hey!
THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false
Material Name: Material_35
Material Type: MeshStandardMaterial
Program Info Log: Must have a compiled vertex shader attached:
SHADER_INFO_LOG:
ERROR: 0:387: 'uvundefined' : undeclared identifier
ERROR: 0:387: 'constructor' : not enough data provided for construction
VERTEX
ERROR: 0:387: 'uvundefined' : undeclared identifier
ERROR: 0:387: 'constructor' : not enough data provided for construction
382: void main() {
383: #if defined( USE_UV ) || defined( USE_ANISOTROPY )
384: vUv = vec3( uv, 1 ).xy;
385: #endif
386: #ifdef USE_MAP
> 387: vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
388: #endif
389: #ifdef USE_ALPHAMAP
390: vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
391: #endif
392: #ifdef USE_LIGHTMAP
393: vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
three.module.js:6505:13
onFirstUse three.module.js:6505
getUniforms three.module.js:6578
setProgram three.module.js:17089
renderBufferDirect three.module.js:15831
renderObject three.module.js:16756
renderObjects three.module.js:16725
renderScene three.module.js:16565
render three.module.js:16383
animate main.js:142
(Async: FrameRequestCallback)
animate main.js:143
(Async: FrameRequestCallback)
animate main.js:143
(Async: FrameRequestCallback)
animate main.js:143
onAnimationFrame three.module.js:16204
onAnimationFrame three.module.js:18
(Async: FrameRequestCallback)
start three.module.js:31
setAnimationLoop three.module.js:16230
<anonymous> main.js:18