#Ships and modules...so many modules

15 messages · Page 1 of 1 (latest)

zenith epoch
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I only play PVE or with friends. There are many ships but especially A LOT OF Modules. Despite the so many variants i dont know which one are good, what kind of ships i should built or what roles. How many of them in one fleet. Can someone give me some tips or maybe even show your best design. Thanks a lot

woeful portal
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As much ships per fleet so you can stack admiral buffs.
Generally build types of ships that your alloy economy allows (corvettes early game, cruiser about midgame, battleships are alloy heavy).
Afterburners are great on all ship types, so if confused, put afterburners. Shield capacitors, armor hardening, shield hardening modules are more advanced tech that are expensive and have a niche use case for sweaty minmaxers like me. Just slap something that looks good, it's your game.
More reading here: https://discord.com/channels/689816016363978763/1151063007519051776

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Regenerative plating that repairs hull and armor is also great for longer wars since you don't have to repair them as often. Same goes for nanite modules. No module is super terrible besides shield capacitors.

Rule of thumb:
Point defence kills missiles and strike craft (hangars)
Hangars kill small ships (corvettes, destroyers and other strike craft)
Disruptors are great all around cause they bypass everything
Torpedoes demolish big ships and stations but are short range
Big weapons (L-slot/X-slot) are super damaging but also miss regularly and can't shoot point blank
etc etc etc

zenith epoch
analog drum
zenith epoch
analog drum
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And Cetana is topedo spam

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as its a giant ship

zenith epoch
zenith epoch
analog drum
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yes

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unless your fighting something special Ex: the khan/midgame crisis

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for khan tmn you usally spam neutron torpedos with a FTL jammer on a neutron star system that disables shields