๐กโ33i-feedback
Party making in dark woods
Locking FEATS behind "Party" is "dumb" especially for console.
More combat options :2 weapon types
Balancing
Weapons
Gameplay
Better Ascension Battle knowledge
Allow familiar to pick up Dust/crystals
Balancing
Pets and Emotes feel out of place
Add weekly quests
Useless right stick on game controllers
Accessibility
Gameplay
Should Yawing Maw apply slow when using staff?
Weapons
Gameplay
Allow us to 'reroll' quests after finishing
Balancing
Gameplay
map versatility, variety of relics and experience playing the tank class
Ascension battle and TP stones
Remove timegating
Staff of Sloth
Gameplay
Add status effects to Compendium
UI / UX
Only Player Left Needs a quicker timer
Gameplay
Relic wishing chance should be increased.
Unable to access all of my capes, Xbox
Global Chat in the harder difficulties would be amazing for coordination
Spectate Ascension Fights pre-ascending / UI Pop up to use TP Key
Daggers Co-Op ability pretty useless?
Balancing
Weapons
During the Ascension battle, game should detect when all remaining players are dead
UI / UX
Gameplay
Enemies shouldnt be allowed to camp the light in ascension battles
Should stardust penalty be added?
4th Feat slot takes too much grinding to achieve
Balancing
Option to Hide Pets
Random location shop
Lucifer Rewards Rebalancing
Balancing
Boss Fights
Auto-Attack Option
Accessibility
Weapons
Gameplay
Immolatores (guy who put burny circle down) are excessively annoying in a group
Balancing
Gameplay
Petition for thunder lotus to try to get in contact with Re-Logic
Weapons
Gameplay
Ascension fights are a bit unbalanced.
New weapon Idea (Scythe)
Weapons
Queue to join party
Feat quests not working...
The Early Access launch event was poorly managed.
Remove Cap on Party Size
Party Mode
Feedback
Ping system.
What do the debuffs mean?
Onboarding
UI / UX
Accessibility
Keybinding / Left hand
Daggers are OP (because of a lack of Boss Mechanical Variance)
Parties and Bosses
Party Mode
Boss Fights
Bow Upgrades Problems/Suggestions
Balancing
Hold to attack accessibility
UI / UX
Accessibility
Gameplay
Suggestions and feedback from a newcomer
Objective emotes QOL and clarity
Bugged Quest
Proximity chat and In the moment party invites
Mission tracker