#rusty_v8 on android
1 messages · Page 1 of 1 (latest)
i dont
what do you want to do tho?
run deno on android?
or embed?
run deno core to use js as a scripting language for modding for a game
im afraid you're out of luck
F to me then
will explore alternative options then
not Boa tho, that thing is super slow
Problem is: I alo want to ship desktop version
or if you can compile the game to wasm and then use an android webview
what are you using for desktop?
wait actually
.
android already ships v8
JS is more of a "luxury pick" whenever possible
Interracting with platform native API is more effort than it's worth for my use case
I'm looking at https://github.com/HiRoFa/quickjs_es_runtime rn
but I will check spidermonkey too
I want to ideally keep my scripting engine under 30 MB
https://github.com/servo/mozjs well nvm
ehhhh
its not that bad
wait how does bevy package for android?
does it give you a staticlib?
with native activity?
No idea
they still do

hey folks, did you have any success compiling to Android? I'm also trying to embed the v8 using deno_core, in my desktop app it's already working my v8 integration, I saw rusty_v8 v0.42.1 was the last version with android support
It seems it compiles fine in my local env (V8_FROM_SOURCE=1 cargo build in v8 ), but I'm getting stuck running cargo build for deno
wdym "stuck"?
The V8 compiles fine, but when I try to build the deno crate, it throws the same error as juh9870 posted (the second message)