The glazing of a poor decision is real…
To reward only those who participate in an event is a very common and fair practice. It's not like I have invented this basic logic standards. Those who were not able to kill a single Lucido during this entire event (not even hit it once while others killed it) should plain and simple not be rewarded.
The way Thunder Lotus handles this shows that they're not respecting players time. Yeah, you may try to glaze again with some fake socialism reasons or find some nice woke reasons why everybody should get everything, but this does not change the fact, that anyones time who played this game during this event is simply not respected and this is the number 1 reason that drives people away from a game.
Back in the day when a stranger walked by a cave he may have got murdered, not for fun, but to defend a family living in the cave 🥴
Trying to argue by referencing some usual village behaviour won't get you anywhere.
This game has no endgame proved content, currently only few players and the way they handle event rewards just adds more reasons to not play this game.