we now have a great variety of food. it can be processed in various ways, we have dozens of kitchen tools but... as you know... our characters can't taste anything. so it's currently completely without use.
as long as you fill your hunger or energy rate, it doesn't matter.
now my suggestion is: make cooking more meaningful.
But how exactly is this gonna happen? here I'd really like some inputs from other players 🙂
One thing i could imagine is that we have more status buffs from food.
For example meat dishes traditionally raise strength. but... strenght is not really a topic in this game :/
especially i want to emphasize the quality of food.
like that it actually pays off that you make something that takes incredible complexity in cooking and processing. like when you have a smoked beef burger with hand-made pickles, freshly baked buns and self-made cheese slices.
then this should give you some awesome benefits.
so stuff that's protein heavy (including some veggie dishes that have nuts or soybeans as a component, to be vegetarian-friendly), could make it so rocks / trees take slightly fewer hits to axe
It's @modest dock But animation isnt the issue. All these ideas, while fun, would take a LOT of programming and redesigning of systems. That's the part that we don't really have the capacity for 😦