#Please don't kill the game with tons of nerfs just to make underused weapons/perks seem more viable
33 messages · Page 1 of 1 (latest)
Every second post here before this patch was about daggers/bows fast attacks op, sword far too weak. Inferno and Purgatorio were too easy with the op builds, resulting in many many bow and dagger players. Its legit they nerfed them.
Lets see it as a progression and test other builds without hurting our thumbs.
Aye ^^
Although they said they removed mobile lights speed and didn't (thank the lotus)
So I'm confused if all the numbers and nerfs are correct
Instead of nerfing fun builds, buffing the weak stuff is generally a better philosophy. Then everyone is happy.
Someone did 10k damage with knifes I think that's the reason for the nerfs, if everyone did that it would be less fun, but i do think the nerfs were a bit harsh TwT
I get that knives were a cut above, and I understand, but why nerf the fun quick attack builds for bow/staff instead of just buffing the alternatives. Now you're left with a bunch of unhappy players instead of everyone just being satisfied.
I definitely think dagger needed a nerf
And the bow spam build needed a slight one
But I do agree overall, it's better to buff bad options than nerf good ones
But to a degree, the problem lied in the good builds, and how they made the bad ones not worthwhile to run
posting this again until ppl correctly understand https://discord.com/channels/687016441446137906/1380579219377094756
TLDR :
- daggers works differently, and can now deal more damage than before (not in early game tho, where daggers were overperforming)
- bow barely got nerfed
- staff got some harsh nerf yes (i didn't played scattered much so i can't really say if the changes are that huge tho)
Was staff buffed along side the scattered nerf?
If not, that is really bad
Torpor Wave have been nicely buffed, and Lethargy and Outburst also got buffed (but I still hardly see how these two can be used...)
Echoing orb is more versatile/easier to play now, you should give it a try !
I didn't notice tje echo orb comment, oops
also Torpor Wave is just kinda meh
But yeah that sounds sad since without bouncing + scattering, staff was arguably the worst off weapon for solo or group play
I'm not very excited to try this lol
Now tbf i haven't played since March so it's possible I've missed more than 1 balance change
yes echo orbs now explode only one second after instead of 2 !
torpor is a good support utility, and the wave does have some damage now, need to experiment with it tho
I'm finding bouncing nerf ok as for auto recall nerf, it's more a tool to get costrike rather than a lot of damage imo
kinda sad for scattered yeah, nerfing both the additionnal orb and damage is harsh, still need to see how far it can get with jibril string and the heretic head (not much hope here), or you can still go muddy medal and all other coop power relics to spam your coop power but smh it's not useful to spam it
Nah last patch buffed bosses because they were becoming too easy, but there sure will be future ones !
Yeagh, just sad since Staff has kinda always been in a weird spot
But idrm as long as there's still other viable builds
The games an early access, changes (and big ones at that) are to be expected
Torpor I've just always struggled to find a use for over either echo, bouncing, scatter, hell even Outburst which i think might be the most boring option
true it used to be the least played and is still the weapon with the least number of "viable" builds
It doesn't seem bad, but it's definitely just not my jam
But when it was the least played, it doing AOE was its big saving grace
Having lost the optimal build for AOE just scares me from the perspective of 2 weeks after launch which is what I remember
What are some good staff upgrades?
In this current state, Land Mines and Torpor Wave seem to be doing the best. Bouncing is ok though slightly nerfed. Guiding Light as a perk tremendously helps the Staff Heavy attack for any of the upgrades.
My personal build that honestly never fails is Land Mines and Torpor Wave, only using heavy attacks which cause AOE and stunning quickly with the help of the Guiding Light Perk. Try out all builds
bouncing doubles the amount of costrike you can get tho (and it's a lot)
will post precise details on sunday if everything goes right