#Loading a custom glb file

3 messages · Page 1 of 1 (latest)

opaque sphinx
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Hey everyone! I am having trouble loading a custom glb model in three js. I have added logs when importing and everything looks fine but the model doesn’t appear in the scene. I have tested the same importing pipeline with another glb model and it works fine. I think the problem is related to the glb file I’m loading but it’s hard to know why because I get a good console log with meshes and materials. Could anyone try and load the model and help me find the problem it would be much appreciated!

hasty crater
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  1. Make sure you have lights in the scene
  2. Make sure the model is not too small and not too big for the camera to see it
  3. Make sure camera is looking at the model, if it’s off-center
  4. Does the model render here? https://gltf-viewer.donmccurdy.com/
woeful garden
# opaque sphinx Hey everyone! I am having trouble loading a custom glb model in three js. I have...

One of the problems I had with importing glb and fbx files was, that the scale was too big. scaling the mesh to 0.01 helped ( model.scale.setScalar(scale) ). I'm sure this can be circumvented by setting the scale correctly in the 3d program before exporting the model.
If your using Blender, try "apply all transforms" (CTRL + A I think) to the object before exporting. Also experiment with 'apply transforms' in the export dialog on the right side in the properties accordions