#Signs of Danger

13 messages · Page 1 of 1 (latest)

delicate smelt
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I've been building an online & couch-co-op multiplayer falling-sand-physics roguelite game called Signs of Danger using Macroquad for the last 2 years, and I just announced the game and launched the Steam page today!

You can wishlist on Steam here.

If you'd like to support the game, please like/repost the Announcement Teaser Trailer, the Bluesky post and/or the X/Twitter post, and consider signing up to my devlog newsletter (which tbh is mostly gifs with a smattering of bad jokes)

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wow that reddit preview link embed thing is quite out of date - I'll just hide it

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anyway, the game:

  • networked and local multiplayer using ggrs under the covers
  • macroquad so opengl based graphics
  • lighting is radiance cascades
  • rigid body physics is rapier of course
  • and falling sand engine is all custom
narrow wraith
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This looks soo good!

delicate smelt
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thank you!

stoic cave
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Amazing 💎

torpid relic
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looking sharp

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for anyone else who wants it, here is the direct Steam link with no third party: https://store.steampowered.com/app/3816900/Signs_of_Danger/

Team Up, then Blow Their Worlds Up

Fight through fully reactive pixel-physics alien worlds where everything burns, melts, shocks, and explodes.
Built for solo play or up to four-player online and couch co-op, so every disaster can be shared.

Release Date

To be announced

pliant arrow
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Will this also be available on gog ?

delicate smelt
# pliant arrow Will this also be available on gog ?

Depends on if enough people ask for it to justify the work - I have heard that listing to another store is nowhere near as trivial as one might expect, you have to keep updating it with every new game update of course, and (I vaguely suspect but am not sure that) with GOG comes the additional expectation of being able to work without depending on steam's various services, which is potentially a lot of dev work.

Then, devs also get very little additional revenue from listing elsewhere - this graph I saw at a gamedev conference says that if I do say 100k revenue on Steam I'd make about $500 from listing on GOG, which would very much not be worth it (financially, at least - I do like GOG's moral position). Obviously if you do 10M in revenue that picture looks a lot better but we all know how vanishingly unlikely that is - supposedly even Tiny Glade has only done 7-8M

pliant arrow
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Out of curiosity, how is it depending on steam's various services ?

delicate smelt