Hi! I'm making small about me section on my site. I've uploaded Minecraft player object and I want to add texture that matches my skin. I've tried using texture loaders but every time my skin is rendering as blurry as shown on screenshot. Is there some argument that i'm mising?
For texture loading, i'm using this:
const texture = useTexture('/assets/About/CitralFlo-texture.png')
materials.Char.map = texture;
materials.Char.normalMap = texture;
For model, i'm using:
return (
<group ref={group} {...props} dispose={null}>
<group name="Sketchfab_Scene">
<group name="Sketchfab_model" rotation={[-Math.PI / 2, 0, 0]} scale={1.67}>
<group name="root">
<group name="GLTF_SceneRootNode" rotation={[Math.PI / 2, 0, 0]}>
<group name="Alex_18" position={[-0.01, 1, -0.03]} scale={0.62}>
<group name="GLTF_created_0">
<mesh>
<primitive object={nodes.GLTF_created_0_rootJoint}/>
<skinnedMesh name="Object_7"
geometry={nodes.Object_7.geometry}
material={materials.Char}
skeleton={nodes.Object_7.skeleton}
>
</skinnedMesh>
</mesh>
</group>
</group>
</group>
</group>
</group>
</group>
</group>
)
}
The model i'm using has been brought to life using some model loader for .glb file.
The skin is applied perfecty but i has some blur on it and the pixels are blurred. If you could help me ❤️