#undocumented changes in 1.9 gameplay wise

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elfin wigeon
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The toxic fog at the finale of Downtown doesn't deal damage to runners any more.
The gunner is a sharpshooter now, you will get killed more often by him.
The yellow-haze anti-cheating mechanism is too sensitive.
The auto shotgun is harder to trigger insta-kill.
Runners on horror get two wrist devices on each wrist instead of one.
The speed run mutation has a count-down timer on status screen now and it stops when all runners are in the safe room.

lofty nacelle
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Have you double checked downtown poison? Because I am pretty sure I got damaged by it a few weeks ago but it could be a faint charger hit.

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I really don't think gunner changed. I think this could be a side effect of having higher health. You think it's more sharpshooting, but in reality, he just gets to shoot more before dying = he has a higher chance of killing you

mint fossil
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You know? I actually think DT gas thing might be right. I'll check it later. That would kinda suck .. I liked that choking gas mechanic. Puts the pressure on!

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Did anyone notice that most of the Horror specials are surviving direct Nuke/Warhead explosions?

elfin wigeon
mint fossil
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No problem .. It was just unexpected.

wild coyote
cyan copper
thick fulcrum