#Realistic Lighting

16 messages · Page 1 of 1 (latest)

lost zephyr
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I've made a simple scene and I'm wondering how I can get the lighting in a way which the geometry can be seen from any angle. From the sides or top, it looks like it's flat when it's not.

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(Currently using hemisphere light and ambient light)

young tree
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Those two light types are diffuse, any other types will more complex shading.

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Ideal for PBR and realism would be an environment map. 2-3 point lights + 1 ambient or hemi light can be a good baseline too.

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"three point lighting" is a common term you can find some references on with a search too

buoyant fulcrum
lost zephyr
buoyant fulcrum
lost zephyr
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too high and everything was too bright

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too low everything was too dark

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so make it dark and add ambient light and it was just right

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anyway

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i donta ctually care about realism, i just want it too be seeable

buoyant fulcrum
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the point is, ambient is basically hemisphere with both colors being the same

lost zephyr
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because right now, i cant see anything