#Importing eevee models in threejs

4 messages · Page 1 of 1 (latest)

muted marten
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Anyone have experience importing eevee rendered models into threejs? I'm trying to import https://superhivemarket.com/products/stylized-ecokit/?ref=1353 for a procgen threejs project. I will pay you to teach me, followed several tutorials but I'm relatively new to blender and the results look bad.

frigid coyote
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If these assets use custom Shaders then you cannot directly use them in ThreeJS. Each shader will need to be re-created in ThreeJS using ShaderMaterial and GLSL (or TSL with WebGPU)

Depending on the shader it may be possible to bake it into textures, but will need to look at it on an asset-by-asset basis

If these assets use simple textures, you should be able to export them as GLB with embedded textures)

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Geometry nodes also cannot be exported. some setups may be able to be “applied” before export, but then you lose the procedural aspect

If you want to preserve the procedural nature of geometry nodes, that logic too will have to be re-created in ThreeJS using JavaScript

muted marten