π‘β33i-feedback
Pets collect ground items
Tortured Chamber Challenges
Gameplay
Fix the flag
Add the ability to dismantle keys to get Bones
Balancing
WISHING COST CHANGES
Can i have a taunt please?
New Raid: The Path of Judgment Day (Content for End-game) 1Β°
Purple Bubble should give roguelike power
Balancing
33 Player partyβ¦. 33 Immortals.
After 100+ Hours: Game Needs Difficulty Scaling to Stay Engaging
Balancing
Gameplay
Character Rework
Add a Bone Shrine after Ascension?
VSync and/or framerate limiter
Skip Boss intro
Boss Fights
Gameplay
Event ended too early
Sword needs to have more tank features
Balancing
Weapons
6 player parties and auto filling a party
People dont chill in inferno
Eyeball should stay when you're being attacked
Accessibility
Gameplay
The hit indicator for some mobs are inaccurate
Gameplay
Possible carry over on bones and keys? Or exchange?
More tank mechanics
Add keybinds on console
FYI-You can dismantle all your relics before you leave.
Inferno is too easy
upgrading weapon stats needs a overhaul
heavy attack needs a buff!
Low end pc issues
Accessibility
Balancing
more pets
Gameplay
Console players could use better visibility for party leader
Game needs a boss between Lucifer and Adam & Eve.
Lucifer boss on xbox is very unbalanced
Vendor Greetings
Xbox accessibility (auto attack)
Full wipe death timer
Gameplay
Visible HP bars
QoL suggestions from a console player (Part 1)
Please Make Heavy Attack Right Click
Way to make heavy attacks more viable
please let us change the cursor color!
UI / UX
Gameplay
Test / Training Area!
Use bones at the end of the run
Friendly Fire (limited time mode)
there should be a countdown for ascension battles starting
Balancing
Gameplay
heroic/mythic modifier / 3 floor run idea
Boss Fights
Gameplay
Pets should ascend with us
Gameplay
Private lobbies - a bad idea?
Interesting new feature idea
Tower/Pit mode with scoreboard
Scavatore is a hassle to deal with
Balancing
Gameplay