#Unity Playfab migration

1 messages · Page 1 of 1 (latest)

cyan storm
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Hi, I am using the playfab account along with unity. The playfabsdk version i am using is 2.146.22(current version 2.208), i can see it from playfab editor extension. Do i have to upgrade my Unitysdk for the migration on sign in with microsoft. Is there any changes needed in unity after migrating to sign in with microsoft. Currently i am using playfab account to login in unity.
If changes needed can someone please provide any documentation if its available.

cyan storm
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@fiery ginkgo any idea on this?

fiery ginkgo
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I'm trying to get an answer to that at the moment. I think in the latest version of the editor extensions you don't need to sign in. Its really just for downloading the SDK, being signed into the editor extension never did do much for you.

cyan storm
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So i didn't need to upgrade the unitysdk version right?

fiery ginkgo
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I don't think so, as far as I know the sdk should be relatively unbreaking. Developer accounts play little to no role in the communication between your build and the service.

cyan storm
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Thank you for the confirmation @fiery ginkgo . I am not upgrading the plugin then.

cyan storm
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The one thing i need to do is not login to the playfabeditorextension and assign the title and developer key to the scriptable objects.

topaz steeple
cyan storm
fiery ginkgo
# cyan storm The one thing i need to do is not login to the playfabeditorextension and assign...

At this point in time I'm not sure there's much reason to assign the developer key to any scriptable object in Unity. Getting the title id in there should be fine for most scenarios.

In the latest version of the unity plugin you don't have to sign in, I tried it out myself. The plugin is really just for downloading and installing the SDK. Assuming you have the SDK installed already you should be good to go. Also check the manual install instructions on the wiki for a less cluttered way to achieve the same result.

Previous versions of the Unity SDK should work just fine today. There are tons of games shipped on them already out in the wild so we still support them.