#Ideas/Direction on how to achieve reactive cursor?
9 messages · Page 1 of 1 (latest)
I agree, that's not an easy job. Way to go could be something like:
- create a scene with a cube or 3d model of your choice with three.js
- track pointer movement on canvas with basic Javascript + HTML
- apply some rotation to said model according to cursor position
- add some shaders and effects to make it look more fancy
I will say that the rendering side of this is IMHO the easier part. Building the 'fluid dynamics' to handle the shape is a blend of lots of art and lots of science.
no experience with three.js is what i was referencing lmao my b
No experience with WebGL, graphics APIs?
yep
just found this
Well good luck. You've got a journey ahead of you.