#Mesh does not have correct vertex positions.

9 messages · Page 1 of 1 (latest)

olive umbra
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You have to transform the point through the terrains transform.

terrain.localToWorld(point)
cube.position.set(point.x, point.y, point.z);

@acoustic marten

broken heart
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Hi. I have a solution. but there is error in your code. So I can explain one by one. plz send me DM.

acoustic marten
broken heart
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You don't cool.

olive umbra
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You're a scammer/bot trying to dm people your scams. Please don't do that. If you have something to say/reply to a question in the forum, you can do it in a public channel.

The circumstances in which it's appropriate to request DM from someone is if they ask you to, or of they need to share something proprietary for getting support.

broken heart
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Vaisik or me?

random meadow