#Where am I going wrong with adding bloom post processing?

11 messages · Page 1 of 1 (latest)

hot crag
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I added the bloom pass then added it to the composer renderer. However, it is not working am I don't know where I'm going wrong. Help please!

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better screenshot of the code

last token
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swap the order of the renderPass and bloomPass

add renderPass first then the bloom

hot crag
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ohhh lemme try

hot crag
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i wanted to get all the lights in the model to have bloom, but only these parts do

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where can i change that?

last token
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Decrease the unreal bloom's threshold

Or

increase the emissionStrength of those materials

hot crag
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alright lemem give it a shot!