#Multiplayer with rapier physics test site
7 messages · Page 1 of 1 (latest)
it should behave as a classic fps game, it is hosted in europe so expect it to be laggish in other parts of the world
help I need would be at least 20 players at the time
It worked quite well for me here in the US, especially considering its in europe.. I also noticed that the render framerate is higher than the network framerate.. in that I see objects animating at a lower rate then the display...
so if you interpolate the network state, and it would look pretty smooth.
I tried to pile up enough bodies to climb out of the maze, but i think there is a roof? 🙁 you should let people climb out of the maze!!! 😄
there is a roof, but I've set it to visible=false
also, websocket server is in Finland on Hetzner machine, and host is in Croatia