Hey, currently porting a 2d game to three.js, and i'm wondering what the most efficient approach is to render what some might call a "conveyor belt effect"
My game is made out of grids of cubes, each cube having a pixely texture, no shaders used. Each cube is simply a geometry with uvs for each face.
I'd like to avoid complexifying the geometry by splitting each face into four quadrants, each having their own uvs. That's one way to do it, but i will definitely have a huge number of those cubes, and i want them to be as optimised as possible
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