#Hello !!!! I need help to color my meshes that are around a bone of the 3D Model!
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In a skinned mesh, every vertex stores which bones affect it and by how much (skinIndex + skinWeight), so you just check if a vertex is influenced by your chosen bone and then color it differently—this way, the colored area follows the bone automatically during animation.
thanks
the problem is that once i identify these skinned meshes affected, whne i apply the transparency the entire model gets the coloring animation, not just the part of the model i want
You need to tell your shader/material where you want the alpha to take affect. For this, you can use an Alpha map Texture or store alpha map/mask within vertex colors which you can control via a shader