#I need a help
28 messages · Page 1 of 1 (latest)
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Hello
There are many names and many ways to do what you want. The most common is called a configurator. You can search that and see many results.
Basically what you want is a texture editor so you can add your text. You can do this with a canvas and a canvasTexutre
there are many many examples out there to do this. Search codepen and other sites for the things I mention and you should be able to find it.
im sure there are even full threejs texture editor examples out there for you
I tried to do all this, and the last thing was I turned the text into a canvas, the canvas into a texture, but in the end my text is visible in the wrong places, and I can’t fix it
try making a codesandbox to demonstrate your issue. also for your model try a simple plane or box, not a complex t-shirt model
if you can get it onto the plane or box then your base code is fine, it's just the model that has issues
They suggested that my 3D model does not have a Uv mapping box
good advice by the way, thanks
You take a texture like your text or any image
and project it onto your model
It wont be exportable as a 3d model/object but works well to show previews of images on objects
you can even layer them up with many textures
I'll try to look into what you wrote, thank you very much.
could you tell me what exactly I should achieve with uv mapping?
I sort of made it into blender, but in the end nothing changed, there was no text and still no text
First, is your text working on the plane or cube?
Then in blender take a plane image and see if it’s mapping how you want. Uv unwrapping is a skill in itself and take a lot of work. There are countless resources for it
Yeah, on the cube shows my text.