#Rework/ remove teleport

16 messages · Page 1 of 1 (latest)

vast thistle
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Relocation being so quick eliminates a vital
Aspect of the game. This alone would allow lower level competition and more strategic resource allocation for the larger competitors

wild pewter
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How do we move around without teleports?

novel scarab
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Are you suggesting we send like a march to take you somewhere or something?

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It would make the game a lot slower, boring, and annoying to play

harsh scaffold
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that’s just a different game altogether

scarlet garden
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What exactly are you suggesting?

vast thistle
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The whole kingdom is dominated by the same people jumping around constantly, adding something as simple as a march to location could open the map to free to play in “poor” the game is like 7 years old know it’s not going to change but still the instant tp ruins it for all but the top

wild pewter
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How does making it difficult to move make it easier for underdeveloped keeps to play? Those keeps will still be at a disadvantage in march size and march speed.

inland scroll
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Wut?

novel scarab
brisk vessel
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Is this like when my job wanted me to work from home? I just send good vibes to the sop and hope no one takes it

jagged lodge
wild pewter
lime peak
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I don’t want to speak for the OP, but this sounds like their solution to avoid big ones porting right on top of keeps and zero themn cause can’t afford to bubble. By making people not able to port, then smalls are safe is what I gather. ghostjoy

jagged lodge
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Well let’s say this suggestion did come to life, my far away march can still send troops to kill and zero, thus not eliminating the original problem.

wild pewter
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One vote for Node gathering, One vote for Keep zeroing