#Hepts per second randomly decreases on certain ascensions with no rhyme or reason

46 messages · Page 1 of 1 (latest)

bold saddle
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I've noticed recently that sometimes when I'm messing with corruption loadouts, I'll get a particularly good one that gives me ~10% more ish, and then when I ascend in it and try it again it'll give me less despite the score being the same.

For example, in these two ascensions I used the same loadout with the same score and no upgrades purchased in between, but the second ascension's hepts/sec were lower. thinksmith

heavy zephyr
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You might get extra cubes by staying inside challenge like 10 longer

bold saddle
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All challenge completions were the same in fact

heavy zephyr
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c9 also included

bold saddle
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Yes.

heavy zephyr
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What corruptions are you using

bold saddle
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Auto open cubes was off, I reached my max challenge completions on both runs.

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Lemme check something

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Where's the loss coming from

heavy zephyr
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Maybe less rune levels (so less global speed)

upper cove
heavy zephyr
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Score same though

upper cove
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c9 bug doesn't really affect score

bold saddle
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Wait no

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It is c9 bug

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What causes that

upper cove
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you randomly get more completions than you should

bold saddle
heavy zephyr
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You can control it

bold saddle
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Yeah that's it

heavy zephyr
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You just have to enter it rapidly

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Doesn't work with vis16

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To be honest I only noticed it happening with vis10

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But I never used vis11, so no idea

bold saddle
upper cove
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it won't happen with vis6 because tax cap

bold saddle
heavy zephyr
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Could be just bellow 14 or something

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But with vis6-7 you always capped
Vis11 used when can get too close to capping it, so hard to notice

wet sparrow
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was c9 definitely the same?

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there's a bug that makes c9 have a 5% chance to get a few extra completions(if a thing that happens every 50 ms happens before a thing that happens every 5 ms, you will get more completions)

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i have a PR to fix it but the progress regarding handling PRs isn't exactly great so idk what are the chances of it getting merged anytime soon

bold saddle
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What are the 2 things lol

wet sparrow
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calculating the amount of buildings produced by buildings(which is calculated from generator power) and calculating generator power(which is calculated from accelerators)
if the amount of buildings produced by buildings uses the generator power calculated from before entering c9, where you had a lot more accelerators, you'll have a lot more buildings, and you'll obviously never lose them

heavy zephyr
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It's basicly same bug as SI16 being as strong as SI14 under certain condition

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Plat just puts reset values (functions) in wrong places

bold saddle
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Refactor when

wet sparrow
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just resetting generator power on prestige fixes the c9 bug
i haven't really investigated the SI16 bug so idk what's happening there, though it might be a good idea to investigate and fix that and then wait a few months for the fix to get merged

heavy zephyr
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It already been fully investigated

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But everyone is lazy to fix

bold saddle
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getting a degree in computer science to fix synergism bugs

heavy zephyr
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Calculate obtainium function is called before corruptions change (twice)

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And there is some weird JS calculation decisions where 0^0 = 1