the other stuff
i want to add cars and like chill stuff
are plugins cool or modded platforms? @amber snow
there are car plugins out there but they probably aren't quite what you're looking for, you'll probably be better off with a modded platform if that's the kind of additions you're looking for
the issue with modded platform is that the players have to have the same mods you put on the server for them to be able to play it
that doesn't happen with plugins because they technically don't add anything new, just modify the existing things in minecraft, to put it simply
@amber snow okay gotchu im gonna try spigot
?buildtools
make sure to get it via buildtools and not some shady site
https://www.spigotmc.org/resources/βοΈvehicles-no-resourcepacks-needed.12446/
https://www.spigotmc.org/resources/mtvehicles-vehicle-plugin-free-downloadable.80910/
like, plugins for cars exist, but they're quite out there and you might be limited on their usage as they may be expensive to run without the right hardware
Thanks man
hello can someone help me with Orebfuscator i downloaded it but it doesnt work dm me if you can help me
Because i added it in plugins but i cant charge the engine
Because every tutorial has paper world
Is the plugin disabled and does it show an error in console
fixed it
I'm using multiverse-inventories plugin to sperate the inventories between worlds but the healthbar stays the same i have some special items in world1 which grant u extra permenant hearts using atributes this should stay in world1 but bro is everywhere is there a plugin to prevent this
no way i typed allat
If you're trying to have multiple gamemodes you should use multiple servers and link them with Bungeecord
i cant use Bungeecord atm
y nyot
How can I stop BungeeCord from mutilating my MOTD in the config file without breaking the whole server? When BungeeCord reboots, it throws some goofy ass formatting on the MOTD which results in the entire server not being able to start up again after being shutdown due to a 'configuration error' pointing at the messed up MOTD that it generated
Sounds like a bad motd plugin, not bungee
Can you send us what it gets turned into vs the original
Before being reformatted by BungeeCord (server starts and runs fine):
motd: " &f&k--------&r &3&lWELCOME TO &4ME&2TA&fCO&0&4MET &f&k--------&r\n &6SKYWARS - &a1.8 to 1.21.4 &6- SURVIVAL"
After the reformat (server won't start with error in attached file):
motd: |4-
&f&k--------&r &3&lWELCOME TO &4ME&2TA&fCO&0&4MET &f&k--------&r
&6SKYWARS - &a1.8 to 1.21.4 &6- SURVIVAL
and do you have any motd plugins that would modify it
because bungee wouldn't do that
Any of this?
does anyone know how to stop authy from giving the error "Invalid Username!" because geyser adds a dot to the start of bedrock usernames and you cant have a dot at the start of ur username so authy kicks the bedrock player and bedrock cant play!!!!!!!!!!!!!!!!!!!!!!!!
[09:14:57 INFO]: .Minecraft20166[<ip>] logged in with entity id 150 at ([world]-24.5, 63.0, -23.5)
[09:14:57 INFO]: [floodgate] Floodgate player logged in as .Minecraft20166 disconnected
[09:14:57 INFO]: [Geyser-Spigot] Minecraft20166 has disconnected from the Java server because of ?r?7Invalid username!
[09:15:09 INFO]: [Not Secure] [Owner] yadoomi: AAAAAAAAAAAAAAAAAAAAAA
Sounds like authy needs geyser support
Change your geyser prefix
check authy config for dissallowed characters or smth, it should be there. and make sure geyser doesn't use that
these are the allowed nick characters
in authme config
maybe add your geyser prefix here, that also works
where can i find my geyser prefix???
@heavy birch
in ur geyser config
i dont see anything like that
because im broke ;p
Can someone help me please I dont know anything about java or coding but i own a server that has the shopkeepers plugin the owner said that the reason why the plugin isnt working because it is on spigots end not their own plugin and Im not sure what to go from there on
Tell us what exactly they said is on Spigots end
If I remember correctly, The FoodEffects were removed from Spigot's item serialization format without any backwards compatibility for loading items still containing that data. Only recently (a few days ago) they added support for the new consumable effect to be serialized in humand.readable format inside the config. So try to create some Minecraft item with effects, store it in a shopkeeper in the newest server version, and observe the output inside the save file.
blablubbabc β 3/15/2025 11:24 AM
Okay, consider reporting this to Spigot: All the item serialization of the Shopkeepers is basically handled by Spigot
Yeah that's fair enough
Can anyone help me set up a bugeecore server
what are you having trouble with setting it up?
or do you just not know where to start?
I don't know how it all works
you can read up the wiki to understand what bungeecord is first:
https://www.spigotmc.org/wiki/about-bungeecord/
once you read that up, you can check the installation guide:
https://www.spigotmc.org/wiki/bungeecord-installation/
if you end up getting an issue in any of the steps, then you can come here and ask
I tried but it doesn't work
what part doesn't?
I can give you access to it and then you can do it for me, right?
I can't do that, no. We can give you support and teach you how it is done, but anything more and you'd have to look into hiring someone to do it
ok, too bad but it's ok
?services
If you wish to request or offer development/art/building/administration services, please do so at https://www.spigotmc.org/forums/services-recruitment-v2.54/
If u want someone to do it for you
to begin with, is a bungeecord network really what you want?
bungeecord is meant to be used to connect multiple spigot servers together, that requires one already having at least two spigot servers up and running
or at the very least, having experience running one
whats the problem
He canβt say, but u can set it up for him!
whenever someone sleeps shows this message above hotbar: 1/2 players sleeping
how can i remove this?
