#I can't get the light or material right

49 messages · Page 1 of 1 (latest)

strong plume
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Hello guys, I'm currently working on a project where I need to reproduce the attached picture in three.js with other colors, and z movement wave (i'm fine with all of this) but I'm stugling to make it looks as good. I'm really bad with materials and lights and cant get the same effect.

The closest I could get looks like a really cheap version of the original image (see attached).

Can anyone knows what I'm doing that's definitely wrong ? Thanks.

rustic dragon
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sset your materials metalness to one

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add an environment map

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use vsm shadows

strong plume
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Ok I'm gonna try and text you back. thanks.

rustic dragon
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ofc

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also drop the roughness to 0ish

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maybe 0.1

strong plume
rustic dragon
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Search royal esplianade

rustic dragon
strong plume
rustic dragon
strong plume
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ok, i will replace the lights and show you how it looks now

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thank you btw

rustic dragon
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ofc

strong plume
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Ok so... haha

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It's a disaster

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I dont even get why now some are black and some are red, its the same material...

rustic dragon
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shadows probably, or normals

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try reducing envmap intensity a LOT

strong plume
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(i fix the color bug, it was on my side)

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ok i'm reducing

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Couild it be too metalic ?

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or maybe my lights are not enough strong or something

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or maybe an ambiant light ?

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(i have only theses two directional lights)

rustic dragon
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yes

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increase roughness maybe

strong plume
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I removed all, you still can't see nothing

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ok if i push the intensity to 1000 i start to see again

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stuff is with the directional light in the end I cannot specify a distance

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so all the up faces becames blue till the end

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on the model, only on left you see some higher blue then it reduce by distance

rustic dragon
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this is weird idk what 2 do

strong plume
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me neither lol

rustic dragon
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sry abt that

dry snow
vague tinsel
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the ref image has global illumination + and the edges of the triangles have beveled edges

you won't get the same result in three js
but
the closest you can get is to experiment with

strong plume
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The problem is that the shadows are pretty "dirty" and it suck on the CGU RTX 3050:

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(sorry for the delay)

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I'm preparing a .zip file with everything in it