#Telemetry events with webhooks
4 messages · Page 1 of 1 (latest)
No, there isn't. That's the main difference between telemetry events and PlayStream events (including custom PS events). The latter go through then near-realtime PlayStream system which allows you to set up reactions via Automation Rules or Webhooks. Telemetry events are lighter weight - they skip over the near-realtime pipeline and go directly into data storage, and they're more cost effective if you just need the data.
Data Connections can help get the data into your own storage if that's what you needed via the webhook:
https://learn.microsoft.com/en-us/gaming/playfab/data-analytics/export-data/data-connection-overview
If you needed the realtime reaction, use a PlayStream event via the /WriteEvents API instead of /WriteTelemetryEvents. Note also that PlayStream ingestion has stricter limits and is inherently tied to an entity so it doesn't support anonymous telemetry keys.
But for Playstream events I cant use the telemetry key, correct? For those I need the player to be logged in