#help-server
1 messages · Page 105 of 1
i have a redstone machine that works, and another one thats supposed to be the same, but that doesnt work. any idea of a plugin or command or something to check the difference between them? maybe a fawe command or something, to see if maybe there is a repeater with the wrong delay or something like that
...
Schematica
it looks like it hasnt been updated in a while
and which command exactly?
Your best option using worldedit would be to use the /count command.
It’s a bit of work, and it won’t tell you exactly what the problem is.
mmm yea i guess ill have to do my own script
Cheapest place to buy a custom minecraft domain?
someone help me
I dont know what is this
what is thisFetching software index
node:internal/process/promises:279
triggerUncaughtException(err, true /* fromPromise */);
[Error: An exception occurred while executing a 'neon::event::Channel:: send callback] {
cause: TypeError: error_callback is not a function
at C:\Program Files\Feather Launcher\resources\app.asar\preload\server.js:42:9
}
this is not feather client support sir
ok
Help I have a problem, I want to execute commands on my paper server to my bungee server, I did it but it only works if a player is connected, any solution so that it does not depend on that??
Domains are domains theres nothing minecraft about them
Godaddy, google domains theres heaps most same price
google domains went poof
namecheap still a thing to consider?
is there anyway a player can transfer loot, and make it not traceable. Or everything possible to be traced?
every inventory interaction is processed by the server, so no
ya bt what about like player > player, ik that traceable, but what about like player > chest/entity > player
if you have a complex enough system, it can be traced
what are you trying to achieve anyway?
making sure nothing no player can hide said items without tracable
I mean they can move an item client-sided if they want, but the server and nobody else connected to it will see that change. Eventually the client will get corrected
If a player wants to move an item to a chest and have that chest know about the item so it can save it to the world, the server has to be aware of the transaction
so ur saying they cant trasnfer it thru hoppers ?
with core protect
I mean they can, but that's also a server-sided transaction
so we will be able to trace it ?
Yes
ok this is a 1.20 server, so with that info. Theres nothing core-protect cannot trace ? right?
As far as I'm aware, no
Like we said before, every inventory movement has to go through the server at some point. It's not physically possible for it to not be traced
ok hopefully
unless the core-protect devs themselves left something out
ya but isnt there a way that players can overcomplicate it and make it super hard
like what if one puts a item in a chest then removes it on a alt
obfuscating it, yeah
or one dies to a player to transfer it
its exactly like how people wash bitcoin
how would that happen in minecraft
could be many methods
ok
Anyone know one method to do this? and what like what would be used likke chests or shulkers? So Maybe I can disable something on my server to prevent this, especially since we have enderchests, and pvs.
If you haven't found an issue yet
There's no need to try and fix it
Don't fix what's not broken
I do but theres ppl that are able to trasnfer loot without it tracking? Do you know how? they are doing it, we have core protect.
please someone let me know, cause not sure. Since people are taking items that they hacked to get, and trasnferring to alts with said method to mess up tracking, anyone know what they'd be using? We have core protect, and world guard.
Hey, So im alittle confused...creepers cant cause damage in any world, they can towards payers but not to blocks etc
Did you disable mob griefing
nope, havent messed with anything to do with mobs griefng, i use griefprevention but only inside of claims
I believe GriefPrevention has an option for explosions above sea level
not sure if it applies to creepers or just tnt
mmmmm they're set to -1 so not sure
ah yes, all good. they do explode under sealevel. thought it was an issue overall..
please someone let me know, cause not sure. Since people are taking items that they hacked to get, and trasnferring to alts with said method to mess up tracking, anyone know what they'd be using, with like chests and stuff or however they trasnfer and why its hard to trace? We have core protect, and world guard.
what do you mean hacked in? i have never heard of such thing like hacking items in etc..
i mean by using hacks to get them
are you sure your server is 100% protected, only way players can 'hack' items is asking someone whos OP or access /give command. overall someone might be accessing your backend server and impersonating someone with the OP position
they can possibly Dupe items if that is what you mean?
bro i maen liek cheating to kill a player and try to hide items / transfer
now pleasze answer this .
there is no way to track specific items to where they went to. if they use an alt, they will most likely be on the same IP which means you can find there ingame names easily get a plugin that allows you to modify offline players inventorys usually (/invsee) and remove the items. but if players are cheating on your server its better to ban them if they are cheating and its a public server.
CoreProtect is mainly for phyical blocks placed/broken and input into chests, it wont track player inventories.
I thought core protect traces inventories and dropped items etc? Or would world guard do that
I just googled it and it does track player inventories, I’m not too familiar with there plugin, but you can check there inventories with /invsee and remove the item they ‘hacked in’ but ultimately, hacking players should be punished
no shit bro, im saying is there a way for them to obfuscate cp and hide the sets so its hard to recover.
[20:22:47 WARN]: Saving oversized chunk [24, -16] (2112065 bytes} to external file .\world\entities\c.24.-16.mcc uhh
should i be worrying (it lags the server)
oof
how to enable golden apples on combatlogX
why do you need to say the same things 2 times
idk
i dont see in config.yml a option healing items or gapples
ask in the correct support server, https://discord.gg/eM9Wt2Tv
using chatgpt for minecraft plugin config is the stupidest thing ever ngl
yeah that's not even close
Except custom gui configs that are 4k lines, starting from blank. And it can give you the config in ten seconds. By just telling it to repeat the format that is the example and follow this order stone$10,dirt$5,diamond etc.
It’s aware of the block ids, it’s aware of spigot api. I find that it can be of good help occasionally but yea it’s good to review its answers.
I know Java so I usually write stuff myself, but in rare occasion I’ve asked it to show me an example of something which has been great.
yes, it is extremely outdated tho and always hallucinates
i don't think i've ever had a response where it didn't hallucinate
Sounds like you gave it the wrong prompt. But the latest one can now browse the web to update its info. The free one is up to 2022
You are asking it to copy info you gave it to create the modular config, why would it matter if it’s up to date or not lol
haven't used it for a while and am not planning to. especially paying for it
Free is more than enough. It falls on you to what answer you get. There’s a right way to ask. It’s not for everyone so don’t feel bad.
why does nothing happen when I run the spigot 1.20.6 jar file?
maybe incorrect java version?
what java do I need
java 21
should be able to
yeah now I can't open anything
well I can open stuff but it won't let me run the server
Does your cmd pop up?
yeah then immediatly closes
edit your bat file, add pause to the end and on new line
Hello. Is it possible to hide other people's nametags for everyone except for certain people with a certain permission?
Not with a permission, you should be able to use groups or something
got this" [21:35:19 WARN]: [!] The timings profiler has been enabled but has been scheduled for removal from Paper in the future.
We recommend installing the spark profiler as a replacement: https://spark.lucko.me/
For more information please visit: https://github.com/PaperMC/Paper/issues/8948
this file keepspopping up too "hs_err_pid277852.log"
You do know, it says warn
well yeah I see that but I have no idea why its happening now\
Probably because one of your Plugins is trying to use the profiler
nah I figured it out
turns out java 22 does in fact not work
thats what I get for taking a chance
rip
...
Is there some kind of setting that would do the job using groups?
ask your question
i have a problem with spigot plugin in my mc server
i need to send a schreenshot here
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Is there a better economy plugin than better economy? Or would better economy be best?
What do you mean by “better”
What would you like out of an economy plugin
I’m looking for something better than a ‘better economy’.
so a better better economy
Thanks for the clarification
ah
An economy serves two purposes, hold a numeric value of currency for each player and allow transfers and modifications
What about better economy doesnt do that
And what would you describe a ‘better’ plugin to be
I want to use economy+, but I can't because the eco commands overlap
yea, that's right.
i didnt need so much functions that betterrtp provides and thought it would be better to optimize what's possible 😄
loading time, etc.
the gneerating of chunks can be optimized really
You can set a worldborder and pregenerate the chunks
Dev of SimpleRTP here, those guys are right it’s all about the chunks generating. The plugin might create new coordinates fast, but before it can it has to generate the chunk at that location and check if it’s a safe spot. BetterRTP does the same, but they do have a feature that will generate 40 random chunks in the so that it can have the location ready, knowing that it’s normal to take a bit to find a spot, you’ll experience that lag in the background. In the end it’s the same result, pregen will be what improves the performance.
yea, all worlds are pre-generated with fastchunkpregenerator, so its an simple question about functions and loading speed, etc.
didnt need 400kb of plugin if an system with 12kb does the same.
Ah, yea that’s quite a size, but the reason may be what differs. If the feature is disabled it should skip over that extra code. They each have their intentions, that was the goal for me to keep it a simple solution.
Jar size doesn't matter that much
A small plugin can be much worse than a larger one
performance wise*
Yea that’s why I said the reason may be what differs. Although with larger size it’s likely to be running some extra stuff. Such as betterrtp doing lots of the calculations in the background even when someone isn’t using rtp. It finds a better location but it comes with the cost.
Similar outcomes so it’s up to your preference
yeah I was just saying that file size is the wrong way to look at the performance of the plugins
When it can be small, it should be small tho lol. It’s the same case with my spawner plugin its 17kb instead of 480kb. Such similar outcome.
eh size shouldn't be a concern anymore
And you're most likely not going to hit the 4MB limit anyways
Supporting a wide range of versions usually lead to larger file size
That doesn't mean the plugin is slower
If people want to use libs to make development easier, let them 🤷♂️
There's no need to save a couple of kb on the GB of storage most servers have
But then requires you to add an extra plugin to use one plugin. 😑. When it’s not actually necessary. I chose to go 1.20+, 1.8 is very out of date, missing out on some neat stuff.
But then requires you to add an extra plugin to use one plugin.
I was talking about shading libraries
Having a library plugin is a pain because of version mismatch
not that it impact performance in anyway
I definitely avoid version dependence. I am not a fan of those plugins which break on the next version. Which is what I was going for on my spawner plugin is to just work on any version (above my chosen one to support). All the others don’t work on the latest version
Whether it does or not, feels better to me to remove unused code.
Citizens moment
True
Lots of monsters, lots of bytes 🍽️ -> trouble fitting through the door.
Does it let them go higher if they host on github?
yes
?ask
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply. Make sure you use the right channel regarding the topic of your question. Create a thread in case the channel is already in use!
thanks @magic zenith i follow all tuto from spigotmc but i the end the result is =>
java jar spigot-1.20.4.jar
Error: Could not find or load main class jar
Caused by: java.lang.ClassNotFoundException: jar
im lost 🙂
- java jar spigot.jar
+ java -jar spigot.jar
look like better 🙂
:21:43] [ServerMain/WARN]: Failed to load eula.txt
echo "eula=true" > eula.txt will doo i think
@fallow gust you are my savior 🙂

i run it on a test server 1 core 1.80 ghz and 2go ram its slow :!)
Lol
no sucess :'
You should run Folia on that
Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler in thread "Spigot Metrics Thread"
[20:35:23] [Server thread/ERROR]: Exception stopping the server
java.lang.OutOfMemoryError: Java heap space
Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler in thread "Spigot Metrics Thread"
[20:35:23] [Server thread/ERROR]: Exception stopping the server
java.lang.OutOfMemoryError: Java heap space
@fallow gust folia candidate right?
U need to download a bit more ram
The jvm is a chonker
sorry didnt uderstand im french native speaking
Chonker chunky, big guy, obese
my server made an error because dont have enough power ?
Too little ram
😦
What does the file look like
post the contents of the file
send text of this file
waterfall has reached its end of life; and this isn't paper discord
well then you asked the wrong thing
what site
paper isn't gonna redirect you to spigotmc for waterfall support
they ain't that dumb
waterfall is dead that's what it is
mad
It is very much not
Waterfall is a fork of bungee cord, the newer replacement for waterfall is velo which is also a fork of bubgeecord
bro is mad
Yes, you very much are acting like a mad 10yo
XD
why is there no spigotmc shirtposting subreddit
wtf autocorrect
shirtposting it is then
Shirtposting gotta love posting my shirts
same
real gaming
velocity is a fork of bungee? i dont think so
if it was a fork it would be cross compatible with bungee plugins (which it does not)
?fork
SpigotMC maintains the Spigot server. If you are using a fork of Spigot (such as Paper, Airplane, Purpur, or other derivative works), you should seek support in the appropriate Discord servers.
Eggs not hatching
Sorry if this isn't the right place to post this, but does anyone know if there are any differences in in-game behavior for minecart/hopper minecart/hopper between Spigot and Vanilla versions?
I'm trying to recreate a redstone build i did offline on 1.18.1 Vanilla on my 1.18.1 Spigot server and I'm getting inconsistent behavior
Yes, there is a difference. Spigot does mess with them for performance reasons and AFAIK, there is not a way to disable those changes.
Thanks for the reply. Do you perhaps recall any such difference involving the amount of items that are unloaded by a hopper minecart to a hopper?
I think that is a configurable option in the spigot.yml, but by default I think it's either 4 or 8 items transfered per tick
Thank you, I'll take a look at that
The more you know ig
hi guys is there any bug with spigot plugin in 1.20,5?
In my experience there are some issues in plugins. If you need a stable environment for now I would stick with 1.20.4.
Spigot itself seems to run fine. But plugins always lag behind (in development).
Hello, I have a problem, every time I restart my Minecraft server, it tells me that it will download some libraries for some plugins, however each time it takes 2 hours to start.
it's probably the internet connection
The server has 10Gbit/s internet speed lol
then it must be the link
try accessing it manually, see if it's down
tho it's apache
no way it's down
The links are active, the libraries are already downloaded, but every time you reload the server it wants to download again 🥲
hey is there a dynmap 1.20.6 version
Have you tried the latest version
...
Is it possible to make a kit expire 7 days after getting access to it with EssentialsX?
with expire, i mean as in the player no longer having access to the kit
Anybody knows why /lp editor suddenly doesnt work
been like this for 3 hours
same for me @unreal holly
I'm having an issue where I can't input using the keyboard in the Spigot 1.20.6 Bukkit terminal
Is there a solution for this?
latest bukkit's console input is poor, too
Never heard of this issue and I doubt anything changed in 1.20.6
Can you explain more about your setup
It works only i typed slowly
If it's not on your local machine that indicates a poor connection
If it is on your local machine idk not a spigot problem I'm unable to replicate this bug on latest
of course it's local
- only occurred on 1.20.6
You're on Windows, right?
Hello, I have a server and its non-offline, but I have login and everything, can someone help me bc people keep giving themselves OP
wtf???
Idk how but they get OP
Anything in the console?
Yes, the console gave OP to that player
How are they doing it?
¯_(ツ)_/¯
Bc all the servers are protected from direct access
Are you sure nobody is /op'ping them?
The only op is me
And i have like 5 sv in that network, they only can get op in one
You said in the console it says it gave them op. What exactly does it say?
Like if I put /op (nick)
Its like forcing the console to op someone
What does "non offline but I have login" even mean 😭
Most likely it means it's an online server with an auth plugin
No idea why somebody would do that tho
What version are you running?
Velocity and 1.20.4
Its this
The only things I can think of are:
- Some kind of vulnurability
- Some kind of backdoor
Or you are not fully preventing access to the backend servers
oo totally forgot that's a possibility
So I try to block with another way?
And if its not that what can it be?
Well how are you blocking it rn
If a user connects to a server via a proxy, their ip to the mc server will be the proxies ip, right?
Velocity blocks it for itself
What?
You are running spigot right? Not paper
Paper
Ah
Why?
Well yeah, with paper velocity can use modern forwarding, did you set that up then?
I think so in the other servers, in this one I think yes
Do I need to change config in the backend?
Well your backend would need velocity modern forwarding enabled too. Do you have logs of how they op themselves?
What does the console say
Console : OP (user)
Its like if I executed the comand myself on the console
But the users didn't issue a command beforehand right?
Like, they aren't invoking /op, the console just prints that they are now op
No, it just OPS the user
Would be easier to understand the issue if we had the logs here ngl
That does smell more and more like some plugin exploit then
Wdym?
Well, the proxy attack vector would have attackers log in with your uuid
And then op their other accounts
If no commands are issued, some plugin would have to set them to be op
No bc i have /premium so if you enter my nick in offline you cant join, and to do commaands you have to be logged in
What do you even mean in offline
Cracked
I thought your velocity server is online????
How are cracked players evening joining
Bc its not online all
Prob a plugin that makes premium players be able to join per premium
OH LOL
No
Online-mode: false
Offline mode, velocity, and paper
I am not cracked bro
?whereami
Offline mode server = no support
But what can i do
nothing
But why bro wtf
Google I guess.
Its the same if its cracked sv or not bro
It isn't
No one cares
It is
Look at pojavlauncher, they basically got sued for supporting piracy
Well, they didn't get sued
And what does that have to do to my sv?
But microsoft did not like them giving support to cracked users
Your server is offline mode, it supports piracy. We don't.
I dont also
you do
No bc i bought the game
Why else would you disable online mode
You can buy the game 20 times but that won't stop your server from letting pirates join
Its not necesarily for piracy
Bungeecord 
You literally have a login plugin because you expect cracked players to join....
Useless discussion, Google common attack vectors on offline mode servers and good luck.
The server with 0 protection
No, I have it for extra security
Extra security 
And why wont you help me?
It's simple
O f f l i n e m o d e i s n o t s u p p o r t e d
Wait, do you mean offline mode on the proxy or on the backend server
Backend
Is online mode on your proxy on?
Idk
You should check your config.yml
I think its enabled
False alarm?

I had no idea I was the owner of a large minecraft network but I just found out randomly
Jk ofc
How can I solve that thing with the OP
Well, you said the issue only occurs on that one backend server, right?
Yes, the 4-5 others dont happen
Does it have some plugins the others don't have
Its the same sv
Like copy paste with dif. map
Hmm
I think thaat it is bc they bypass the proxy
And op themselves with my nick
So you have online-mode enabled in the proxy server and yet cracked players can join your server?
I dont have it in this backend
How does that work, as far as I know if online-mode is enabled in the proxy server only authenticated accounts can join the server
Idk
Proxies require online mode to be disabled on the backend servers, otherwise they won't work
If its disabled on backend and not well protected they can join directly?
Yeah
That's why you should not port forward the backend servers if they're running on the same machine/network as the proxy and also use some kind of protection plugin/software to ensure only people from your proxy can join
Ok, later i'll try to protect with another thing and i'll tell u
can I migrate from paper to spigot? will there be any isssues?
Should be fine, do take backups though
hmm. i better make a new server and put in the word, and plugin data
that should work seamlessly I guess.
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply. Make sure you use the right channel regarding the topic of your question. Create a thread in case the channel is already in use!
k sorry bro
what are the spigotmc text formats? (example, how could i do a code block?)
Do a codeblock where? Here in chat?
or in a config
In a resource documentation
if you want you can use BB code directly
There's probably a few placeholders from placeholderapi you can use
can you tell me
Take a look at the wiki/placeholder list
it's Servertime
Gotta use something like tab and use the time default place holder pretty sure
no
Pls help me guys with ispawner plugin
?ask
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply. Make sure you use the right channel regarding the topic of your question. Create a thread in case the channel is already in use!
"For support dm me on dc: boggymc"
I'm not surprised, they're selling a GTA V account
Most people don't know how to read when it comes to plugin pages seemingly
I'm one of them, surely
prob a unicode
l dont think soo
if its in mc its most likely a unicode
🕒 ?
no
Yeah it's most likely 🕒
It would probably only render correctly in modern versions though. At some point in 1.18 or 1.19 they updated their fonts so that emojis would be better textually represented
I tried 🕒 in 1.19.2 and it didn't render
Renders like this in 1.20.6
Well that's different that what they have shown us
Could be redefined in a resource pack
There's no unicode symbol that looks like that in Minecraft
¯_(ツ)_/¯
Unless of course it renders differently on a scoreboard but I'm not setting up a plugin for that lol
You don't need a plugin to setup a scoreboard lol
You do to insert unicode characters into the scoreboard
Vanilla commands don't support them
they support the raw characters
and i can just /tellraw @a "\\uE001"
On what version? I'm on 1.20.6
1.20.4
Maybe they changed how components render specific glyphs in those versions. Unsure. I can't seem to get that to output though
Hi all, looks like the wither does not shoot skulls when trapped in bedrock in the end, just suffocates. Is there any way to enable projectiles being fired when taking suffocation damage like vanilla behaviour?
⌚
1.5, but only in 1.16 were new fonts registerable and useable in components
1.16
Hello, when the console gives an item to a player" @p" does it give the item to a random player? Could anyone help me?
You want to use @r for a random player
i dont want to give at random
@p gives it to the player executing the command
is the problem
i have put @p and give at random
i don't understand
i see on the console exemple : Player1 upgrade to novice rank !
and the Player 18 is receiving the item reward
use a player name placeholder
what plugin are you using
which plugin are you trying to use @p in
minecraft:give
bc give wasnt working too
and o give with oraxen
but same
@p or %player% and random player received it
can oraxen even execute commands?
yes he execute the command when i say to o give smth
but he give to random player
like the minecraft:give
check the docs of oraxen or better, go to oraxens discord
the papi is %player% or %players% ?
ye but the problem is here with the minecraft:give too
and they dont have discord
ty
need help
Version: 1.20.6, this problem has existed since 1.17
I modified spawn-limits. In version 1.16, the number of spawns can be controlled normally. Now, no matter how I modify it, I cannot control the number.
Hello I use a rankup system with luckperms. The plugin is looking for vault but vault = luckperm and they are not in the "sorting list" and idk where is this list whith this rank? Because is not my lp rank and i don't have vault config with this. Thanks if you can help me 😄
"[TAB] [WARN] Player Player1 group (éclaireur) is not in sorting list! Sorting list: owner,admin,mod,helper,builder,vip,default. Player will be sorted on the bottom."
did i need to cut vault ? Because i think i need him for some plugin
ask a luckperms admin
did you bother to read the error? its literally telling you the issue and how to solve it. TAB uses its own sorting system top to bottom, it wants to know where you want éclaireur ranked players to be. You only have ranks owner,admin,mod,helper,builder,vip,default
In version 1.20.6, is there any setting to control the number of generated /summon instructions? Set spawn-limits (in bukkit.yml) and monsters: 500. Regardless of setting 1, 500, or 10000, the number of monsters will always jump between 100 and 200. Compared with The number of monsters in the vanilla version is still normal, and there is no limit on the number of generated /summon commands.
@pliant creek let it
english only.
You didn't understand anything about the problem so don't answer next time, if it was just that I wouldn't have posted here
mb
its fine for me
mhm
Please, is there anyone who can help me with this issue? I need serial right now, I'm getting an error on my server.
I can't post a photo. If anyone understands, can you please write to me?
What error..?
I took a photo
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Their is no protocol lib for that version is the gist
Either update if their is one or wait for them to update
...
keep crashing
please help
the console keep spamming this,>....[1493.795s][warning][os,thread] Failed to start thread "Unknown thread" - pthread_create failed (EAGAIN) for attributes: stacksize: 1024k, guardsize: 0k, detached. [1493.797s][warning][os,thread] Failed to start the native thread for java.lang.Thread "Craft Scheduler Thread - 239" [1493.797s][warning][os,thread] Failed to start thread "Unknown thread" - pthread_create failed (EAGAIN) for attributes: stacksize: 1024k, guardsize: 0k, detached. [1493.800s][warning][os,thread] Failed to start the native thread for java.lang.Thread "Craft Async Scheduler Management Thread" [14:03:25 ERROR]: Caught previously unhandled exception : [14:03:25 ERROR]: Craft Async Scheduler Management Thread java.lang.OutOfMemoryError: unable to create native thread: possibly out of memory or process/resource limits reached at java.lang.Thread.start0(Native Method) ~[?:?] at java.lang.Thread.start(Thread.java:1553) ~[?:?] at java.lang.System$2.start(System.java:2577) ~[?:?] at jdk.internal.vm.SharedThreadContainer.start(SharedThreadContainer.java:152) ~[?:?] at java.util.concurrent.ThreadPoolExecutor.addWorker(ThreadPoolExecutor.java:953) ~[?:?] at java.util.concurrent.ThreadPoolExecutor.processWorkerExit(ThreadPoolExecutor.java:1021) ~[?:?] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1158) ~[?:?] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) ~[?:?] at java.lang.Thread.run(Thread.java:1583) ~[?:?]
What? Its your PID limit
if you have plugins just shitting threads everyhwere, you need to raise it
hmm ok, lemme check spark profiler
i think..
hmm
there is no plugins threads above 30% for 30 minutes after server starting
Lastest Crash Report:
java.lang.OutOfMemoryError: unable to create native thread: possibly out of memory or process/resource limits reached```
i use paper 1.20.4
?whereami
The problem isn't a plugin thread taking too much CPU time
the problem is too many dead threads hanging around/doing dumb shit
that dumb shit can just be waiting
what is the playtime placehoulder
Are you use PlaceholderAPI?
yep
did you install it and reload papi
yes
playtime is from a plugin not an expansion
Install the Placeholder via command
:0
it is?
i did
is there some placehoulder where i dont need an extra plugin for?
i dont think any exist that actually format it
playtime_player -> player_name
playtime_time -> statistic_time_played
playtime_serveruptime -> server_uptime
everytime i change the pvpmanager config from this
Anti Border Hopping:
Vulnerable: true
Push Back:
Enabled: true
to this
Anti Border Hopping:
Vulnerable: false
Push Back: true
Enabled: true
and i save it then i refresh the page and its just goes back for some reason
i rly need help
and i cant even use the spawnshield plugin because it just tells me and inernal error occured
Push Back cvant have a value only the enabled bellow it maybe thats the error
default players are able to place colored signs, even though i gave them /lp group default perm set essentials.signs.color false - any solutions?
ask on the essentials discord they could help better
quick question, if i set the values to 0 for the following will it affect artificial spawning too? i mean if i spawn the mobs with a spawn egg?
spawn-limits:
monsters: 70
animals: 15
water-animals: 5
ambient: 15```
no
If you want to disable mob spawning just use the gamerule
thanks 👍
What dedicated server do you recommend for a survival custom +40 players?
Any fix for outdated build error?
Update
okay?
so any option to disable outdated version error?
It's not an error, it's a warning
Who the hell called it an error
idk but I call it by its name
Yes there is a flag to bypass it
-DIReallyKnowWhatIAmDoingISwear
Allows You To Skip The Outdated Builds (IMPORTANT, THIS IS UNSUPPORTED AND MAY LEAD TO MANY ERRORS IN THE FUTURE!)
thats just for plugin testing, server wont even see daylight
problem is that it doesnt work
just closes server
i love the flag name
and description
did something happen between 1.20.4 and 1.20.6 that would cause all pre existing banners to now be White??
Data driven banners
Hi
Guys , Im having issue with DeluxHub plugin
It removes the data about the lobby location every time i restart the server
i have no idea how to help with that. someone might. but if not, they have their own discord https://discord.gg/tNSe8JhTbv
Thanks , This was the server i was looking for : )
Any good plugin to make chests private?
any1 know how to fix this?
latest bungeecord
Can join using 1.8~1.20.1 but higher version will get this
and no error on logs (spigot and bungeecord)
I had this too, I simply had to give up and go back to 1.19.4
If you can replicate this on a vanilla bungeecord network, report the bug on GitHub plsnty
Possible there's a bug with the server brand payload or something
Hi guys! I kinda have a problem, when i want to make my own server texture pack whenever i log on the texture loads but not what its in it i am new to server txt pack for 1.8.8and i made the resource-pack line correctly in the server proprieties but idk what its the resourcepack-hash thing . Can someone help me pls ?
On 1.19.4 it works
What exactly did you change in the resource pack
1.8 doesn't support everything 1.19.4 does
also the resourcepack hash is well... the SHA1 hash of the resourcepack zip file
Wdym?
Only added the skypvp logo
And did the default.json thingy
If you're on windows you can use certutil -hashfile <insert path to resourcepack.zip here> SHA1 to generate it
ah yes thingy
can someone help me to compile spigot 1.20.6? everytime i try to compile it just fails 1.20.4 works fine
are you using java 21
are you using the gui
yes
open the options tab and override the java executable
jdk
still crashing and when i check it resets to JRE 21
send the logs in #1117702470139904020 and someone can help
Can someone help me, and explain why i cant import.bukkit.Bukkit
i made a menu for survival using deluxemenus, anyone knows a plugin to let people toggle an item in their 9th slot that runs the command /menu ?
Itemjoin
Armadillos not spawning, anyone else faced the same issue?
not really
Do you have the experimental datapack on
It’s not experimental
I thought they were
Nop
no
armadillos are in vanilla now
spawn related features should work in existing chunks, we need to go to new chunks only for world generation structures related features, but in my case armadillos not spawning in existing savana, they are spawning in newly generated savana biome.
Passive mob spawning is very slow
have you tested propperly?
So you may just need to wait
@mellow dock@mighty ibex I wandered around the savana for whole hour, chickens, cows and sheeps and pigs were spawning like normal even when i was killing all of them, but still did not see any armadillo
couldve had other reasons i dont think this is related to spigot/mc itself. Chunks dont save data on what mobs spawn in them
The spawner just goes through all loaded chunks and spawns based on biomes
no matter where the chunk is from
yeah, that's exactly what the expected behaviour should be
plugin:Minepacks V2.4.29
Version:1.20.6 papermc
Also doesn't work when I use the command
(/backpack )to open and shows same error.
Can anyone tell me a way to fix it
Or should I wait for an update to the plugin.
You can't fix that, wait for the plugin to update
?whereami
Ok Thank you
There is no such mechanism that would prohibit the spawning of armadillos specifically in older chunks. You just have bad luck
K will try harder
is there an alternative to tebex? it's literally stealing money from me rn by declining withdrawals and taking fees for "trying to withdraw"
and theyre refusing to let me withdraw in USD or EUR because i attempted to withdraw in them before and they declined it (they took 3$ just cuz i tried to withdraw)
CraftingStore iirc
that is trustworthy by others and no one just says "sCamMerS WhY AreN'T YoU UsINg TebEX"
do people trust it tho
Works like a charm
idc if it works perfectly but who would trust literally their address and cards on a website that isn't popular
Pretty sure you can integrate PayPal or something similar for payment options
good.
Bro is acting like he's on a high horse
anyone know a plugin that disables you from the tab?
premiumvanish
But, is there a way to change the option to become invisible?
you are asking me if a vanish plugin lets you vanish..
Is there a way to reduce the height limit back to 256?
I had a world that was originally 256, then it was extended to 320 with the later versions, but I don't want people to build above a height of 256.
I put max-build-height in server.properties, but it doesn't seem to honor it
It should
Unless that setting stopped working when the height limit was made dynamic
it's not working any longer
it's being ignored
Are there any existing plugins that would check location.getY() is higher than 256 and cancel block place events?
I don’t think you’re gonna find anything like that, seems incredibly niche. At the same time it’s not anything wildly complex and imo gpt could prolly write that for you lol
I don't know how to compile jars or write them
I just understand the logic sort of
wow, gpt did spit out code for it
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPlaceEvent;
public class BlockPlaceListener implements Listener {
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
double maxY = 256.0; // Set your desired Y-coordinate threshold here
if (event.getBlock().getLocation().getY() > maxY) {
event.setCancelled(true);
// Optionally, you can send a message to the player:
event.getPlayer().sendMessage("You cannot place blocks above Y " + maxY);
}
}
}```
Eclipse is a free ide, there’s some extra setup to write a Minecraft plugin (not complicated), then you just write and then eclipse / other ide has some way of compiling to a jar (usually just a simple button)
That looks like it’ll work to me
You’ll prolly have to compile through an ide
Jar does not contain plugin.yml
I did include it
the compiled package is missing the plugin.yml
Yeah the gpt method isn't putting the plugin.yml and .class file in the jar right.
I just don't know how to do any of that
It’s like any other application you install with one extra setup step (adding the spigot library to your build path)
Linux, and I don't know how to add the spigot library
This is annoying. main class not found maximumbuildheight.maximumbuildheight.
in my plugin.yml I called the main: maximumbuildheight.maximumbuildheight and it cannot find it. The maximumbuildheight.java file has a public final class maximumbuildheight extents JavaPlugin, and a public class BlockPlaceListener implements Listener
guides say to use the plugin name twice
for the main: variable in plugins.yml but when I do, it cannot find it on load
So package name is maximumbuildheight and class is BlockPlaceListener, so main: maximumbuildheight.BlockPlaceListener
?
//import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPlaceEvent;
//public final class maximumbuildheight extends JavaPlugin {
//}
public class BlockPlaceListener implements Listener {
org.bukkit.plugin.InvalidPluginException: Cannot find main class `maximumbuildheight.BlockPlaceListener'
should it be main: com.gmail.nikitis.maximumbuildheight.BlockPlaceListener ?
ok, that changed when I did that. Now getting must extend JavaPlugin, how do the syntax if it's implements Listener? Just append after it?
Ok, didn't error out that time, but the code didn't work
Moving over to #help-development
So is IJ
what has happened to spawner collector plugin?
as well as ultimate*
for students
Do see the license for what you can do with that
I use community cuz I am too lazy to install ultimate
Least lazy software development🔥
Hello! Please tell me how can I configure the genericcarmor attribute so that its limit is higher than 30?
You can probably do so in the spigot.yml under the attributes section
What needs to be entered there?
Looked at the source it doesn't appear to be available for the armor attribute
So the question remains open
Seems like a painful question
I was wondering if dropped item view distance value can be adjusted?
thats just entity distance
which is client sided
u can change it in your clients settings
Can it not be done in the server side?
no, the client is aware of all entities it just doesnt display them unless you set it in the settings
Ah
I found out simulation distance can do this, thank you 
ah alr i wasnt aware of that lol
Do you guys know of any plugin to create chat events? such as unscruble a word, resolve a simple equation and so on. Thanks in advance
jetbrains toolbox
my jetbrain ide installations are messed up
uninstall and reinstall then (w/ settings sync my beloved)
You are telling this a person who is too lazy to reinstall one ide
worth it trust
hi i want to use custom model data but i am using the "texture pack" bassicly where you put thetxt into mc-packs and then put those things in the server propiertries and idk how to use custom model data with this "method"of hosting a txt pack
can i get help with bungeecord here
yes
custom model datas are parts of resource packs, i don't quite understand your question here
ok, when i join my bungeecord server i get stuck on connecting to server, heres my srv record if needed
also what txt are you putting into mc-packs..? you need to upload the pack
i keep finding tuts for mmoitems but idkif its the sameidhthesame folders.json files etc ....
what folders.json i thought you were making a resource pack
anyone good at domains and proxies and bungeecord dm me i need help
Hello! Please tell me how can I configure the genericcarmor attribute so that its limit is higher than 30?
How to fix 1.16.5 dupe with book and relogin
Internal Exception io.netty.handler.codec.EncoderException: java.io.UTFDataFromatException: encoded string too long: 65546 bytes
My Minecraft Server keeps crashing and I have no idea why. I think this is the crash log: https://pastebin.com/zYH8mZJ9
Everytime I load it, it crashes though. (Spigot 1.20.4)
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Entire crash report...
hm try using Java 17 and make sure Spigot is up to date
Oh wait. lol nvm
Why does my localhost server crashes everytime i put a not even so big schematic or when i replace the world folder with a new one?
Is there any way to display world name in list using /scoreboard?
(or any vanilla way)
You probably have a plugin doing that
I don't have lol
all servers is so .
not have acces /op Name
Recreate the issue without plugins
hi, so i have a spigot server running on my old mac using ubuntu server, and i use ssh to control the laptop from my windows 11 pc. im trying to access the server.properties file but i cant figure out of how do this through windows explorer or when im in ssh
can someone please help because i want to add plugins and expand the render distance but to do so i need to access the server.properties file
Use filezilla and use SFTP as protocol
Hey, does anyone know how to read a spark profiler report?
also im very new to this (ive only started working iwth stuff like this as of lastnight)
does filezilkla allow me to access the server ip diectly?
You need to write ssh user & password
i mean i can figure out what's using performance from the stack, but not sure what to do about them
i have no idea why player move is using so much performance
I thought you meant memory report
im in filezilla now, to access my server.properties file from here do i just enter the info of my server at the top?
what do i put for the host?
yes port is 22 and i entered the ip
Did you change stuff in the spigot.yml?
Some of the values look different to me.
is the username the name i gave the server?
yes oh my god i got it
thank you so much dude youre a lifesaver
You may also want to try using Java 17 since 1.20.5 is when Java 21 was introduced.
when i try to close filezilla it says some files still need to be uploaded, should i continu closing it? i checked and the changes i made are saved
what do i do]
@west cloak
You download files into your computer then edit it and upload the file
If you want to change the file click overwrite the file while uploading
i edited the server.propereties file in filezilla and i checked that the changes i made are saved
the filesize increased up to 1319 bytes in filezilla so im assuming they saved
Restart the server if you changed it
okay
Filezilla should tell you if the file is still uploading or not
i just stopped the server and im starting it up again
You should also just be able to edit the file directly by selecting the file on the server and it will open in your local text editor.
I usually use WinSCP for files though. Wasn't big on FileZilla
all the changes i made work fine, expect for the seed
i put a new seed in and nothing changed
im just trying to make a new unaffected world
It's not going to overwrite existing chunks.
how can i do that?
By making a new world. :kek:
anyone know a decent host which has good price to performance?
im sorry im very new t oall this
do i do that in the cmd prompt or server files
Server files.
You just have to delete the world and it'll generate a new one on the next restart.
Tbh, I don't even know what those seeds do in the spigot.yml.
just delete the entire "world" folder?
Those are supposed to be world dependent.
NetCup, they offer raw servers, you'd have to setup the MC part of it
Yep, you'll end up with a new world.
So, make a backup of that world if anything important is in it.
I honestly dont know if its worth the effort to do this for a server with like 10 of my friends and we barely know how to do server related stuff
bloom are decent
bad host
you could give exaroton a shot
i haven't really used their servers much but i think they're kinda decent..? (please correct me if wrong)
hi guys
i'd need help
im trying to make bedwars but im hosting my servers with velocity
how do i link bedwars (1.8) to velocity?
it doesn't have the feature in that old version but most server do but how
pplease
Ask in the Paper discord
Hi so i use MyCommand, to do custom responses when a player runs it and there is so permission to use it, but when players run it it says unknown command? is there a better plugin for this?
im so confused lmao
You’re in the channel I pinged you to go to kek
I thought this was help dev my bad haha
No worries I’m just cooked or something man
the_name:
command: /command
type: TEXT
text:
- "&eyour stuff"
register: true
permission-required: false
Do you have all of these params? register would be needed and it will show after server restart
Hello. Whenever i want to implement like a "Spawn" world into my 1.8.8 spigot server either it just crashes or just wouldn't let me connect to the server. Why?
Its localhost
Pls ping when responding
Show the logs of it crashing @stray sand
||coll providing support for legacy versions, does this mean spigot supports running 1.8?||
Since when
Does spigot support microwaving me for 3:30 minutes
anyone using minecraft-hosting.pro know how to set the Xmx?
I just wanna ask, does anyone know which plugin that one death chest plugin is that has /back command, basicly allows you to teleport back to the chest that has ur items after death.
I know theres many other death chest plugins but they're not the same.
Seems like something two different plugins would implement
That defeats the purpose of having a chest if you could go back. And with both those abilities combined you minus well have keep inventory on and not need a plugin. Back command is from essentialsx
when I downloaded it, my anti-virus says theres a bunch of files that include trojans in them, and i dont want a trojan on my computer, idk if it is or not but the last review was like in 2018
A lot of plugins will say that
why?
[22:31:29 ERROR]: [org.bukkit.craftbukkit.v1_20_R3.CraftServer] Could not save commands.yml
java.io.FileNotFoundException: commands.yml (The process cannot access the file because it is being used by another process)
i need help
I'm trying to run a Paper server using Fork (As in the server software). The version is 1.20.4 and I have the geysermc and floodgate plugins, along with ViaVersion, and a Lifesteal plugin. I'm also using playit.gg for 2 tunnels (one java, one bedrock edition). It says the server is running but I can't connect and I get that error listed above.
your server is probably running in the background for some unseen reason
otherwise in the future if you're using paper you should seek help in their discord
this is SpigotMC for support with Spigot server
you can end the process with task manager (windows) or top (linux)
Oh sorry, I was getting an error having to do with bukkit. And when I searched up the bukkit discord, this server (Spigot) came up. So I thought I should use this server
But I will go to the paper discord
How do I configure a maven mirror for SpigotLibraryLoader
Is there a bungee chat sync that works in 1.20?
I don't know what happened after some bots spammed the chat. The server kicked everyone out.
Kicked for exceeding packet rate limit
show the logs
upload sec
?paste
It's so spam much that I can't put it down and I'm not trying to reduce it.
just put it in the pastebin
Offline mode?
yes
have any idea for this ?
Ask in ItemAdder support?
Ok
Hello i have a problem with my TAB and scoreboard . So i copied the config from a test server i made like 2 - 3 weeks ago and now that i put it on the final test server for skyblock all the lines from scoreboard are not in order and the player in tab whenever i reload the plugin its in another slot (i am using the thing like the slot appears even tho the player is not online)
How can i solve it?
that dqwdqwkdpq player sent like a hundred commands in less then a second
thats your issue
will anyone help? I added a repair command to the deluxemenu plugin and when I type /repair in the chat, the repair menu opens, but when I add it to the this citizens plugin, it says there is no such command.
how do i remove the icanhasbukkit command from the commands.yml
or just remove it in another way
Show your config
i found it out:
icanhasbukkit:
- []```
thank you i solved the error
I need a scripting plugin but Im on aternos 1.20.5 and the Skript plugin wont work. I am trying to do that: https://www.youtube.com/watch?v=Mjj-1LDHfBs&ab_channel=FanStaaff can anyone help?
and all of that in only one world
Youve already posted 10 minutes ago we saw your message
i know but i need to have the fix fast
Give us more context. Are you using a resource pack, is it only one plugin etc
its only a plugin
its with a scoreboard config i downloaded where there is a custom font that works but when i try to put my own text with the font it doesnt work
no its not
Or alternative ascii characters?
i think its that. title: '&e&lStanBlocks &6&lMC' lines: - '' - ' &#E5FBFD&l🇸🇵🇪🇱🇪🇷' - ' &8 ▪ &7ʀᴀɴᴋ: %luckperms_prefix%' - ' &8 ▪ &7ʙᴀʟᴀɴᴄᴇ: &#c1f5ec$%vault_eco_balance_formatted%' - '' - ' &#E5FBFD&lꜱᴛᴀᴛꜱ' - ' &8 ▪ &7ɢᴇᴍꜱ: &#c1f5ec%simplegems_balance%' - ' &8 ▪ &7ᴋɪʟʟꜱ: &#c1f5ec%statistic_player_kills%' - '' - ' &#E5FBFD&lꜱᴇʀᴠᴇʀ' - ' &8 ▪ &7ᴠᴏᴛᴇ ᴘᴀʀᴛʏ: &#c1f5ec%votingplugin_votepartyvotescurrent%&7/&#c1f5ec%votingplugin_votepartyvotesrequired%' - ' &8 ▪ &7ᴏɴʟɪɴᴇ: &#c1f5ec%online%' - ' &8◆&m
here is my scoreboard but for some reason it shows the text speler like this :
The plugin either doesnt support utf 8 or the config isnt saving with utd 8
thats the strange thing because it works with the text rank but not with speler
still not working
If this is such an urgent issue why not use regular characters lol
well its about the looks
@slate void you could ask the plugin developer to implement base64 encoding for lines in the config just for this case (or do it yourself), seems pretty reasonable for me
I need help with something. Is there a plugin that allows only specific versions that I choose to join my server? For example, versions 1.15 to 1.20.4 can join, but 1.14 or lower cannot.
Hello! Please tell me how can I configure the genericcarmor attribute so that its limit is higher than 30?
how do you set numbered permissions in land plugin?
u can do this with default viaversion
hello, are there faq ? so I don`t have to waste anyone s time ? :"D
Google is your FAQ
okay, thank you : D
Please help me. I have been trying for days without success and don't know how to set numbered permissions in the land plugin.
This is not the support discord for that plugin. They have their own support
Where?
The giant discord button that you can’t miss on the spigot page for lands
Thx😃
does removing commands with commands.yml improve performance?
like this```
advancement:
- []
locate: - []
clone: - []
no
the commands are stored in a map
it takes the same amount of time to run a command anyway
is there something else i can do then
do you have to do something about this?
