#Mod Request Thread

1 messages · Page 2 of 1

potent summit
#

I think that kind of mod is just too complicated since it alters the whole part of the game... especially if you expecting the npc's to move in with you.. this is just not that kind of game and if you want marriage system better go to a different game xD . Except if you just asking for a cutscene for the satisfaction that hey i am now atleast married with them

mighty wren
#

plus not many other games have the beautiful design as sunnyside does ahhaa i bet the weddings would be bloody beautiful ahaha hell i'd be happy to donate to a pateron tbh

fierce crag
#

it's kinda difficult to compare sunnyside to other games when we don't know what the code of the game is like. they've stated several times that the game is coded in a very specific way so modding in something as complex as marriage would probably be impossible

potent summit
# mighty wren I get that but in my experiance with having seen other games do similar mods i t...

Different kind of games and different coding, this game is already different since a lot of things are based on the characters preference and other things as canaria also said the devs have designed a game in their own unique way and their own specific language, it is also why we dont have that many mods yet for this game cuz it is complex enough. Modding is not easy.. it takes time and hard work

mighty wren
#

i know modding isnt easy my partner works in coding and modding as a career so i know its hard it was just a suggestion that i thought would improve the game im not bagging the devs they've done great work and the game is beautiful. Just thought i'd add my two cents on what type of mod would be cool. Thats all i was doing. 🙂

fresh geode
#

Modding marriage is theoretically probably possible but would likely require a game specific mod tool or someone who is much better at modding than any of the current modders who are active in discord

#

Personally I'm swamped irl and can't mod right now, but even when I was modding I was working on simpler stuff

median topaz
#

Same here

tiny meteor
#

Would it, theoretically, be possible to mod in direct gifting?

#

IF NOT, can we...c-can we mod in the ability to walk on water? For "swimming doesn't always work and i'm sorta losing it sometimes" purposes?

median topaz
#

Direct gifting would be very hard to do

#

Walking on water though is a maybe if we could find a way to change water surface collision type?

prisma night
#

Has anyone tried making mod to remove/hide the backpack?

prisma night
#

I'm just gonna try to mod the backpack myself. Just need to find the right mesh.

prisma night
#

First tests trying to Hide the backpack are not successful sadly.

I'm not sure if I'm getting the folder structure wrong in Unreal Editor (I'm thinking no), or I'm messing something up in Blender and or Import/Export.

It's honestly been a while for me modding UE games. Most of my experience is with Elden Ring.

I'm probably missing something stupid.

#

There is also 4 meshes for the backpack for some reason, in 4 different folder locations. Though 2 seem to be for Feminine and Masculine.

prisma night
#

If anyone here could provide some insight, that would be appreciated.

I would have normally just tried to hide it via textures. But the backpack uses BC1 .dds for it's textures, so no Transparency.

prisma night
#

Yep, I'm at a loss. Nothing I try is affecting the backpack. 🤷‍♂️

#

I mean, it's affecting it in Blender, and in Unreal Editor, just not in game.

carmine oak
prisma night
# carmine oak The backpack is called "SK_PC_Backpack" if that helps. It's a skeletal mesh so t...

That does help yes, thank you.

Skeletal meshes are actually what I have the most experience with.

I was actually trying with every version of the backpack I could see. There is 5 meshes for the backpack in the Characters/Player, and Characters/Player_V2 folders.

But if it is only SK_PC_Backpack. then that helps narrow it down.

But still, I'm not exactly sure what I was doing wrong in my process of testing to make the backpack hidden.

carmine oak
woeful badge
#

Has anyone requested ability to plant the regular trees? 'Cause I'd love that

fresh geode
#

Im not sure its possible to plant trees that can be harvested, but I did get a working mod that allows you to build trees for decoration on your farm before I got railroaded by irl and stopped doing modding here

prisma night
#

I wouldn't mind that either. It's a shame they don't grow back to begin with.

fresh geode
#

It's not finished and it might be a month or more before I can get back into modding

woeful badge
#

I will wait hahaha

prisma night
#

That backpack mod is not gonna happen I feel. No matter what I try, nothing is changing in game, not even changing the texture. I'm at a loss honestly.

#

This would be so much easier if the backpack simply used a texture that supports Alpha channels. But it uses BC1, so I can't simply Mask the backpack out in the Alpha channel.

#

Special K works for changing textures, it's what I've been using for textures I want to change.

But I'm limited by the current format of said textures. Some support Alpha, but most don't.

Most of the Diffuse/Albedo textures are BC1.

I'm far more used to using BC7 for my textures for other game modding, since BC7 supports the most data, including Alpha.

woeful badge
#

I wish I knew more about this to help out and make my own, but alas Hideyo

prisma night
#

Yea... The last UE4 game I modded with my own mods, was Remnant from the Ashes. And it just worked, assuming I was using the correct files and folder structure.

SunnySide is stubborn.

void vale
#

Harvest crops within a radius mod x.x I am dying harvest crops... i do still want to provide towns with quantity of crops but x.x i have only one pair of hands. a mod allowing harvesting in a radius would extremely be appreciated.

prisma night
prisma night
#

Anyone know where the texture is for the scooter? I thought I found it, but it was not the right one after testing in game.

prisma night
#

Nevermind, found it.

prisma night
#

Does anyone know what file the Charge/Max Energy data for the Truck and Scooter is?

median topaz
#

similar for scooter

prisma night
#

I checked that. While I have edited both for adjusted speed and such, I did not see anything related to the Charge/Max Energy values for them in there.

#

For example, the Truck has an estimated 14 miles for it's battery, while the scooter has 6 miles.

I want to adjust those values.

#

Considering the only way to charge them is the garage, it's an inconvenience the longer you have your Day Length set.

I play with 48 minute days, so the Truck and Scooter do not last long.

#

I would prefer something in game for that, like maybe have an upgrade for them to attach a Solar Panel or something, so they can charge while in sunlight. Or maybe something to charge them while they are parked.

But those are not options as far as I know.

median topaz
#

lemme search

prisma night
#

Yea, I've tried looking. But for all I know it could be in a file that I would not logically think of or something.

Needle in a haystack.

#

Just as 1 example, the scooter loses about 38% charge going from my farm to the university.

That is not even 1 hour of in game time for going that far for me.

Suffice it to say, they die fast.

#

That is with the skill upgrade too.

median topaz
#

isnt it this variable? @prisma night

prisma night
#

Umm... maybe? I interpreted that as how long to Top Speed? I don't know why lol.

median topaz
#

huh i dont know neither really

prisma night
#

I should probably just test it.

median topaz
#

but i think i can eaisly modify a skill to do what you want

#

exploration 2 2 and exploration 2 4 has the multiplier laid out eaisly

prisma night
#

So... 35% reduction?

median topaz
#

25%

prisma night
#

Right...

#

I can tweak that if the other value does not work.

#

BTW, the "HasHud" value works how you'd expect. It removes the entire speedometer HUD that the Truck and Scooter use.

prisma night
#

Thanks for making me second guess myself for that value lol. I probably would have just continued on assuming it was for time to top speed.

void vale
median topaz
woeful badge
#

Petition for (Gabe Story Spoiler) ||Quitting Smoking Gabe Cigarette to be replaced with his Lollipops|| Mod

woeful badge
woeful badge
#

Would it be possible to hide the bra under clothes? NOT a nudity mod, but having the bra show under some shirts bothers me

carmine oak
#

I think modifying the skin texture(s) would do it. Just paint skin color in those areas.

woeful badge
carmine oak
#

Saaame. lol

woeful badge
#

@prisma night did you find anything that would be relevant to this when you were modding the backpack?

prisma night
woeful badge
prisma night
#

Umm... it's NSFW. I don't know if I can.

woeful badge
prisma night
#

Also, I'm using Special K to inject those textures, not .pak mods.
I'd need to create a .pak for it, unless you also use Special K.

woeful badge
#

Ahh, no I don't even know what Special K is

prisma night
#

Special K is primarily a tool to help improve performance in games. But also offers other tools, including texture Dumping and Injecting.

woeful badge
#

Ah I see, welllll if you ever feel like being generous and releasing a .pak mod that just removes the bra under clothes, much love ❤️ or giving me advice for me to figure out how to do it myself Joshlol

prisma night
#

I could alter my existing textures, remove the NSFW bits so it's just barbie style, then make that .pak if you prefer.

But I'll have to get to that later.

I've actually spent a couple days modding Cyberpunk 2077 that I got recently.

Just finally got done installing a mod pack of 924 total mods, and am testing that right now.

woeful badge
void vale
#

924 mobs.... are you still playing cyberpunk

prisma night
#

@woeful badge I forgot to ask, which skintone are you using?

There are 10 skintones, each with a separate skin texture file.

I am using, and have only edited skintone 2. I'll need to edit the other skintones if your using a different one.

woeful badge
prisma night
#

@woeful badge I have also changed the color of the fingernails, and toenails to black in my files.

Do you want me to put those back to default, or do you like black nails?

woeful badge
prisma night
#

I just remembered there is no normals maps for this game' skin details. Probably because of the artstyle.

I was thinking of Star Ocean The Last Hope that I also did similar texture changes to recently lol.

In anycase, almost done, about to test them now.

woeful badge
#

I appreciate you

prisma night
#

Ok, it seems to be working fine. Where do you want me to share the file? A new post here? Or DM you?

woeful badge
#

Whatever you're comfortable with katluv