#Where am I going wrong with adding bloom post processing?
11 messages · Page 1 of 1 (latest)
swap the order of the renderPass and bloomPass
add renderPass first then the bloom
ohhh lemme try
oo thanks it worked slightly
i wanted to get all the lights in the model to have bloom, but only these parts do
where can i change that?
Decrease the unreal bloom's threshold
Or
increase the emissionStrength of those materials
alright lemem give it a shot!