#Ordeals or How to turn the game into a slacking rat simulator

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tribal sedge
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So far I've only seen one afk player and it was in chamber, so could have been lagging/dc as mobs did aggro and hit him. Given its been just a few days after release this is bound to happen.

I disagree ordeal debuffs should apply globally, but do agree ordeal only matchmaking should be a thing and with extra incentive. That, or legendary cosmetic drop rate to be dependant on participation and endgame score somehow, which would eliminate afking as a tactic.

dusk hull
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I've done an inferno run with 12. I just feel like I'm getting carried you have to be super safe because if you die it's over. I can't commit you have to be super careful with dash and you do NO damage

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You have to follow the packs of players you see and try to get bones to eventually heal and get keys

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It feels like coming back to your first 5 minutes of the game and discovering everything while good players carry you

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And I'm feeling super bad being an experimented player and being unable to do much because I'm giga nerfed and that I have a single life

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So I'll agree with your whole message but the AFK part is completly wrong. No one's afk and I've never seen people afking

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It's just people playing high ordeal can't commit and have to be super careful for example you can't allow yourself to take damage to activate a coop because you'll get staggered and just get killed

hollow raptor
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Honestly, I don't think most of those people are actually AFK. I'm guessing they either got DC'd or that maybe if people get stuck in the loading screen right after ascension their character still spawns in. I've seen people not move getting hit by elites or the AoE effects of Lucifer/Adam & Eve and end up dying.

dusk hull
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That's what everyone will mostly do until they get all legendaries

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And you honestly can't blame them

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The difficulty is insane and unrealistic

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I've done it you just can't commit

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You mistake fighting properly and being able to carry

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You'll mostly play super safe at ordeal 12 bc you know you can't revive

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They just play safe

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They don't "afk" as you put it

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You can't check that you're overthinking it

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Every ordeal 12 will be low on the ranking board that's no surprise mate

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It's a cooperative game you'll have to accept that some people need to be carried

hollow raptor
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Just make a note of their name, and if you notice after a few runs that they're continuing to do nothing then call them out publicly. And to reiterate, after a few runs, because you never know. Maybe they're not doing it purposefully. I did 12 ordeals too and fought almost normally, but other people aren't going to have that desire. If they're constantly doing nothing then that's not good.

dusk hull
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Screens or nothing mate but so far I had no issue with 12 ordeals people either way just chill out it's alright to have people playing giga safe

hollow raptor
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Then avoid that person yourself. Don't help them if you see them.

karmic junco
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sadly that feature don't exist

dusk hull
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Honestly I don't get why you're being so angry about it

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I'm going to repeat myself but

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This is a COOP game

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There's no real player against you just ais

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By then people will have all legendaries tbf

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You really see the bad everywhere this is crazy. You've seen maybe one or two people not committing enough and paf ! You're angry just calmdown mate

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They'll rework ordeal by then anyways

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And you can even drop legendaries outside of 12

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So doesn't matter much

hollow raptor
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That's literally months away... Just enjoy the ride, man. I've seen those people too and I'm not a big fan of it either but if one person like that is stressing you this bad then any multiplayer game you play is going to be painful. People are going to play how they play, if it's not against the rules then you just have to ignore them.

dusk hull
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I've literally drop the glaive or A&E on 11

hollow raptor
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Find some people to group up and play with and just let them be. It doesn't need to be this stressful. Their idea of fun is going to be different than yours

dusk hull
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You sound super sassy mate

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I agreed you made a feedback

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But no need to be so forceful against poor players

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Yeah tell me about it it's the same for me.
Anways mate just have your fun if you're annoyed by some people well... that suck but don't let that make you hate the game

tribal sedge
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The whole ordeal system is MAINLY to test your skills,the skins are a goodmotivator. Cheesing stuff happens in alot of games,so let them have it if they want too.As ppl say at lv 12 agony you deal very low dmg overall and have 2-3 debuffs for taking damage (-100hp, +100% dmg from bosses, getting staggered after taking damage and taking extra damage for a period after receiving damage) all of whichbasically make you get one hit even by easy stuff in general.

And to be fair +/- 1 person on BOTH Luci and Adam and Eve, if not below 8-9 ppl doesnt affect things much

muted warren
daring lake
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i've seen newcomers more useful than t12 users

but hey, that's also the point, nerfing someone that is strong enough to carry an entire run down to almost nothing (or just nothing since it's usually more safe to just run around, unfortunately)

daring lake
true jay
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I will not go afk I am on Ordeal 12 have yet to win on it yet. I do agree that at level 12 you are not making much of a contribution to the team. You are running around trying to stay alive.

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I believe that the trait Immeasurable love needs a rework maybe heal at max at 75% or below maybe a hundred. Even with a upgraded Lamp of Purifying Flames. You are only healing 2 HP every 5 seconds but it would allow people pushing ordeals to be more active.

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Especially since healing at bone shrines does nothing at ordeal 12 and taking away healing with the Trait Cheerful Camaraderie.

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I do not see running ordeal 12 in Paradiso with only 11 people allowed taking up a slot I would not feel right. Hopefully the Devs will see this and raise the % Max on Immeasurable Love.

half hearth
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I find it extremely difficult to contribute in a meaningful way at 12 ordeals. At least for me, i spend most of my time running out of certain death AOEs. That being said, I don't think you are intended to be running 12 ordeals most of the time. With only 6 ordeals, it actually seems to help create more diversity between builds.

As for beating Paradiso with 12. I personally still don't have a win on Purg, so I'm not in a rush. I would assume that is the kind of thing that groups are supposed to plan out, and takes turns helping each other through it. Pretty much an ideal MMO coop experience. Helps bring people together and you'll remember and appreciate the people who helped you... or ruin friendships ๐Ÿ˜‚

tender nest
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I could maybe understand the defensive debuffs u get, but nuking your damage output (less relics, less stats, less perks) means you are a total liability. Game is still mostly about dealing damage and ordeal 12 feels like a worse version of pre-buff sword. Shield bot and block projectiles on A&E, all the while you're dying to stunlocks or boss. EU ping doesn't help either

warm nymph
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Make up a guy and get mad at him blob_thinkin

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it's literally impossible to be afk and win in this game so I don't really understand the complaint here

karmic junco
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Ordeals or How to turn the game into an slacking rat simulator

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Ordeals or How to turn the game into a slacking rat simulator

tribal sedge
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Your change really didn't fix anything, people understood exactly what you are referencing to and I don't really get the frustration from something so trivial it can hardly be considered leeching or ratting or whatever, but I respect your view either way.

Give it a few weeks until ppl complete ordeals and get all skins and problem solved.

Plus, the whole thrill of runs comes from the clutch and how difficult a run is. Having a few lv12 ordeal participants basically is the same as having an overall low party amount of ppl, which happens often.

warm nymph
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I'll take a screenshot next time I get top 3 score with 12 ordeals. The thing is that some players in the lobby are going to be useful and some are not. I'd rather have someone at high ordeal playing cautiously at the boss than someone who dies before the ascension battle. It doesn't make sense for the ordeals to effect everyone because they are a way for players to tune the difficulty to meet their own interests

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What you're really complaining about is players nerfing themselves so you don't get free wins 100% of the time

warm nymph
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Just saying I disagree and that I'm having fun with ordeals

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Sorry for being rude

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Well the real problem with your proposal is that the game doesn't work when you split the queue. Dividing the players into ordeal and non-ordeal groups will make it even harder to fill lobbies

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They are already introducing the call to action system to encourage people to cluster into purgatory

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It feels like it's working as intended now

tribal sedge
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Once again, its supposed to provide an extra incentive to those who want a challenge, not those doing it to cheese cosmetics. Once they do it they will be done with it, but others would still like to run ordeals to test limits. This was the main issue before as both Luci and A and E had become trivial once you had experience enough to run and knew all mechanics, how to get best relics and where to go in general.

The impact a few lv 12 "slackers" as you claim is minimal and yet to be felt, as I mentioned equal if not less than entering a bad or low pop lobby.

Again, I fail to see the relevance of this, nor your outrage about someone cheesing a run to get cosmetics. If anything ordeals allow you to learn mechanics, spacing, pacing and resource management better if you actually play with them.

P.S. Sorry to be a bit harsh, but this honestly annoys me as a topic, especially given the non-productive and borderline provocative replies from you, so I decided to send one back too. I don't think I also have anything else to contribute, so good luck.

true jay
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While I see both sides of the argument. There will always be sandbaggers in games. I posted in here with a actual thought on a fix. I have to say inferno a sandbagger or 2 is fine. I have managed to beat inferno once on 12 and I was in the top five to seven players. I think the issue is felt more on Purgatory and will be horrible on Paradiso. Yesterday was in a Purgatory match with two people at 12 ordeals on placed second to last the other not far off. That boss battle took over 15 minutes. I have tried Purgatory twice on 12 and gave up for now because I felt I couldn't contribute to the game. I feel like the boss battle wouldn't be that bad it is more of a issue getting there. It only takes on of those slowing damage puddles to wreck you it stun locks you no way to get off it and you just watch yourself tick down to death. As far as being AFK you truly can't do that because of the round changes. I do find people hiding at the edges of the map. If i do i bring monsters to them lol

true jay
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You can play a 12 and contribute. I still like to raise the % on Immeasurable Love to at least 75% at level 5.

warm nymph
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A+E clear didn't make top 3 like I promised tho

tribal sedge
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Indeed my main peave is people asking for understanding when they can't even be bothered to be polite. You obviously see what you wanna see, so ignored you shall be sourpuss.

pallid heath
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๐Ÿง๐Ÿฝ

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I fear that this is getting a bit off topic and unnecessarily heated so please just leave each other alone if the conversation can't get any more productive

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Um

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You made the thread ?

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I can close it permanently if thats what you think will be best :')

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I don't think you can do that without blocking all the pinga from this server

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Yes that would work