Hey, I setup my texture like this :
const loader = new THREE.TextureLoader()
const texture = loader.load('assets/texture.png')
console.log(texture)
texture.minFilter = THREE.LinearMipMapLinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
But when I zoom in I get this pixelated effect
I joined pictures in this order => The zoomed, not zoom in, texture file