#Please don't kill the game with tons of nerfs just to make underused weapons/perks seem more viable

33 messages · Page 1 of 1 (latest)

radiant river
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Title really. I've been gone from the game for a couple months while waiting for the next content drop but seeing these nerfs in the latest update, where a lot seems unnecessary is really disappointing. I understand wanting to reduce light attack spam but being this heavy handed is going to do more harm than good

teal carbon
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Every second post here before this patch was about daggers/bows fast attacks op, sword far too weak. Inferno and Purgatorio were too easy with the op builds, resulting in many many bow and dagger players. Its legit they nerfed them.

Lets see it as a progression and test other builds without hurting our thumbs.

sudden sigil
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Although they said they removed mobile lights speed and didn't (thank the lotus)

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So I'm confused if all the numbers and nerfs are correct

night pendant
sudden sigil
night pendant
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I get that knives were a cut above, and I understand, but why nerf the fun quick attack builds for bow/staff instead of just buffing the alternatives. Now you're left with a bunch of unhappy players instead of everyone just being satisfied.

dim lichen
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I definitely think dagger needed a nerf

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And the bow spam build needed a slight one

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But I do agree overall, it's better to buff bad options than nerf good ones

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But to a degree, the problem lied in the good builds, and how they made the bad ones not worthwhile to run

empty pivot
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posting this again until ppl correctly understand https://discord.com/channels/687016441446137906/1380579219377094756
TLDR :

  • daggers works differently, and can now deal more damage than before (not in early game tho, where daggers were overperforming)
  • bow barely got nerfed
  • staff got some harsh nerf yes (i didn't played scattered much so i can't really say if the changes are that huge tho)
dim lichen
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If not, that is really bad

empty pivot
dim lichen
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also Torpor Wave is just kinda meh

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But yeah that sounds sad since without bouncing + scattering, staff was arguably the worst off weapon for solo or group play

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I'm not very excited to try this lol

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Now tbf i haven't played since March so it's possible I've missed more than 1 balance change

empty pivot
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yes echo orbs now explode only one second after instead of 2 !
torpor is a good support utility, and the wave does have some damage now, need to experiment with it tho
I'm finding bouncing nerf ok as for auto recall nerf, it's more a tool to get costrike rather than a lot of damage imo
kinda sad for scattered yeah, nerfing both the additionnal orb and damage is harsh, still need to see how far it can get with jibril string and the heretic head (not much hope here), or you can still go muddy medal and all other coop power relics to spam your coop power but smh it's not useful to spam it

Nah last patch buffed bosses because they were becoming too easy, but there sure will be future ones !

dim lichen
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But idrm as long as there's still other viable builds

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The games an early access, changes (and big ones at that) are to be expected

dim lichen
empty pivot
dim lichen
dim lichen
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Having lost the optimal build for AOE just scares me from the perspective of 2 weeks after launch which is what I remember

shut crow
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What are some good staff upgrades?

wanton dew
# shut crow What are some good staff upgrades?

In this current state, Land Mines and Torpor Wave seem to be doing the best. Bouncing is ok though slightly nerfed. Guiding Light as a perk tremendously helps the Staff Heavy attack for any of the upgrades.

My personal build that honestly never fails is Land Mines and Torpor Wave, only using heavy attacks which cause AOE and stunning quickly with the help of the Guiding Light Perk. Try out all builds

empty pivot