#Candy (spicy, fresh, salty) effects
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are those the effective ones
From what I know, yes
excellent, ty
Thanks for making this a thread
Sounds like mint mace is garbage now unu
Mint mace has Fresh built in, unlike all other weapons
So against anything weak against fresh, level 0 mint mace should tear through them
hmmmmm
Was confirmed that you cannot upgrade mint mace to be spicy or a different augment, though
can you make mint mace extra fresh
You can just upgrade it to 7 as Mighty afaik
Stink bug being the only thing to take extra from fresh seems like a mace nerf
beetle too
armored bugs dont like salty or smashing
Ah missed that ty
I think fresh is against one's with auras or a stink/toxin theme
but I'm not sure which weapon does what type of damage
We don't know if the anti-fresh list will fill out either. It may be intentionally small at this point
Same. There are small icons but I can't really tell without looking it up in the patch notes
It was in the original PTS patch notes
With my level 7 salty demon club I can kill an antlion with three swings with the critical hit mutation activated
There's a critical hit mutation? How get?
Secret cave in the southeast flooded zone
It increases chance of critical hit, useful but not predictable.
What does bow dmg count as (stabbing,smashing,etc)
Is there anything effective against the bots
Yeah, with my 7 salt crossbow you're very close to getting an antlion in 3 shots without marksman cap, smoothies, or criticals. So seems like any level 7 salt weapon could melt antlions with a decent setup and perks
The theme seems to be:
- Armored (antlion, roly poly) is weak against salt
- Toxic/aura (stinkbugs, bombadiers) is weak against fresh
- Spiders/light enemies are weak against spicy
I think ima go lvl 7 spicy spider bow and lvl 7 salt crossbow
@quiet root had some pretty crazy sceenrecordings of a 7 spicy bow and marksman setup shredding through orb weavers
I've put spicy 7 on my greatsword and it looks like similar results -- I think the intent is that you can kill nearly any enemy with their weakness at level 7 in 3 - 5 hits depending on how you're setup (3 if maxing damage, 5 if just using base)
I know lol i was there chatting when they posted it
Lol
I'm tearing through antlions with salty crossbow:
https://gfycat.com/halfvigilantgannet
are swords chopping damage?
does ant-nihilator affect ant lions
Not as far as I know. I can check but I doubt it would
i can dream
antlions are not ants, its just their name C:
Similar to ant-eaters, etc lol
I know, i was just hoping lol
Y'all think there gonna clarify weapon types and "generic" weapons?
I’m pretty sure it’s just clubs basically
Yah guys I tested this on creative so it may change or be different on regular. To test I basically made a salty, spicy, and fresh club and tried it on every monster. Those should be good. It’s really hard to test the chopping, smashing, stabbing, and generic but it seemed to be the case. Might have to double check those.
Yah you got the aphid slippers too? Honestly feels like a god playing with that setup. My favorite for sure
It feels like it’s definitely not worth putting fresh on the great-sword or brood mother club. Basically the same thing
I've been hanging out in the sandbox more or less the whole time -- I've wanted to try the same bow setup but so far have to keep antlion gear on and go with a salt crossbow otherwise I die instantly in the sandbox lol. You should post your videos here in the thread to show spicy against spiders 👍
Yah makes a lot of sense I like that setup a lot actually. It’s good since you already have to wear the Antlion gear regardless
I think bombs are pretty nice against antlions. I usually use that to kill them for the first time to get into the salt cave
Pit acts like a funnel it’s hard to miss
How many bombs does it take to kill one?
I think 6. Not sure if there’s any buffs to decrease that number
Do you think i can kill a lion with just a +5 bow?
+5 insect hammer & ladybug armor (at night) also worked as long as I didn’t end up fighting more than one ant lion at a time. After upgrading to roly poly armor I was able to fight multiple ant lions with the +5 insect hammer and walk away reasonably intact. Definitely better setups available, but this was a workable option you can achieve fairly early in the game.
Seems reasonable. I have +5 skeeter and +5 spider bow so hopefully i can kill at least one so i can start harvesting some spicy/salt chunks
@quiet root @solemn sable do either of you mind testing your weapons against the broodmother? Also, do either of you know if gas arrows damage are affected by bow level?
Gas doesn't seem to do more damage from a 7 salt crossbow
I can try my spicy greatsword against the BM late tonight, though
I know I've asked this a million times, but you think a spicy rapier is gonna compete against a sword?
I put it up to +5, but I'm trying to figure out if i should swap to the black ant sword to see if a spicy sword is gonna be better against wolves vs a spicy rapier
Spicy broodmother club is the best against her from what I’ve tested. She seams to be weak against spicy for sure
Idk as far as damage. I would use spicy rapier for quick heals against ants and lesser insects. I put fresh on my ant sword for bombardier beetles and use for chopping grass. It’s a better version of the insect axe but it cant destroy the grass roots like the axe can.
I’ve also seems like the text on the upgrades is wrong or not working correctly. The quartzite globs don’t actually increase the damage by an extra 5%
So, a spicy rapier wouldn't be as good against a wolf as a spicy black ant sword?
Haven’t tested really but I probably wouldn’t use either to fight wolf spiders. Since it costs like 75 Candy pieces to make lvl 7 stuff I’d lean towards spicy rapier first because it has the healing effect and can be useful in other situations
Hmm. Guess I'll upgrade an ant club then cause i don't think I'm good enough to beat broodmother for hers
Spicy insect bow is the best thing I’ve used against wolfs so far
I gotta kill the lions and i was gonna use a salt bow to beat them
Once the full update comes out and I go back to my main save this is what I plan on using my different candys on first
Yah salt cross bow is great
I'm using my main save in pts. Hopefully i wont have to start over
Ngl, i might cry and quit if i gotta start all the way over
You can try the spicy antlion greatsword against the broodmother I’m sure it’s good.
How do i beat an antlion before i get the salt is my main problem
You know where the salt cave is right?
No.
You can farm salt on the picnic table, but not much. You'd need to kill about 3 antlions to get through the salt caves and net about 40-50 salt
I’d make 6 splatbursts and get into the salt cave
There are two mobile antlions inside the salt caves though, beyond the stationary one you have to take out to get in. Just be warned lol
Do antlions spawn in the salt cave? Only play on creative and they haven’t been
Just throw 6 bombs into the hole?
They're burrowing inside every time I go there, always two inside
I've never been able to. The caves are too tight and their aggo radius is pretty large, they come at you if you're within about 40 feet (relative to player in first person lol)
I can avoid them above ground, but never underground. Even if you get chased out, they'll burrow where they lost sight of you which is always the entrance to the cave
So I'm just gonna shoot arrows into the hole and pray for the best
You have to at least aggro them lol, otherwise they're burrowed and can't take damage.
You can try to lead them into the wolf spider -- antlions and the wolf spider seem to go hostile against one another easily
Oh that's koo. I'll experiment tonight lol. Save right before the fight. I'll let y'all know how it goes
The wolf spider never wins just so you know, and if an antlion aggros then loses interest and burrows you'll see it come back up with full health. Just figured I'd try to give a few pointers, you can't take it out half at a time or anything unfortunately
Damn. Guess my perfect blocks gonna have to be on point
I did pretty well against the antlion gatekeepers with a +5 bone trident, black ant shield, and ladybug armor
took a hot minute, but it worked
I've yet to try a spear.
Spear is my fave. Good reach and fast. Low stamina cost
What's the +/- for spears vs swords?
same, spear is my default weapon, most versatile biome-wise.
plus you can still use a shield with it and spears can be used underwater, so it's very versatile
Black ant shield is great, I normally main a shield/spear if I'm actually in high stakes melee
Yep, same
Tho I've recently taken to a +7 broodmother club with barbarian, meat shield, and ladybug armor
the damage is thicc
You can also throw spears which I did a ton in early game but don't feel comfortable doing with upgraded ones lol
I accidentally threw my spear into the pond yesterday and I died a little inside until I found it again
Half tempted to re-keybind the huck key to something on the other side of my keyboard
Had to remap the throw key because I kept yeeting my bow off high ledges and having no back up weapons 🙄
I was being chased by Gojira at the time ;v;
I couldn't stop and look otherwise he would have eaten me
Man, now i gotta try a trident. Is it better than the bee spear?
I plan to lol
I stole the huck keybinding and made it "swim down" almost never use the huck intentionally and use it way more by accident instead...
99% of me using the huck key was entirely unintentional
I'm tired of farming quartzite
There’s a place in the haze with like 10+ rocks all right next to each other
Gotta map?
I've been using the cave with the mites from the beginning of the game and the larva cave
i should prob use that spot too, but oak lab is a lot more convenient to get to uwu
You can get eight nodes at the oak lab, just outside the broken window, with no enemies
Great list, thanks!
I feel like antlions resist stabbing. My mosquito needle was barely doing anything to them, and it's +5. Usually, it tears through everything at high speed.
I also believe that Bows count as Generic weapons. The antlions were taking quite a bit of damage from my insect bow with standard thistle arrows.
So generic includes slashing swords, clubs, and potentially arrows. Should be fun to figure this all out.
@solemn sable can you put fresh upgrade on mint mace?
No but if you notice, it comes with fresh by default
Yeah I know
From what we know, it's the only weapon where it has a locked upgrade trajectory > 5 to mighty. You can't put another candy or more fresh on it, you can only use Mighty with it afaik
But that would jus be so op
Not the best but the red circle is where the quartzite are
Is there 150 so I can upgrade my sword? Lol
There is alot all stacked up next to each other. It’s in one of those canyons in the haze. Gotta kill 2 infected larva
Pretty steep costs for Mighty over here
Yeah maybe it’s the most in one area I’ve found. Let me know what the final count comes out to be
After the first 6 splats just throw in a few more.
@ocean dragon you can also lead them into the cacti.
Lol
Rip
Took about 25 regular arrows from +5 insect bow to kill a lion.
The +5 rapier is also decent against the lions. It doesn't hit like a club, but it's fast and it feels good to heal
Huh. Was it one of the pit antlions? They might have different affinities. On my end, the roaming ones only took 10 arrows with the same setup and barely took damage from the needle.
Difficulty level might have been different
That, too. I don't play on Whoa mode. I'm not interested in daily armor and weapon repairs.
I play on medium
No boosts to the bow from mutations either. Naked +5 now with regular arrows takes about 25 arrows from the pit ones. I haven't tried fighting a roaming one with arrows
Do the upgrades not work properly in creative
I'm testing an Insect Axe with each level 7 upgrade. So far I tested against a red worker ant, orb weaver, wolf spider, mosquito and stinkbug. Only the red worker ant took more damage from the Mighty axe. The others all took the same number of hits to kill no matter the upgrade path.
So I tested a level 7 Ant club with Salty and Spicy on a Wolf Spider. The Salty took 7 hits and the Spicy 6. I'm not sure if using the wrong type of weapon completely negates the upgrade path or if it's a bug. The level 7 Insect Axe both Salty and Spicy took 16 hits to kill a Wolf Spider. I used no mutations, armor or smoothie buffs when testing.
Maybe?? I see some bugs use "generic" as weapon so you can use whatever weapon you want as long as it has the right effect i guess? Maybe using the wrong weapon deals ñess damage but the right effect does the opposite? So it doesnt feel different. Thats my guess
A detailed explanation from the devs would be nice
We know that ladybugs take 75% from stabbing and 125% from clubs. I assume every bug is like this
I agree but using the same weapon with different upgrades shouldn’t matter. If an axe does 75% base damage vs a specific insect but that insect is weak to Spicy the Spicy axe should do more damage than a non spicy axe. We need a table with the stats for each weapon and upgrade against each insect. Right now I don’t see much difference in most cases. If it’s 6 hits instead of 7 that’s not really that great. I’d rather the right weapon be a 4 or 5 hit kill and the wrong take twice as long so 8 to 10.
Makes sense. I would love raw damage numbers and stats.
I'd be curious to see the effects of a level 7 spicy crossbow against antlions to compare.
I don't know if it's as strict as we may have initially thought. It may be the case that weaknesses are only a slight bump of damage or extra .5 bars per hit rather than having a significant impact -- on one hand I imagine this would make it easier for casual playthroughs so you aren't punished from using the wrong type, though if the results really are just the difference between a second or two (one more hit) that doesn't feel very gratifying as a game mechanic imo
I'd like to do more testing but I legitimately do not have enough quartzite to create separate versions of the same weapons lol. We might be able to split the difference and have each other test different weapons/variations on the same difficulty here in this thread, though. From my playthroughs:
- Salty crossbow 7 (with marksman perk on) kills antlions in 4 shots, but very nearly 3.
- Spicy greatsword 7 kills wolf spiders in 4 hits, orb weavers in 3
I'm trying to farm some spicy candies to make a spicy greatsword
I should have saved my game before committing to the greatsword so that it would be easier to reload and try a different weapon for testing
I guess that makes sense too. Farming 7 mandible suppressant feel good, but farming in general doesn't feel good
Spicy candies primarily come from that antlion cave, right?
You can find one at the NW corner under the blue pail against the corner of the sandbox, one more in the sandcastle subsection surrounding the tower. Then I find them randomly spawning in the caves that aren't the salt cave -- seems to roll between quartz, spicy, and mint
You can find them in the sand with the shovel too sometimes
you'll see a little red poking out
Testing in Creative is also a pain. You have to farm Quartzite and the other shards to upgrade. I just want to test stuff without spending hours farming.
I’ll do more testing but it seems the difference between ideal weapon + upgrade vs the same weapon with any other upgrade is very little. I really think it should be a noticeable difference.
Definitely should be a noticeable difference
It would also make having all these different weapons meaningful
Anyone have calcs on broodmom?
Planning on doing it tonight and counting hits with 7 spicy greatsword
Thanks
Nice
Does anyone know how long the spicy shard rock thing takes to spawn back?
Every 2 days i think?
So i just farmed enough lions for the sword, but not enough for spicy.
Now I'm about to farm quartzite for +5
Do we know the % damage “buff” given to weapons?
If you attack an insect that takes extra damage from it of course
ok, update just got pushed, can we get a an updated list of candy strengths & weaknesses and the new weapon damage type chart (including what type of damage each weapon does)?
Wait, a new pts patch?
Depending on how many shards you need for each arrow, that's real bad
2 salt for 5 salty arrow, 1 mint and spicy candy for 5 arrows
i'd like some indicator in the tooltip about how they compare to feather arrows given they are supposed to be t3 arrows while feather arrows are t2
Can you pick them back up like feather or 1 time use?
.... 1 time use and it turns into a feather arrow
They nerfed bows incredibly hard.
not really
I'm glad i didn't upgrade my bow.
I feel like they did. Not only do you now have to craft your arrows, they're one time use.
All arrows are what?
after you use an 'elemental' arrow it turns into a feather arrow when you pick it up
All the special ones yes, but putting an element on your bow made all your regular arrows that element.
Which was great
I understand why they did it, but it feels bad (imo)
before it cost 75 candy to upgrade a bow to level 7 salty/mint/spicy, now 5 arrows costs 1 candy, in the long run its farm more expensive but to start its much much cheaper
So the only thing you can do is use quartzite to get +7?
@solemn sable @quiet root y'all have some more testing to do :P
getting +7 mighty is the easiest upgrade atm given how abundent quartzite is, ranged weapons can now only be +7 mighty and given that the mint mace already has passive fresh it only makes sense to upgrade it as mighty. also club of the broodmother now uses 2 quartzite globs (20 quartzite) to repair
My salty 7 crossbow has reverted ☹️ And no longer does salty damage at all
Unfortunate because that now means that I've essentially wasted all the globs and quartzite on a nerfed weapon, lol. I did a bit of running around with salt arrows -- like venom arrows, they revert back to their base type on creation. I'm not too sure how I feel about that to be honest though I like the diversity of having differently enchanted arrows and making ranged more diverse
Thats the price to pay for playing on a test version i guess :C
This might actually make testing and figuring out exact numbers much easier though, considering you could just use any bow and compare candy damage via arrows instead of needing at least 25 per to enchant a melee weapon
I'm also curious if the candy enchantments apply a flat damage or is a percentage increase like asked above, but I haven't really been in a position to test
Not a fan of needing globs to repair
Understand that that's the natural progression though.
Also, i still need a club of the mother demon
What's the cost in total? Only globs or mixed with quartzite? Presumably the thought behind globs being used to repair is that they'd no longer have a use once you've enchanted a full set of weapons, you'd be in a position where you'd not need to enchant anything else and would never need them any more?
The whole system kind of necessitates the sandbox as a mandatory chokepoint in user progression. I kind of like that but I don't know how it feels coming fresh into a new game instead of being overly-prepared like in my current save
Well, in a new game, you wouldn't even know about needing the sandbox. You'd just upgrade with a smithing station and find out about the rest later
Well. Now archers can deal all types of candy damage on the same weapon
WHAT? oh i didnt check the recipes
They become feather arrows again on use, so technically the cost is just 2 candy (or 4 if salt, but salt is really abundant)
You spend 5 feather arrows to create 5 enchanted arrows, though
Feather arrows are already expensive though. What if we lose them?
Which then become feathers again
From being flung or falling through the game?
I've lost about 180 feather arrows since the beginning of the PTS, lol.
But feathers are more common now than ever
Despite the fact that I always go and pick them up when I can
They aren't really.
Well they are.
There are more feathers in the haze and the bench
They are, though. There are new spawns for large pieces that net 5 pieces per spawn
But they don't give as much.
Cutting a feather down gives you 1-2 now lol. I was like what?
There's a large feather constantly spawning in the maze that is the same as a static drop, where it nets about 5 - 7, not a single one
Really?
Haze feathers yields 5-7 too
On the picnic table top, in the maze you'll find a large feather constantly spawning.
So let me ask this.
I've harvested this one about 5 times since I built a small base on top of the maze
When a candy weapon needs repairs, what's the cost?
As of the new patch, it's allegedly globs
I haven't checked it myself
Yeah but I do think there's some logic behind that: https://discordapp.com/channels/675491639804035089/895763313491869736/897654103306555402
Hope we get more hot chachas boxes somewhere
Just found 4 peppers as buried treasure in the sandbox 😎
While being manhandled by antlions now that I don't have a good weapon against them any more
This makes sense, might as well make a Lil base over there.
i really like the idea of them beeing in the sanbox but they are rare
i never find anything! XD
I usually go at night lol.
You have to stand on the rim during the morning and move the camera left and right, you'll see a bunch of twinkling. It's hard to see without elevation though
Do you really need to see the glare from a distance? or can you see them poking the sand?
So wait, antlion greatsword or black ant blade with candy paths, and blademaster.
Anybody tried the Spiderfang with assassin yet?
Yeah yeah, I made a small sandbox base in the NW corner next to the hose and it's a great spot. Has basically every basic resource needed in that little corner except dry grass and sap, and the wolf spider/antlions never cross the small patch of water. I've had some ovens and two dew collectors there and I can sustainably live in the sandbox 24/7 now
Also constructed walls/roofs do nullify sizzle, so manmade shade is just as good as organic shade
Absolute MadLad. Me and my crew will be using this. Lol.
I think it depends. I never see the chachas sticking out but I will see mints sticking out especially when they're close to the rim. Overall the glint is shown on either, and the trick is to just sit still and slowly move the camera horizontally, you'll see 5+ glints in the distance each day
Also, you can get crow feathers inside caches of buried treasure. So you can get 10 crow feathers from digging up buried treasure the same as the above
Hmmm. 🤔
Time to dig!
Thought you had a +7 sword?
Yeah but it's spicy and I really dislike being close to them lol. I'd rather not be near them because they hit like trucks
I'm an old person and I'm not here for the thrill of fast reaction times 😏 I'm here to outsmart a bunch of dumb insects at my own pace
Really recommend checking out rapid reload on antlion armor if you haven't already:
https://gfycat.com/halfvigilantgannet
Where you the one that made this?
Yeah but this is with a salty crossbow sometime last week. Same bow now takes at least 5 shots because it no longer has salty damage (despite still being called a salty crossbow)
Because I talked to this person in the Reddit. He showed and told me about the blant ant sword before the chopping nerf lol.
I'm TheDavidOnlyBand lol.
Oh lol, small world
Good to know lol, I've since switched from crossbow to insect bow again.
Solely for the fact that I can block in time and be more mobile.
And can proc sharpshooter more often, at least I feel like it.
I grew to love the crossbow for one-shot kills but this was mostly before the PTS and weapon upgrades, which I think no longer applies nearly as much now that the power ceiling of each has gone up. I do think there's a bit of an economy issue with ranged weapons now though since you can't have a flat candy augment, it means that if you ever do decide to deal candy damage, it's a very expensive and one-time use investment
Even if I shoot and miss a candy arrow, it still reverts to feather on falling. So every shot counts, and it necessitates that you use feather arrows instead of normal ones (which is always an issue for me because my arrows are constantly flug in the distance or clip beneath ground)
I think this would be fine if the arrows weren't so expensive, but it feels like a real bother now to be a ranged player
I've been mixing up my play styles, but i don't think I'll ever make candy arrows
I wonder if there was a particular calculation they did to compare between, like how it's 25 shards to create a level 6 weapon which is only enough for 40 salt arrows. 40 hits of any weapon presumably is enough to dent the durability a noticeable amount, so I wonder if 40 shots/swings is comparable. Even though the ranged candy use is always temporary, it may actually be cheaper than using 2 globs per repair on the same amount of shots/swings (crossbow only takes 2 silk to repair, insect bow takes 2 web)
It still necessitates feather arrows which is kind of a pain and doubly so (for feathers, quartzite and candy of any kind) on multiplayer, but it may actually be cheaper to use ranged in the long run than it initially seems as long as you can reasonably keep a majority of arrows throughout instead of lose them
This is true. It's expensive. As all hell.
I will not be making them. It's not worth it. Just like how I don't make venom arrows, it doesn't justify having to kill a wolf spider for that meager damage it outputs.
Salty Crossbow was amazing while it lasted, though.
And that's the big problem, I wouldn't mind feather arrows if they didn't get lost so often, what way would they counter the hurt of losing such expensive arrows?
I would test some, but i keep crashing when i save
That's the risk of being ranged imo.
Losing your arrows vs losing your life
Yeah, I think this is the tradeoff. If there were no downside to range then it'd be hard to really sell players on why they should be using anything other than ranged. Generally ranged in games always has some explicit downside considering you're far away enough from any enemy that you don't need to worry about (or prepare for) the same risks
I really like that lions fling your arrows everywhere when they fling the ants dead bodies.
The downside is no defense. We can't block. Can't outrun anything unless it's set up perfectly.
Archers kite
If we had a defensive maneuver it'd be even.
Kiting is ok, but we still get mauled the easiest.
Give us a slide or something.
I tend to sprint backwards and find I can outrun most things while still firing 😏
You can't fight a wolf spider or a antlion or even black soldier ants with just a bow.
You have to block.
But I think it definitely depends on what
In an anthill, against bees, wolf spiders, any spider, Antlions we get destroyed because they're all fast.
Like in that screenrecording I posted, though? I sprint backwards, the antlion can't move as quickly when chasing unless burrowed. As long as you're sprinting, their burrow up attack usually misses (and even then I still jump)
They miss me in the screen recording
The last shot is after their attack
Sprint backwards?
But I get your point and agree
Ok, well that removes the antlions lol.
Yeah, you can press Shift and move backwards to continue sprinting
If you sprint forward then do a 180 while continuing to move, you'll still be sprinting while moving backwards
If they just made it a mutation like a slide for increased distance that would be making the playing field even. We can't sit perched or they flee immediately lmao.
My generally strategy is shoot, immediately turn and begin sprinting, then do a 180 and continue to shoot until running out of stamina. So I'm sprinting backwards as something chases me, shooting at them as they close in
How do you deal with wolf spiders then?
If they do close the distance I take out sword/shield or greatsword, but that normally only happens if I'm outnumbered
Spicy greatsword for them, they are indeed too quick
Soldier ants?
3 hits with a greatsword though, candy does turn them into a chump
Same, greatsword
Mosquitos and Bees lol.
So yeah, I guess I am beeing too contextual.
See, I'll keep playing Archer but generally we are at a disadvantage compared to melee. Now if we could have pets that help us, we wouldn't need a defensive maneuver.
Mosquitos I can take out before they reach me while ranged, they can be slow on approach. But yeah! I do get it, you leave yourself open to attack when ranged, we don't have a de facto dodge of any kind
Like a pet that has a random distract proc chance or something like that.
I'm so used to solo that I'm always more or less a mixed skirmisher. Even when I'm doing melee, the moment an enemy moves out of range I quickshot with my crossbow and close the distance then switch, and etc. So I tend to mix them up very often rather than deciding exclusively ranged or whatnot
Me too, we have to be flexible or we get bent easily lmao.
Like give us a mutation where the archers pet can distract the enemy that'd give us a fighting chance against the more deadly. Aphids would be perfect, like they run off in the distance and the enemy chases them for a few seconds.
Nope, we are not prepared for her deadliness lmao.
But I do plan on getting that indeed.
I took her on solo with a bee stinger and weevil shield 😏 It was a long fight, lol.
How many times she wiped you? 🤣
Funnily enough, I first tried on multiplayer with another 2 people and it took maybe 20 times to beat her the first time. Then a month or so later I tried in solo and was stupidly prepared and I'm 4-1 against her, beat her on the first try. She has way more health in multiplayer, I think she's actually much easier to take on solo
whatd you use in total?
like fulll kit
A +7 sword is probably gonna kill her real fast
What difficulty?
About 10 Fuzz on the Rocks, 15ish gas arrows, ladybug armor, bee stinger/weevil shield, mint mace, insect bow, each time. I basically shoot gas arrows in the center when mobs come in and circle the arena until they clear, fight mostly with the spear and block unless I'm confident I can get a full mace combo. Never use ranged during the fight unless for gas arrows, use mace on Orb Jrs. and spear on spiderlings (though these both are supposed to be taken out by gas)
I haven't fought her with my greatsword, but yeah I suspect that will shred through much more easily. And I don't think I'm on Woah, I'm pretty sure I play on Normal?
RE: overpreparedness, I literally wrapped the Hedge Lab in a castle base, built a skylift above the hedge, walkway through the corner and above the BM entrance, then walkway down. So I can literally just walk into her den from my base at any time or easily transfer items/resources or weapons/armor
just slightly prepared
The pts update has caused me to crash like 15 times in an hour. I can't save. I was hoping to test numbers tonight
Do bows and crossbows with candy effects pre-patch still have them now?
No
Nope. They say in the UI but I've tested against antlions and no longer have my salty damage against them
RIP lost candy and salt.
Yep, lol. Salty Crossbow, it was great while it lasted.
They actually buffed antlion sword well lol. Weird how it was ths same speed as the club. Time 2 see If it's worth a damn or stick with the club. I'm a big club lover though
I wonder if spiders are resistant to new type of damage
Any 1 know?
Barbarian going back to the original way it was is such a nerf for other weapons
It's well worth it when you have blademaster mutation. It auto repairs itself.
Repairs arent really a problem though. I'm talking about as much damage as I can physically do a second against souders. I wanna destroy the broodmother
We shall see though
Lots of spelling mistakes😶
Lol
@ocean dragon wait barbarian reverted????
We play on Whoa. 😬
I'm pretty sure they've nerfed the greatsword stamina cost to be same as club now, having traded it for speed
So durability is a big thing to us @bright loom
Someone said it, but i haven't actually seen it (cause crashing)
how is that never done it
Lmao.
I'm getting too old to find video games frustrating lol. I want a lazy river ride of challenge, I don't want to pull my hair out ha. This is supposed to be making me less stressed
🤣🤣🤣🤣🤣, my favorite games are Soulsborne games so there's a hint into my mindset.
How hard is whoa compared to like normal? Does everything cost more?
Lol, I'm usually only playing turn-based ones nowadays like Slay the Spire, Total War, Last Spell, etc. This one is kind of rare for me beyond the fact it's by Obsidian and I grew up playing ones like New Vegas
Not flat out but you take more durability damage and damage overall. Worker ants can 3 shot you, Soldier in 2, Antlion and Wolf Spiders in 1-1.5..
Obsidian is a real diamond. Their craft is something else.
If you die, it takes like 20% of the durability off of your equips.
They're more or less the last one of the Big 3 of my childhood left that I have faith in after what Bethesoft and Bioware are doing nowadays
Arkane and Id software are Bethesda. 😁
Bethesda as a publisher, not Bethesoft as a dev team lol
Unless I'm wildly misremembering here
Oh you meant Bethesda created games. Gotcha.
Mad off topic, but since we're already off topic, if i download grounded onto my PC can i use my xbox save file to see if it'll crash there too?
Question: I just noticed my trail markers for BURGL quests are no longer shown in my map. Did i disabled them somehow or they are no longer shown?
I think it's a bug. All my markers near the west side of the map, like my base next to the picnic table (it's the same marker used as the BURGL quest pre PTS) are turning themselves off every time I sleep
Anyone know what bugs take extra slashing damage?
Honestly don’t even want to test until the full release they’ve changed it 3 times in the PTS already.
I will say ladybugs are strong against slashing it seems. I’ve been going around with a mighty spiky sprig and mighty ant sword since their damage bars are the same. The results are weird. Not sure if those damage bars are accurate or not.
I think the UI maxes out at 10, so all weapons display as 10 (but exceed that number). There should be a new color for overflow and it should highlight the difference in the 10 bars (unless we move away from using bars)
I’ve been using those two weapons because of that yeah. Both max out at 6 bars dead even
Just not sure if it’s showing the correct values for every weapon
Atm insects don’t seem to resist any type of Candy either which I’m sure will change
I will say these strengths and weaknesses are much more important early game. Once you get the Tier 3 weapons all that really matters is what Candy you upgrade with
Are they obtainable early game, though? Presumably you need to either have one bomb to get to the sandbox via table, or be able to make it past black soldier ants. Then you'd be one-shot by antlions in anything lower than ladybug
You could get small amounts of salt on the table plates, but you'd need at least 25 for 5 total globs. You'd have to kill multiple antlions for a real lookover of the sandbox, especially the caves
I guess you could get mint and search the trash for occasional candy nodes?
Yeah just talking about the damage types but you’re right. I’ll do some testing anyway. I definitely seeing it changing. Expecially adding a resist for candys. Currently there is no downside to any of the choices just upside
Also using the quartzite globs doesn’t seem to actually add any bonus damage like it says
Unless the downside is obtaining them 😆
Lol for real I’m not spending anymore spicy until full release
Arrows having such a lower augment cost might actually be the best strategy for early game access to the sandbox? You'd find enough salt per day on the table to create at least 10 if not 20 arrows alongside the two static large feathers, I'd imagine you'd need 6-8 salt arrows on a vanilla bow or xbow to kill each mobile antlion, maybe 10 for the pit ones. You could stock up on about 40 salt arrows for your first trip inside the sandbox and be equipped to deal with a few antlions (at least enough to access the salt caves and haul large amounts of candy back) having only found 8 salt shards prior. That still doesn't solve for the fact they can one-shot you at any point, though
I agree
Looks like this latest patch did make quartzite globs give the correct damage
Relink to the top of thread for any one just joining:
#895763313491869736 message
Unfortunately don’t think that list is accurate anymore
Been working on this note. It’s using a Lvl 7 mosquito needle on every insect. Haven’t tested underwater obviously. Some interesting results for sure.
This is the number of hits to kill with no buffs. The ~ signs are just to note that there was a sliver of health on last hit. Just wanted to note for myself.
Seems like some insects do resist Candy. Some have a major weakness and minor weakness as-well. Not sure if this is all intentional again I’m sure it will change
The bugs with bug numbers is huge difference between effective and regular
Yeah that’s partly why I wanted to use the mosquito needle to see those differences more. Might just be Regular, effective, resistive. Not sure how they calculate some of these
I've fallen out of love with the needle. So many hits. I just use the mint mallet lol.
There's also no reason to go mighty
Like, at all.
Yeah I never use it on bigger insects obviously. Mostly stuff less than orb weavers to heal on the go
I agree it’s weird niche for firefly’s. That’s it
Or If you didn’t wanna farm the candy’s and just wanted to upgrade to 7 in some cases
I’ll try and see the damage type effectiveness next. Not sure how I can even test that yet
Only reason to go mighty is cause you have to now. Looking at you bows
I wish they'd just tell us the numbers
I don't think they're losing anything by being transparent
Yah and shovel.
I agree they need a beastiary with all of it spelled out.
Does upgrading the shovel lessen the amount of uses for digging?
Not for sandpit don’t think. Never tested it. I know you can 1 hit clay after upgraded
Never tested when it happens just used rock cracker mutation and ant shovel 7 and noticed it’s a 1 hit
That's interesting.
Why are Ladybugs so weak to Fresh? The way I think it should work is each insect should have a weakness and a strength. For example the weakness could be Fresh, the strength Spicy and Salty is neutral. A Fresh weapon could take 8 hits, a Spicy 16 and a Salty 12. Mighty could be 11 since it’s neutral and has higher damage buff.
Bout to go try some mint arrows on some bugs.
@quiet root you think the lion sword should go salty?
Oh nice
The roly poly takes minimal damage from a +3 mint mace
Haven't upgraded the sword all the way yet
Ok so I tested every insect lol (never again) These are the weapons I used. I upgraded some of them so that they would all roughly do the same damage. I can only go off of the damage bar they gave us
Sorry for the formatting took the data on my phone
Personally think that quartzite globs should only increase durability. Keep the damage buffs for the Candy that way it doesn’t make them redundant in most situations
Diving bell spiders also resist poison changed on my chart
To answer this. Salty antlion is strong against antlions yah. I’d say upgrade it to spicy though. Use it to kill the broodmother. Then put the broodmother club to salty for Roly polys and antlions. Salty Broodmother club kills antlions in the same amount of hits and can make use of barbarian mutation.
Ah that makes sense. I haven't killed mom yet
Yah honestly you could go salty antlion first you’ll need a good weapon to kill antlions quicker for the spicy candies anyway
If I had to choice one of each Tier 3 weapon
Salty Broodmother - sandbox mobs
Spicy Greatsword - spider mobs
Mighty Mint Mace - infected area mobs
Covers all the bases
I have been thinking about just using the Salty Greatsword with the Spicy Mosquito Needle. Then just keep blade master 3 on and you never have to repair your weapons
Mask of the Mother Demon
Spicy Spider Fang 7
Assassin 3
Is a good combo as-well
So i need to get spicy greatsword first before fighting mom
The fact that my spicy sword doesn't have any vfx indicator it's spicy is a real feels bad
Any of you doing the level 6 or 7 mighty path noticing that the actual damage percentage added doesn't match what the preview says? for both levels, preview shows that I'm going to get a 15% damage increase, e.g., from 50% to 65% or from 60% to 75%, but both times I do it I get a 10% increase instead, e.g., from 50% to 60% and then 60% to 70%.
The mint mace isn't bad to kill lions. It's slow (I'm only +3 mace). I've gotten the patterns down so i can kill lions reliably
In the process of making a +6 bow now
Don’t ant lions resist slashing and take more generic damage?
May of mixed them up. I’ll double check. Took those tests at the end when I was pretty tired
Nope just checked it’s correct.
I guess them resisting clubs is countered by both salty and the sheer damage of the CotMD.
Quick way to check.
Lvl 1 - Tough Greatsword = Mint Mallet. Damages wise
Pretty easy to tell from that. Yah honestly at this point CotMD overrules all weaknesses. Until more mobs get introduced
Club is much better than the greatsword?
Greatsword has just the right swing speed and damage output to delete dozens of ants a second.
So how much extra damage (percent wise) does the elementals do
I don't know that we've confirmed this yet, but I'm curious as well. I don't know if it'd be easy to calculate with arrows or if that would be misleading
So after counting the elementals sections fresh covers the most Bugs and salty covers the least
But keep in mind some bugs may be stronger or more common
Fresh is best for the haze and salty is best for the sandbox for example
So fresh is best against basic enemies, spicy against spiders/ants, salt against heavily armored ones like antlions and roly polies
Yes
Only edit that fresh is also good against mid game bugs like the stink bug or bombardier beetle
I wonder if that was changed since the last patch. That would make it a lot easier to create your first candy weapon, if you'd used the mints available from the starting locations
I had a suggestion to make it so you can switch elementals but you would still need to upgrade the elementals to use
- picks it back up anyways *
Lol
Actually it’s prb the best cause fresh covers the most bugs including all the haze bugs
Does this mean Mint Mace is the most damage you could do, since it has innate fresh?
I think the most dmg is crossbow with markmanscap feather arrows (they now are like quartzite elementals) and the bow dmg mutation
I’ll test it
pretty sure the bow mutation doesn't add any extra damage now, instead it gives a chance to immobilize
Oh that’s a shame
I feel barbarian should make it so it takes less stamina to swing the club
https://grounded.fandom.com/wiki/Mutations most of them seem right but I know for a fact Daredevil doesn't leave you with 1 health
Mutations are perks that the players can obtain from completing certain challenges throughout the world that will give the player special abilities and buffs. Some Mutations can be upgraded for doing the specific task used to unlock it for another amount of times to increase the efficiency for its buff. The player starts with two slots for mutat...
i think its up to date with the PTR
That's a big quartzite nerf
I feel like I'll have to do twice as much mining now
Yeen lying
4-11 means average of 7.5 so it’s a slight buff in the long run
Not going to feel that way. Much rather always crack 3 for 21 than crack 3 for 4 5 6
Or 3 for 9, 10, 11
Maybe it should be 4-11 with no mutation and go up slightly with each level of Rock Cracker?
Was there a complaint about quartzite to encourage them to make this decision in the first place? I feel like nearly all resources have static drops, not sure why we have to introduce RNG to mining
lol. I'm just going to sit over here and happily think about the ant egg hatching timer being doubled.
It’s too easy to get a lot of Quartzite very early and very safely. It needed some adjustment
The change would make more sense if they were implementing a "pay more for guaranteed drops of x", but this just feels brutal just to be brutal
It’s no different than killing bugs and getting random amounts of parts. Would you rather they left it alone and increased the cost to upgrade instead?
I think they are trying to balance progression so you don’t get OP gear quickly and make the game trivial
I'd rather they decrease the cost still given that I was already running out of quartzite pre-PTS because it was used in crafting Dew Collectors and etc. I always had a stock that I'd spent before the weapon upgrades were even a mechanic
I hope ether add a similar armor system that requires Berry Leather to upgrade and Candy to add damage reduction vs different insects
Now I'm expected to upgrade tier 1 weapons a few times at the least, so I'm already 100+ quartz in the hole before reaching tier 2
Yeah it makes no sense for Dew Collectors
That or horde it until you get tier 2 weapons
Fully expect them to have Minty adding gas guard effect to armor, which would be great. Spicy adding sizzle protection and so on, maybe even with resistance against antlions and so on
Found out fireflies are pretty weak to either my club or the salty elemental
Speaking of berry leather, I had just finished construction on my berry drying operation over by the hedge when the mosquitoes were added. The operation is beautiful but I'm so tired of having to fight off mosquitoes while switching out the berries/berry leather that I hardly ever use it any more. What do you guys do for mass berry gathering? Dedicated hedge crawl?
My base is at the quiet corner of the hedge by the research station. I find I can get 90ish berry parts at a time within a few minutes with my bow, and I have something like 10 drying racks there. Admittedly this was a very early game base, my second real one, and there are better spots for more berries but this seems the safest because there aren't any enemies pre juicebox zipline
Two spiderlings near the juicebox, but beyond that nothing seems to bother me in or near this spot
those spiderlings are ASSHOLES
Whenever I try to carry some sticks to my house, they bite me and I drop them all off the edge
Lol, I send stems via zipline to the branches from my main tower so I never need to walk around with stems near enemies nowadays, but I did it because of constant issues like that
I wonder what metrics they're basing everything off of
Like, how was it determined that the bows should have arrows instead or the quartzite.
Are they seeing how fast/slow people are upgrading in real time?
Maybe they're reading the channels here and trying to account for what they see as imbalances/exploits, beyond any in-game metrics they're using
Just got a huge patch, this the legit update or some changes to the PT?
Changes
Salty does more bonus damage then fresh. I think fresh is a minor buff since it’s “sickly”
Made a better photo for you guys to save. Let me know if you see any discrepancy’s
I want to try and add TAYZ. T and assist Manager tonight
Is generic clubs and smashing hammers?
What what is generic?
Is it just the mighty path?
No. Generic is like slashing/smashing/stabbing
I didn’t know my mom was weak to spicy!😭
Isn’t generic Clubs? Smashing is hammers and slashing would be Daggers.
Slashing is swords
And I think daggers
I’m tying to get a fresh broodmother club
why tho the club mint mallet already has fresh
when upgrading to mighty level 7 its like the same as mint level 7 brothclub
just my opnion :)
Slashing is swords. Daggers is actually chopping I think. You can see some of them have symbols next to the weapon. Generic and stabbing don’t have symbols yet
I’ve also seen stabbing be called piercing in the patch notes
There is also “digging” which is only shovels.
Generic = clubs
Stabbing = arrows, spears, needle
Slashing = swords
Smashing = hammers
Chopping = axes, daggers
From my understanding.
Ok, would nice if the UI in game just told us.
Would be very helpful.
Just killed broodmom for the first time. +6 spicy lion sword and black ant shield were great
Took like 10~ tries
how do you equip the antlion great sword and a shield at the same time?
You don't it's a two handed weapon
I feel like clubs were changed from Generic to Smashing. Not exactly sure. It could have just been the sheer damage of the CotMD, but I was dealing quite a bit of damage to a roly poly. 6 hits and it was down.
Nope check the chart generic is a minor buff to Roly polys.
There isn’t a reliable smashing weapon yet really. The salty CotBM is the best weapon against Roly polys ATM.
For Roly Polys lvl 7 weapons.
Salty CotMD > Fresh CotMD > Mint Mallet
Sure is fun to use the club again. This thing wrecks.
Made some updates. Cheers guys
o cool
Also I’m pretty sure generic is anything that’s not stabbing, slashing, chopping, or digging.
Generic - Clubs, Fists, Rocks
Stabbing - Arrows, Spears, Needle
Slashing - Swords
Chopping - Axes, Daggers
Digging - Shovels
Explosive - Bombs
i would guess crub weakens would be digging not a lot of other insects that i can think of would be weak against it
Yeah not sure if it’s even worth testing tbh
Only others might be worth testing is underwater creatures. Since you can only use spears,knifes, and shovels underwater
Still waiting for icons that actually say these things
Also, it seems like slashing is by far the best weapon
which kinda sucks
cause the T3 sword is ugly
The sword is very ugly, but the lion is ugly, so it makes sense.
I would also like if they would give some type of visual indicator when a weapon has been upgraded
some swirls, sparkles or something
CotMD is the best weapon easily
Salty 7 can 3 hit regular antlions. And 5 hit the pit antlions
So salty seems to just dominate huh
Not really. Spicy kills the spiders and ants
I see, I should’ve read whole thing first. So salt for tanky boys, spicy for ants/spider
And fresh for infected
HOW TO TAKE ON TEH BROODMOTHER WITH TEH NEW ANTLION SWORD AND NEW WEAPON BUFFS AND UPGRADES INCLUDING BEST ONES? SPICY? FRESH AND MORE?
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Dude said ~16 hits with a spicy/mighty +7 lion sword
I did some testing earlier. Salty CotMD and Mint Mallet both kill in 10 hits. Salty CotBM was doing more damage though so with its heal move the Salty CotMD is slightly better
Makes sense. I have a +3 mint mallet and a naked club. They hit like trucks
What heal move?
If you haven’t fought it yet. It rolls it into a ball and heal itself
That shit is infuriating lol
Oh the Roly poly
Yeah I knew that. I thought you were talking about the Broodmother since that's what the guy in the video was fighting.
@quiet root @solemn sable y'all got a new weapon to test
What 1@ocean dragon
The Morning Star absolutely melts at level 7
They added a new weapon?
Awesome, only 3 molars away from completing my tooth fairy impersonation.
I now know what I'm doing next
Yes
Since when?
Today
What's it made out of?
salt
Bc I ain't see nun in the patch notes
its not it the patch notes but its actually here!
I don't see it in my crafting menu
Ight so I gotta go back to the damn sand box
yep
Why does it do so little damage for being a t3 because of the amount of stun?
maybe? we can still upgrade it to lvl 7
I have a weird feeling it wasn't supposed to be added to the game just yet
Well I'm not sure it's got full textures and a description that isn't completely scuffed
Does that count as the Sam type of damage as a hammer does ?
Who knows about the damage types, does the glob replace the damage type of a weapon, or just adds to it? I mean, If I'm making a sword spicy, is it now slashing AND spicy, or just spicy?
You keep the same base damage type when you upgrade and it also adds on the candy damage buff as well
thanks!
Is it a club?
Yeah it triggers barbarian buff
That’s good
But is much faster than any other club its 1 handed
I feel like that would do more dmg than the broodmother club cause that looks like an actual weapon while the broodmother club looks like a play toy
lol
I was disappointed with the moat chest so it’s good they added something else
Its on lvl 7
Ah ok
Now we need a spicy weapon
Was that a crit that you just got in the video?
Coup de gras 2 and barbarian
ahh ok
I think so
That’s amazing
My new favorite weapon
And now I can switch my antlion sword to spicy to obliterate spiders
Crits have flashing yellow spark effect on hit
What barbarian buff?
Rage
Does it still negate the ability to perfect block
That's what rage does, yes
Oh it still is not my favorite ok
Tested the Salty Morning Star. It’s prolly my favorite looking weapon. Don’t like the repair cost though. Seems to degrade kinda quick?
My favorite setup still is the Salty Antlion and Spicy Needle. With BladeMaster 3 you never have to repair them. Only time I use a different weapon is the Salty CotMD against Roly Polys
I went spicy on the lion sword. Help chop down broodmom
spicy needle?
Spice mosquito needle
Ah
Spicy (tier 3) spear
I mean they are going to add peppers on the release of hot and hazy
At level 7 I don't notice the Morning Star degrading quick at all. The cost seems fine considering you can get 25+ salt every 3 in game days.
What's the repair cost
I think it's 2 salt shards and 1 quartzite...? iirc
4 and 3 I think
2 salt 2 quartzite shards
ermmmmmm I'm not really good in English but can anyone explain for me about the Generic? What is Generic? I read on patch not Generic is from clubs and misc???
Yes, everything not assigned to a different weapon type. We think this includes clubs and pebblets. Possibly fists.
ohhhhhhhhhhh, sound good to me. thanks bro
its supposed to be a version of this type of mace, notice the solid metal bumps at the end, it's made for blunt impact and crushing damage, made to dent and break in plate armor and shatter bones.
Yeah the broodmother club is a variation to a studded club which more focused on blunt force trauma instead of spiked clubs which while also being blunt objects are also used for their piercing ability.
whats best on the bee? sword, hammer, so on
hmmm alright
Is the Mosquito Needle a sword or spear? It looks like a sword but doesn’t have the slashing icon the Black Ant and Anlion swords have.
Sword.
It is classed as a sword but with the thrusting attack type.
Rapiers thrust, but they're swords
pretty sure they count as stabbing damage like the spears tho
Yeah mutation its a sword damage type is stabbing
So it gets Blademaster but does stabbing?
yes
@quiet root have you tested poison at all this pts? Is it better than before?
Yah I tested it a bit. Mostly what is immune to it. Basically all of the spiders
Also the new assassin mutation gives a new type of “poison” but it’s separate. It’s more of a bleed damage
And there's only 1 weapon that deal poison right? The dagger?
Yah and arrows
Try the spider fang dagger, assassin III, and Broodmother Hood it’s pretty fun.
Ah. The arrows seem like a waste for the venom
I would, but the daggers break so fast
They do. I’d recommend just making it Mighty 7 if ya do.
That makes sense.
I also think i like the spider fang dagger more than any of the spears
Yah I like the bone knife underwater with assassin. I think daggers you should really hit things a couple times to proc the poison and then switch weapons
Should I get a lvl 7 Mother club with spicy or lvl 7 Antlion Sword with spicy for battling Motherboard?
Antlion Sword I think. Both are great though.
+7 spicy Lion sword felt good against mom (mine was +6)
The fight is only hard cause she has this attack where she hits 4 in a row with a gap between 3rd and 4th hit
So the rhythm is awkward.
I haven't decided what I'm going to put on my club because the salt mace is there
Def don’t put fresh I haven’t found any difference between fresh 7 CotMD and Lvl 7 Mint Mace.
Ah. So fresh is useless on anything except the mint mallet?
No just Fresh Brood Club = Mint Mace so not worth putting fresh on it
Oh makes sense. I might just put mighty on it and call it a day
Do I have to buy the burger chips to make the globs??? I can make them bc of the pts but burgl is selling them and I haven't bought em
If you've researched the base components really early on, then no. That used to unlock them, and they'll stay unlocked if you did that.
I still need to buy a glob recipe, but I can make the mint glob without it.
damnit man, he literally answered his own question when he said he could use them and hasnt bought them, why ruin my fun!
lol
I'm just trying not to waste any raw science LOL
No
U dont have to buy them
Its ridiculous they made that a thing later
U need way 2 much raw science and get 2 a point where quest grinding is all there is and it's boring as hell.
really?? man, at one point in my new playthrough i had 15k raw science just from collecting burgl chips
you just get the quest and then hand it in
and maybe i was just lucky, but those were all i was getting early game, every day there was at least 1 new burgl chip quest, and theyre worth 2k each
Not if you dont cycle quests or get bad 1s. If you get quests for burglary chips and cant get um for a while it just holds that slot.
Had 20K raw science saved up prior to the PTS. It wasn’t enough to repurchase even half of the items I’d previously unlocked and I’m out of BURG.L chips to turn in… and that doesn’t include any of the construction packages that did stay unlocked… I’d agree that the amount of RS needed is much higher than obtained through normal game play at the moment.
well, i had no problems buying most items, but maybe thats cuz i didnt waste any on stuff i didnt want
Fresh arrows damaged bees and mosquitoes more than other arrows. This was on the PTS, so not sure if that's the case on live.
All the pts stuff transferred over from what i can tell
Salty candy?
No. Salt is just salt. Not a candy
Lol, neither did I. I just, unfortunately, wanted everything...
yeah... i know what you mean, i got everything for crafting and progressing but if you want the cosmetic items, it is a bit of a grind, but let's be real, you want the extra stuff, you should have to put in extra work.
i've heard of salt water taffy, is that not salty? also salted caramel
Reposting @quiet root 's chart for less scrolling:
Upgraded the Mint Mace to the max with quartzite globs and the mint trait disappeared? It now has the poison icon instead..
Visual bug I believe, it was like that for the PTS
Also wrong % values for mighty
Ah, I see! So the fresh trait is still active?
I think so one way to test is to see if things are harder to kill after you went past level 5 that were weak to fresh
I never tested but I think it’s just visual
alright! Thank you. 🙂
what are the right values for mighty?
When you go to upgrade to 6 it say 65% but after shows 60% same thing happens at 7. Shows a 15% increase but only get 10 after doing it. According to the ui. So I believe it should be 65% and 80% but shows 60% and 70% after upgrade
Same. Commented on this during the PTS.
Not poison just the symbol for mighty
Yah I personally don’t think quartzite should get an extra 5%. It would make the candies meaningless in a lot of situations. I’d rather it give the same amount just increase the durability.
I think they should've done something different with the candies in general. The resistance/effectiveness is nice, but it feels shallow
They’ll definitely expand upon it. For example Ive been slowly stocking up on charcoal because I can see them using it for burn damage on weapons. I’m sure they’ll add armor upgrades soon too
I haven't been gathering charcoal but i probably should
can you pin that chart?
Maybe? Never done that before, didn't even think I had the option.
i know you can, but i think you have to pin your own comment?
I'm not seeing an option for me to pin it. Would the original thread creator be able to?
that way if you pin it, that image will forever be under the pin icon at the top, no scrolling ever, just click and check
probably needs to be a mod then
In the meantime:
i just posted something in discussion, hopefully a mod will see it and pin it for us
Here let me test something
Okay the chart as is is visible in pins when in this channel
Thanks Rayman!
thank you very much Rayman.615, thank you!!
You need the recipe from a chip in the black Ant hill
I've been doing a lot of testing the last few days and I've found a lot of discrepancies between the most recent chart that's been shared here and my results.
I'm using a Bone Dagger, Spiky Sprig, Pebblet Hammer, Black Ant Sword and Mosquito Needle leveled so that they all have the same damage output and all at level 4 or lower.
I tested each multiple times against every insect and my results are different in many cases. I then started testing a level 7 Bone Dagger with each upgrade path and not in one case so far has Fresh/Salty/Spicy been best.
For anyone else that has tested have you noticed any of this happening?
@quiet root did a lot of testing during the pts.
So did @solemn sable . Could be worth checking in to see if they've also noticed differences since that chart or if they were just using a different test method.
Thanks, i couldn't remember their name off top
It could be a possibility, last minute tweaks or bugs perhaps
How is the Diving Bell Spider weak to Chopping? Does the Spider Fang Dagger count as Chopping and I just never knew about it?
Or is it more referring to Pebblet and Bone Daggers?
I shot alot of creatures with my insect bow and used the mother demon weopen. I gotta say alot of bugs are more weak to mint than spicy or salty..atleast the bugs I shot
Imagine doing an infinite combo on an antlion in woa mode to where the antlion can't do anything
The Spider Fang Dagger does a lot of damage to the Diving Bell Spider and is best for Tadpoles and Water Boatman as well.
Water creatures
Spears are best vs. Water Fleas.
Who honestly makes a main weapon for little creatures and water creatures
I feel like the main threat is the land creatures
Gas arrows for under water?
Did u also test what they are more ammune too. I shot spicy arrows at a stink bug and they do less damage than normal arrows
What does more damage to bugs. The right weapon but wrong element or vise versa
I need to do more testing on the candy upgrades but only Mighty had positive or negative affects so far.
That is true
I put mighty on my brood mother club bc when I tested alot of creatures with arrow types....things got interesting
Also, wanna play a game together sometime
I see your vids and I think they cool
These are my testing results using a Bone Dagger (L4) for Chopping, Pebblet Hammer (L4) for Smashing, Spiky Sprig (L0) for Generic, Mosquito Needle (L4) for Stabbing and Black Ant Sword (L0) for Slashing. The rows with red text are the only ones I haven't tested yet but I believe they are correct. I used no mutations and used each weapon 5-10 times on every insect.
I was making a Swordmaster build with Spicy Mosquito Needle (red/black ants) and Fresh Black Ant Sword (mosquito, bee, stinkbug, infected bugs).
Now i am kinda regretting because spiders resist stabbing, a spicy slashing weapon was the way
What combination of weapons are you using?
Mighty seems to be the way for insect hammer
antlion greatsword all the way, spicy for regular travels, salty for sandbox and roly poly hunts
Yes
Stabbing
So no good against spiders, when wolfe spiders are away they heal all the dmg i do with the crow arrows/crossbow
That is just the natural deaggro heal for ranged you need to jump up and down any ledge you might be using periodically to keep them in aggro combat distance.
So basically I have bean killing everything with my bow and if things go south, I use my mother demon club or wolf spider blade. My mutations will always be crit and probably mother genes. If I'm using a weapon then I'm obviously going to use a specific mutations for it
I wonder how long it took for him to make the sheets
If it stinks or fly it’s fresh
If it’s a spider/ant or normal larva its spicy
If it’s big and armored it’s salty
My theory is what if u had Roly poly armor on and u take more damage to creatures with brut force and if your wearing spider armor, u will take more damage to slicing or chopping. Like if maybe players attacked u or if a lady bug and ant lions attacked u.
In my opinion wouldn’t be so fun since it would be even more stuff to manage
that would just get too complicated and tedious, you would need a set of armor for every enemy in the backyard, no fun
I feel the armor crafting would overcome the flaws of the harvested creature to make a universally neutral piece of gear where in lies the only hindrance the armours provide is stamina recovery.
agreed
Wich are the effect of spicy, salty and fresh weapons?
click the pin at the top, there's a chart pinned in this thread, has a list of all weaknesses and strengths
Omg I'm shooting an anylion with my new archer set and it litterally can't do anything
I'm stunning and canceling its movement and attacks
Too many arrows xD
Kinda broken not gonna lie
You running Antlion armor?
I think so i might be wrong tho
It’s generic I thought just like the clubs
did someone make a map to all the location of the candys, salt, and mints?
yes, check molar location thread, it's pinned
there is only a map of the molars there
there isn't a candy map specifically but your best bet is the sandbox map for buried treasure, it has a couple spicy candy marked, then the salt mine, and mints show up as buried treasure
yeah sorry wrong map i was thinking of
Yes siiiiir
Destroying them. It used to be about damage but now it's about effects. I thought the change was bad untill I gave it an experience. Now I find it facinating
Does the mint in the Haze abyyss respawn? I havent seen it like the one on the red ant hill
Every 8 days a Mint respawns on red ant hill (on the burgl chip room) and also, every 8 days spicy candy respawns on the northwest corner of the sandbox (inside the plant pot) and in the corner of the middle of the castle (you'll need to build stairs or clover roofs) to get. And, the salt shards on the picnic table also respawn.
The rest, they are buried in the sandbox.
If a weapon has already has an element (great sword, morning star, etc.), would adding a different element use both, or void out the other? I tried testing it out, it only said one element but I swear it seemed both worked… (plz @ me when you answer)
There is no changing elements once you have chosen a branch or in the case on the mint mace and salt morning star you cant add a second on it.
My bad then, I saw an icon on the side of the Antlion Greatsword and thought it was spicy. Thanks for the help!
The antlion greatsword can have spicy but once its that type you cant switch that specific sword to anything else you would need to build another antlion sword and do the smithing on that again.@still ocean
is larva blade and spider fang count as slashing weapons ?
Spider fang is chopping, not sure about larva blade.
Haven’t heard of a gum mace but it would likely be a club, which are generic
Swords are slashing
and the only sword in game is the black ant sword ?
Mosquito needle, black ant sword and antlion greatsword are all swords so benefit from the blademaster mutation. Note the needle is counted as stabbing damage.
antlion greatsword is slashing ? i thought it's generic
Its slashing
Larva blade is chopping. It has the axe icon in the UI and it can chop down grass.
got it
the salt morning star is under the barbarian perk so it's a club
We did have a map of the candy spawns floating around during the PTS
go to the thread sandbox treasure locations, there's a map right at the very top of that thread
Lol, I forgot that I was the one who made that thread. Just replying because of people asking above
yeah i was pretty sure you were involved in the pts at that time, remember seeing your name in chat alot
reposting Mediocre Milton's chart & there is also MyMagicSauce's chart pinned to this thread.
I just watched another video with bad info in it. Here's my complete file. I even streamed the testing of the candy upgrades on Saturday if you want to watch the VOD on YouTube. I also posted my video today if you want to go check it out as well. https://docs.google.com/spreadsheets/d/1MWLxkG-3NX5eUgPd-RcVOW4906dxpYs9pbgyVJ_9P70/edit?usp=sharing
Best & Worst Combos by Insect
CANDY UPGRADE,DAMAGE TYPE,EFFECT,Major Weakness,125.00%
Insect,Major Weakness,Minor Weakness,Major Resistance,Minor Resistance,Major Weakness,Minor Weakness,Major Resistance,Minor Resistance,Resistance,Minor Weakness,112.50%
Lawn Mite,Mighty,Stabbing,Chopping,Major...
This chart has a lot of bad info. For example Red Soldier Ants are resistant to Mighty and you have them as weak. I would really encourage people to test themselves before sharing other people's results.
People doing their own research? That's a concept /s
Does spicy deal fire?
It deals spicy
I feel like the chart wasn't too bad, Sir Sim-Alot usually does pretty good work. It's just a rough guide for people anyways I'm sure a lot of these are placeholders that will change in the future. But fs everyone should do their own research.
This wouldn't even be a problem if we just got the numbers. Why companies like to obfuscate things is weird to me
I spent an entire day trying to get the info from the game files but they have them locked down where you can’t even open them. I really hope they just add it to the UI soon.
i like how sir sim completely ignored the roly poly and the antlions in his research, very thorough
It's all about who can get the info out there the fastest for the clicks. Damn the accuracy
I can vouch for him usually doing good, but the vid with the candy damage was misguiding and definitely not close to what I’d read so far
normally i like him too, disappointing to see such an inaccurate video be released by him, normally he's very thorough and informative
So far the table posted before Milton’s was the most accurate, now adding Milton’s it has become the most accurate version I believe. So that’s what I’m going by
Of course always subject to change
well sir sim's is accurate, just missing the antlion and the roly poly under salty
i just say disappointing cuz of how thorough he normally is, to see him miss 2 entire bugs like that is, just not like him
There have been a couple times now when Sir-Sim-Alot has mixed up confirmed info with rumor without really clarifying which is which. I appreciate what he still brings to the table but I also agree with Milton that there really is no substitute for actually confirming your own work. But, I'm a long ways from perfect too so... 🤷♂️
Here is Mediocre Milton’s chart. I figured this is easier to read than the link due to the formatting. Of course any updated would be through his link
uh, the sickly roly poly is def weaker to salty than spicy...
I also came to this conclusion, I’ll have to revalue it later on today
i know its not your chart, but just stating for the record
@boreal birch , any chance the difficulty level of a save is impacting this?
The other question is was this done with the same weapon and seperate enhancements so the only differences was the mighty/spicy/salty/minty
I tested in Creative which I believe is equal to Medium.
I tested candy upgrades with Bone Dagger, Insect Axe and Antlion Greatsword all level 7 with each upgrade.
On every insect 5-10 times
There is a chance some of the weapons are bugged because the lower tier were much harder to tell if the candy made a difference while the sword it was clear. I tested the sword on stream so the video proof exists.
If you don’t use the same weapon for testing the damage type could skew the results as well as mutations. I used no mutations either.
interesting, cuz in my playthrough i have tested the lvl 7 greatsword on just about everything with the same mutations, and i found roly poly much weaker to salty than spicy
I will double check later on the Roly Poly
Makes sense, i may try the spicy and salty swords on it and see if any difference. Since so far salty was doing really good for the roly poly as well
You need to remove Coup de Grass because the crits are random so you could get 3 in a row on salty then none on spicy and vice versa
I could have put a video out last week to be first but I waited until I tested it all myself. First isn’t always best and usually it’s rushed.
Precisely
Nevertheless, thanks for the quick testing and upload as well, considering the sudden change to weapons/classes and what not
so i wasnt running coup de grass but yeah that would def skew results
Did they ever actually fix mighty?
Just tested a Salty and Spicy Level 7 Antlion Greatsword on a Roly Poly several times. I made sure I have no mutations and the damage was consistent. Here's the screen grabs:
Salty
Spicy
Unless different weapons are bugged and producing different results Spicy is better than Salt vs Roly Poly's.
That's interesting
I don't have the quartzite to test other weapons right now. Would be nice if they just gave us full creative mode and let us craft and upgrade weapons fully without having to farm the resources.
That'd be too easy
Are things weak/strong to mighty? I thought that was just the general damage boost category and spicy, salty, fresh were the specifics that had a weakness making it worse in some cases and a strength making it better in some cases but mighty was the neutral way if you didn’t want to specify a type?
Could be wrong, but I think Mighty is specifically the level 6 & 7 of the quartzite path, so it should be on par with the other candy effects. levels 1-5 I thought I saw labeled as "Tough".
I guess you could say everything is weaker or stronger to Mighty, but maybe nothing is most susceptible or resistant to it?
Idk if it is equivalent to the candy or not but usually games have like a weakness/strength path and then the neutral slightly weaker path but no downside and that’s what I thought mighty was but idk we would need the devs info
I take that back, according to Mediocre Milton's chart, there are several bugs that are resistant mostly to Mighty...
So maybe less of a neutral path than I thought...
Interesting, well that settles it then, so a spicy CotBM would be ideal for roly poly
I'm seeing the video and basically all I'm hearing is USE THE MOTHER DEMON
Good thing I've had my lvl7 might club demon
Yeh, for big chunky armored boi
I'm doing some additional testing and I've noticed some issue with some of the weapons. The Insect Axe appears to be dealing 2.5 damage not the 1.5 shown in the UI and the Antlion Greatsword is dealing about 7 damage not the 5 shown in the UI. I posted both in the Player Support channel as well.
Interesting, could this account for not as accurate candy bonus damage testing?
i don't think so? cuz he was testing the same weapon for the candies
but if t he damage isn't consistent then maybe, but i main the greatsword, wouldvve noticed if half my hits weren't as powerful
You’re right, I’m making every variant for the great sword lol, for spiders, then one for sandbox, then one for haze
It’s just nice all around
yeah that's what i run, 3 greatswords
and then when they get low, blademaster to repair them
And I also keep my spicy mosquito needle for anthill runs, that and the great sword is a pretty balanced set all around the map
i'm planning to get a spider dagger, for stuff like mites, but yes, i really like the greatsword
Only gripe i have with the lionsword is that it makes the antsword kinda irrelevant.
the antsword is meant to be run with a shield, but personally i just find it weak
all the black ant stuff was kinda pathetic, except MAYBE the shield, but even then, not the best
the black ant armor has no durability, the sword is way underpowered for where you have to get it, and the shield is barely an improvement on the weevil shield. black ant gear just needs a buff
I think the lionsword should've been a different weapon entirely. Or one of the new swords should've been a different weapon type entirely
I haven't tried any of the black ant armor. Ladybug armor still reigns supreme to me
The ant sword was a big let down for me. I’m trying to keep it fun and not just run the same weapons all the time. So I was doing mint mace and fresh ant sword, but it uh definitely makes the haze more of a challenge with the sword
It’s 3 swings intervals, you get 4 swings per larva, but you’re usually fighting 2-3 larva’s, so it gets overwhelming with the block timing and the damage output not being matched
That's why I think one of the new weapons needed to be something else entirely.
Ladybug armor also does it for me. Roly poly was eh for me. I’m actually now a antlions armor main. The stamina regen with the high defense is nice
I haven't been using the lion armor. I just like the health regen. Idk if it's just me but roly armor also loses durability extremely fast
like, there's just no reason to upgrade gear really except for the lionsword
Oh it does, or so it seems, my lady bug armor while enduring more damage, lasts me about twice as long
The incorrect damage amounts wouldn’t have affected my testing since I used the same weapons with different candy upgrades.
Correct, I was just asking my dumb question of the day :3
Did I see right the other day, that antlions are actually weak against spicy and not salty? I'm plucking up the courage to attempt to farm them to get more candy, but I don't wanna go in blind
nope
I can't do much damage to them, so I've really got to get something that can
salty man, dunno who told you spicy but thats just wrong
basically it's roly poly and antlion for salty, if it flies, stinkbug, bombadier, ladybug, and infected is fresh, and ants and spiders are spicy
For roly poly mediocre Milton actually retested and per his results, they are weak to spicy not salt. Unless it’s a bug, but that’s what came from testing
Screen shots above of one hit with Salty and Spicy Greatsword against a Roly Poly.
With me not able to even dint an antlion, getting the shards or in fact the greatsword a distant pipe dream. For real though, I'm getting my ass handed to me.. is it even possible for anyone to join me and kill a few?!
yes and as i stated yesterday, i do not agree with those results, my salty greatsword is much more effective than his results showed, and will continue to tell people that
MOSTLY because I am not saying what's on a chart somewhere, I am stating, just like @boreal birch is, from MY OWN TESTING
Fair enough
i just don't stream, so he's just got video evidence, i don't
Not doubting, just adding to the conversation, that’s what testing is for
Why not just record a video then? Also, is it the same difficulty for the both of you?
That way if it is the same difficulty, it can be seen and additional testing if needed from there. If difficulty is different, perhaps there's the answer?
oh i know, i get it
because i don't want to be bothered to record a video? i already come on here and post help, and send screenshots, i just really can't be bothered to download and set up a recording software
Fair enough lol
doubtful difficulty would sway the results in this case, enemies aren't going to change resistances based on difficulty.
i think it's cuz theyre constantly changing things, and there's still bugs in the game. If ANY of t he weapons we tested had the SLIGHTEST BUG, all results would be invalid
Takes more hits to kill something on woah than on medium, iirc from the last time I played
Doesn't necessarily have to be from resistance changing either
yes but saying salty does more damage than spicy will not change from med to woah, just total hits
we test the same weapons, it would have to be
Np
Roll the 20 sided die onto 20
Y'all gonna make me craft a new lion sword and put salty on it to do my own testing
I have my salty lion sword but not maxed yet, so I’m working on mine
I have a 6 spicy one but never bothered to go 7. The extra damage from 6 to 7 doesn't seem necessary
Yeh I’ll have them both ready today. So I will have a few swings at roly poly
that's what we've all been doing
Is there any consensus on salt being the best against antlions? I read the lists here and watched some YouTube videos and found it was 50/50 on whether salt or mighty is the best against them
honestly, thats the one thing i never tested. i would have to assume salty, cuz its super effective against them and would defeat the purpose of elements if even the proper element was weaker than mighty
Salty is best against Antlions. Spicy against Roly Polys. The only way someone would be getting different results is if they are using Mutations such as Coup de Grass which triggers random Crits 25% of the time. I even restested yesterday and showed screen grabs against the Roly Poly and Spicy was clearly better.
Yup tested too looks like they changed Roly Polys to spicy. It was salty in PTS though. I also found diving bell spiders are weak to salty not mighty. I tested with all 4 types of bone spears. Great job on the list though it’s really well made
Yo why does my castle have so much grass in it now? I chopped them all off since the shroom and doom update
Thanks I'll re-check Diving Bells. I think I tested Bone Daggers against them in each upgrade. I really hope they just add this info to the game because it's a pain figuring it all out.
I appreciate the fact that you and others are working on figuring it all out though
If that counts for anything
Yo why does my castle have so much grass in it now? I chopped them all off since the shroom and doom update
Remember, even if something resists Generic, the Club of the Mother Demon's sheer damage will overcome that easily. It's completely viable to carry 3 different spiced ones at all times. Antlions resist the damage and I still kill them in 4 hits with a salty one. Same as my salty greatsword.
The system really needs to be fleshed out because so far there doesnt seems to be a reason to make different weapons. The antlion greatsword and club of the mother demon's will just outdamage everything even if resisted, especially the antlion greatsword
The salt morning star is pretty good
That with buff lungs and coup de grass its pretty good
It stuns antlions too many times I'm just sitting there smacking there butt lol litterally. They can't do anything
Hey guys, new here to thread, i've been also doing some testing and my first conclusion is that the system is still unreliable to pin point what kind of the weapon (stabbing, chopping, smashing, generic or slashing) is best for each creature. On the other hand, the augmented is possible to get a result as you can test all 4 variations with one weapon.
At this point make a build that seems best to u
in other words... you agree. 😂
Yup
Perhaps
Does anyone have the milk molar map ?
Separate thread
#molarlocations
@ocean dragon thanks