#Texture is blurry on zoom but its 4500x9000px

9 messages · Page 1 of 1 (latest)

mystic orchid
#

Hey, I setup my texture like this :

   const loader = new THREE.TextureLoader()
   const texture = loader.load('assets/texture.png')
   console.log(texture)
   texture.minFilter = THREE.LinearMipMapLinearFilter;
   texture.magFilter = THREE.LinearFilter;
   texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
   texture.wrapS = THREE.RepeatWrapping;
   texture.wrapT = THREE.RepeatWrapping;

But when I zoom in I get this pixelated effect
I joined pictures in this order => The zoomed, not zoom in, texture file

vague cosmos
#

Here is your posted image beside your original image zoomed in to show the same area at roughly the same size...

mystic orchid
vague cosmos
woeful bison
#

does turning on antialiasing help?

vague cosmos
woeful bison
#

ah kk

smoky pewter
#

just fyi, you need to use a power of 2 texture size, otherwise it's (probably still) resized to the nearest what can cause strong stretching and squeezing