#Egor - Cross-platform 2D Graphics Engine

12 messages · Page 1 of 1 (latest)

dusky swan
#

Egor is a dead simple, cross-platform, 2D graphics engine focused on building games and apps. It has no concept of scenes or ECS baked in. It's not just an opionated engine for building apps though, the runtime (egor_app) and renderer (egor_render) can be used entirely separate for engine makers or niche cases

I started writing this, with a ton of help from the open source community, because I had compilation issues with other frameworks or they got in my way, being too opinionated. I rewrote my MORPG many times in different languages and frameworks like C++ with SDL2, C# with MonoGame and Rust with macroquad.. They all were great in their own ways but just gave me ideas of how I wanted things to be. Plus, It's hard to beat cargo and wgpu (reason egor exist)...

Always open to feedback, contributions, whatever helps keep this thing moving!

https://github.com/wick3dr0se/egor

GitHub

A dead simple cross-platform 2D graphics engine. Contribute to wick3dr0se/egor development by creating an account on GitHub.

#

Here are more links for Egor:

GitHub

Scene editor & level design tool for egor, built with egor - wick3dr0se/egor_editor

GitHub

A simple Tibia-like MORPG. Contribute to opensource-force/dyrah development by creating an account on GitHub.

dusky swan
past halo
#

I seem to be having an issue coming from the wgpu crate?

muted harbor
#

I think you can force downgrade it

past halo
#

Thanks 😁

dusky swan
#

Sorry hadn't checked this in a bit. Thanks for helping 😄