I have a gltf Model with around 1200 Vertices for which I create a MeshPhoneMaterial. This looks and runs great in chromium based browsers but quite a bit worse in firefox and on mobile.
When changing the Material to a MeshBasicMaterial I get 60 fps on mobile but it obviously looks very bad. I've also tried out other materials but nothing looks goot except for MeshPhongMaterial and nothing runs great like MeshBasicMaterial.
What steps can I take to make it look "good" but run at 60fps at the same time?