#Do most product configurators use dynamic lighting?

24 messages · Page 1 of 1 (latest)

severe ridge
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Do most product configurators use dynamic lighting?

woeful ibex
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I don't think most product configurators use three.js

severe ridge
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Ah what do they use?

woeful ibex
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Well most are not 3D

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and use photograph instead

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some are 3D

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I'm sure there are a lot that use three as well

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Dynamic lighting in three.js product configurators probably depends a lot on the style of 3D model/scanning method

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Simpler objects or more stylized 3D models probably make more sense for dynamic lighting

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if the textures and lighting is more complex it may make more sense to use an optimized photo scan depending on your budget

severe ridge
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i have some 3d scans that I need to simplify and was wondering about dynamic lighting so I could use normal maps etc.

woeful ibex
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You can use dynamic lighting, how good it looks will depend on the implementation and your scan

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Three is capable of normal maps

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One of the most common workflows is to export as a GLB or GLTF from something like blender, which will use the MeshPhysicalMaterial

severe ridge
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thanks

bleak pecan
# severe ridge Do most product configurators use dynamic lighting?

in context of 3D most certainly rather use dynamic lighting, but there are a lot cases they bake it
in general you bake as much as possible of quality that is too expensive to archive in realtime reasonably like AO maps, however not all even aim for realistic appearance, most more technical/construction ones focus much more on the construction and benefits of 3D view part

severe ridge
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have to do something like this

bleak pecan
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aren't there hundreds like that already 🤭
the shadowing looks baked

severe ridge
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and relfections?

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also what sort of shader is the lens, glass?

woeful ibex
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which is a pretty standard workflow