When changing renderTarget.count to > 1. What do I need to do to every default material for them to render as normally (as if there was single active write buffer). Now I get this into console:
[.WebGL-0x12c001e7300] GL_INVALID_OPERATION: glDrawArrays: Active draw buffers with missing fragment shader outputs.
The example is here:
https://stackblitz.com/edit/vitejs-vite-99xplpq8?file=src%2Fmain.ts