#Realistic Lighting
16 messages · Page 1 of 1 (latest)
Those two light types are diffuse, any other types will more complex shading.
Ideal for PBR and realism would be an environment map. 2-3 point lights + 1 ambient or hemi light can be a good baseline too.
"three point lighting" is a common term you can find some references on with a search too
this makes no sense 😅 you'd use hemisphere instead of ambient light, not together
if i use only hemisphere it's way too dark
use two hemispheres then you know there is an light.intensity property, right?
yeah
too high and everything was too bright
too low everything was too dark
so make it dark and add ambient light and it was just right
anyway
i donta ctually care about realism, i just want it too be seeable
the point is, ambient is basically hemisphere with both colors being the same
because right now, i cant see anything