Hello, i got a issue with the moment where i import my blender project in three js,
i got all mesh in i put it in my threeJS scene, i am sure all mesh are import but the texture transformation do not be apply. if someone can help me
thanks, and sorry for my english
#Blender to THREE Js
12 messages · Page 1 of 1 (latest)
What three.js version are you using? And can you check whether the glTF model looks correct in online viewers?
There are docs on what types of UV mappings and transforms you can export here:
https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html#uv-mapping
you got right on viewer that dont work too, so the issue come from i export blender, thx for this progress !
on blender i use a texture and i scale it, move it but on export the texture return to the scale and possition initial
maybe i can use a other format ?
i use glb actualy
gltf/glb is going to be the best format to use
i can't really tell what you're doing in Blender here sorry, like is there a Mapping node connected to that texture node?
would recommend either sharing the .blend, or making sure what you set up matches the Blender docs above exactly