#Eat Your Veggies! Communal Brewing
1611 messages · Page 2 of 2 (latest)
Could be good but would definitely need built around
Wotc does not like being consistent with their p/ts at higher mana values
IDK, from testing in the golgari veggies (finally got the list together IRL, just waiting for Wednesday to test it against people) it seems to be good even without dedicated setup
Kinda incidentally have a lot of overlapping values, only like... 4 creatures that don't fetch others
So maybe but feels like the only real build-around is making sure you have at least something to fetch? So far 6/6 is just a massive toolbox for the golgari veggies
My only issue is it has to be cast, and from your hand
Also HOLY CRAP golgari veggies is CRAZY
I need to like
Not ever tutor optimally
Because there are so many incidental tutors you get
Especially since belbe makes me able to run significantly different veggies, such as [[traverse the outlands]]
Also had a crazy t3 in testing of hit with belbe > cast skyshroud claim > use those untapped lands and leftover belbe mana for [[viewpoint synchronization]]
Sorcery
Freerunning 
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Me sitting here with 7 lands on t3 like wtf
Yeah, that’s it mostly
Golgari veggies is cool, I just didn’t like the potential unreliability of Belbe’s requirement and the fact that it helps your opponents too
Thats actually why I have a significant amount of sacrifice and destroy for creatures, gets belbe off the board early so they can't get much from her
My sibling also pointed out that she does prompt people to swing after I drop her, so even more likely someone is open
True true
The unreliability seems very low, especially considering I can use the more potent ramp to replace her if I try to get rid of her, and the upside is clearly massive. Definitely not perfect but I think it balances out fairly well
@winged vault here’s the ashling deck I spooled up a while ago https://moxfield.com/decks/P8G4x7bbzEy8wVgClw7NjA
I took a look already 😉 I'm brewing away, currently giggling at [[subjugate the hobbits]]
This is obviously going to be the best mizzix mastery deck of all time, im pretty excited
It’s a very funny card yeah
This is a perfect mizzix’s mastery deck if you go the spellslinger route
The giggles are contagious
https://moxfield.com/decks/yzkoeU3HpkSmAX7OfdcGXg
I know i've asked about this before but I was curious of people's thoughts on this pride deck?
I'm worried about the card draw not being potent enough
I know I don't need a lot of draw but I have ended with very few options in my temur list
Also - thoughts on [[Icetill explorer]] in a fetch-heavy deck being considered a veggie? I know it's not necessarily accurate but i feel like I'd be remiss to not suggest it
Gotten 2 games in with my golgari veggies deck so far so I have some suggestions to mention, looks mostly good though
Cut cityscape leveler for alpha death claw for sure, card slaps
Shriekwood Devourer honestly should still go in
Also Razaketh has been WILD, especially just holding the ability to chump block and sac or respond to removal
https://moxfield.com/decks/aJP2emsqgUa2siX2dpAyag wokrking towards cuts now
I have a 100 to tinker with now
lol not a bad turn 5
Why sphinx of the second sun?
In the deck, or this game?
The deck
So I can double spell on my turns
Since i'm not running any cost reducers, having other ways to double up I think is important, this is probably one of the lesser ones though
You don't like it?
It might not work how you think it does
Unless you mean to cast instants during your end step
Since the untap, upkeep, and draw happens after your second main phase
Yeah, I valued the idea of hitting an extra big score effect pretty highly, but I have realized that i've gone from about 9 instants to 4, so its looking a lot goofier now
Yeah unless you pretty consistently have instant speed stuff to do it’s not great
Originally I was on stuff like FoF and [[elminsters simulacrum]]
A few swaps
Wondrous Crucible slaps, card is just strong especially in a veggies deck
Probably cut oliphant tbh, mountain cycling is cool but the actual card itself is so lackluster
Flaming Tyranno is the only one I would recommend off the top of my head
Great removal engine
Oliphaunt is just my 41st land really, its definitely a flex slot. I like tyranno here I think, im a little light on removal relative to most veggies deck I think, and this one is also a burn spell
Main reason being that I think a normal cycle ability would be more useful, especially since they are normally stapled to better creatures.
Tyranno is amazing here for sure, card does work in my list and it has a bit less casting from other places (ofc I have partner so I get at least one guaranteed cast which helps).
Someone should pin some of the more stable veggies list for reference
Its a tyro now 🙂
Stable veggies meaning veggies effects themselves that are reliable or a veggies deck list that is stable?
The second
(I mean, mine is pinned)
Oh, so it is. For some reason on mobile the pins werent showwing at ALL, and I thought there were no pins
Oh lol
Also have my older budget gruul list https://moxfield.com/decks/2kCZiHFaD0mnMFOr-9zzMQ
Im thinking after doing a fair bit more playtesting im gonna paper out ashling, shes already so fun in teesting
Plus
I love the character since original lorwyn
Yeah veggies decks honestly are just innately super fun due to both the way they play and the freedom with the list after you get the basics
Amplified further by a commander you like, definitely not surprised you are going for it lol
Im certain this has been discussed: [[ruby daring tracker]]
Legendary Creature — Human Scout
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
.
Neither the sharpest thorns nor the foulest beasts would stop her from finding her brother.
1/2
Yes, she has been
Its up here ^
Almost mentioned Jyoti but that’s not a veggie
I do want to do some brewing with inverted veggies. 2 drop ramp and a four drop ramp commander
Jyoti is good for that
Yeah thats one of the ones I was thinking about
Eh its only one mana ramp though, probably prefer Arixmethes
Arixmethes was my first thought as well
Veggies simulate being an excited new player again
Minus not knowing how to play
Also from my experience the consistency and resiliency make it a consistently good deck. You might not be taking over the game all the time, but I almost never feel like I am not a factor
Plus the feels bad moments are very few and far between from the consistent game plan and pretty good top decking it has
Ashling is now 3-for-3 at the budget league pod
Admittedly it was way overtuned the first two games
But yeah, Sunderflock and City on Fire are decent cards 👍
Sunday games confirmed the consistency and resiliency.
The sense of invincibility was as high as cEDH Kinnan spinning to ignore Rhystic Studies.
Ooooh… i like the idea of making Ashling budget
Mine is sub 100 with breathing room
I had to tone mine down because it was knocking ppl out t6 lol
At sub €75
Admittedly with a precon-like landbase but
[[Arcane Bombardment]], it turns out, is insanely cracked
Enchantment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Yeah this is why I ended up cutting mass haste and avoiding land untappers in mine, made it too combo capable and would just end up winning the game out of nowhere
Actively dumbing down a deck because its too strong is a weird feeling for me
A fun veggie to run is [[nimbleclaw adept]]
It can, clunkily, in Izzet. Haste + Repeated Flicker
Oof
I want to play mine in a live game first, but few spells have been a little too close to gg on t5 in llaytest for me. Especially omni and animatous, thiugh can I cut those? Idk
Im on this one for sure
Yeah I had to cut a LOT of the freecast stuff
In my temur list I would frequently dump deck by t4
When it was firing on all cylinders
My creature veggies are the two wizard trigger doublers, neheb, nimbleclaw, and honorable mention chandra
Im on 14-15~, debating cutting Neheb every day
Chandra is so good
Like i would argue it’s one of the best veggies for flexibility alone
For sure
Neheb i’m not as big on conceptually
I like that its card selection
And a veggie, thats a short list
Sort of a pseudo bonders ornament vibe
But it seems bad
And super inconsistent
I do not like the prospect of the commander or veggie requiring combat
Belbe is apparently working wonders for Kaos but I’m not into it
Aminatou's Augury is a banger. I use [[One with the Multiverse]] as well
Don't forget the Elemental Doubler!
Not sure if this really counts as Veggies
But I saw mana in the command zone
Not quite but still a cool list!
Veggies are a pretty specific thing, it’s just the application that varies
Same. last time I cast Augury it flipped into the flashback and triple 3 times spell lmao
I forgot I had this list https://archidekt.com/decks/22768488/radhas_raiding
I think he might be one of the wizard dohblers in my head. The UR 4 cmc one
[[Twinflame Travelers]]
Creature — Elemental Sorcerer
Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time.
"Imagine the power of a flamekin and a rimekin united. Fervent passion confined by introspective insight. They would challenge every tale, rewrite every story." —Ashling
3/3
Yeah
My Prismari precon arrived today and seems like a decent start to an Ashling deck 🤔👀
Might have to put it together irl too
It has the bones of a decent big spells matter deck, but it feels significantly weaker than the other precons
At least in my experience
[[Screamer Killer]] has been CRACKED in my playtesting
It's just lacking some very cheap big dumb spells and some spells I already have. Like City on Fire, [[Sunderflock]], [[Collective Inferno]] and [[Chronicle of Victory]]
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Although if you want to play it with Rootha herself, the secret is extra combats
Neheb is 5cmc, correct?
Making 3 from afflict trigger?
Or 4 without blocks.
Other neheb
I see now.
{2}{R}{R} • Legendary Creature — Zombie Minotaur Warrior • 5/4 • Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. • Dominaria United Commander (DMC) #125...
Risk reward ratio looks juicy.
I stand by wanting to test this guy. I see the issues, but the upsides are quite high
Biggest mana veggie, and card selection
No disagreement here.
https://moxfield.com/decks/aJP2emsqgUa2siX2dpAyag hes my 14th veggie
This is mainly because I only need to land a hit on t3, a veggie is getting a bit late to be reliable
Not from my last 5 games, only one did everyone have a creature down on t3 and someone had swung their's to get the mana from belbe so I was still able to get my swing in
My experience is that I can almost always connect a creature in b3 t3, ymmv
Which is a good point, they also tap their iwn stuff down. My only issue is if they know what your deck does then they may not go with it
Like I might intentionally leave a blocker up if I know what kinda bull you can pull off in that deck
Problem is they have to:
Get a blocker down
Be willing to lose said blocker
Not swing it for belbe trigger
Have 2 other players do the same
Arguably this is an issue with our archetype in general, no?
The first comment
I mean if they know what youre up to, having a worse time
Arent we pretty soft to people knowing what were doing and focusing interaction early?
Not unless they specifically counterspell your veggies
Stopping the mander only slows the deck down a single turn
One method (A tier) requires a removal spell. Belbe requires I have one (1) blocker
A mander that needs combat damage has significantly more that can stop them
Or a removal spell ^
More ways to stop it
There’s a big difference in gameplay between a 99% chance and a 90% chance
99% of the time people aren’t gonna remove your Susan
90% of the time your belbe gets through, that means more often than Susan you won’t be able to veggie
Not to mention you’re also racing people with Belbe specifically
In a vacuum. I feel like if they know what youre up to they are more likely to, is my point.
Because rhey also get the benefit of the ramp, and in fact get it before you do
Two turns?
Not in my experience
No, one turn
My friends have seen my susan deck many times and have only once yet removed her
worst case is the veggie gets countered too lmao
Actual worst case is not finding the 4th land, but that should be rare
Or missing land 4
Much of the time I have a second veggie
Yeah hitting any kind of ramp with counterspells is typically frowned upon
Unless its something huge like mana reflection
Ye
All of this requires multiple things to go wrong though, which isn't common
But its probably the move, eh.
I usually advise people i play with to drop that stigma vs me, I think its pretty silly when playing vs an archetype like this
Belbe is more disruptable since you can fold to BOTH removal ABD blockers
Eh? I usually say its better to counterspell my setup pieces like Sunbird's Invocation or something
Like stopping me from playing the game at all is just rude, stopping me from playing an insane piece like Sunbird's is perfectly reasonable
They would also have to be capable and willing to do so on t3 which is fairly rare itself
I highly disagree with that mindset, but to each their own.
Plus you not having another veggie? Not really happening often
The mindset is "let everyone do something with their game" as non-games just suck
A counterspell on the Sunbird's Invocation sets me back just as much anyway
Probably more unless I just get unlucky and stalled out for a few turns
I generally believe that doing the most optimal thing to screw someone over in commander is just silly, slowing them down is fair, taking them out of the game before they do anything just feels awful
Yeah, and you're describing how attacking a Lynch pin ramp spell like a veggie is something you can play through, so I dont really understand why youre also saying its taking someone out of the tame before the have a chance to do anything.
Especially in a deckbuilding situation like this, where an attempt is being made to do something both consistent and accelerated. I think any point of interaction is fair game for a deck trying to make 7+ mana on turn 4 every game in a deck full of gigantic bombs.
What I mean is that it frankly shouldn't be your target anyway, hitting one of the bigger bombs later slows someone down still while not slapping them in the face with a possible "you can't play the game"
The deck can often play through minor things like the mander or sometimes the veggies getting countered but you mentioned players having both, at which point that hits my first point
Im stating that the deck isn't necessarily folding immediately to the interaction, and that I rarely agree with doing it just because its the most optimal thing anyway
I guess my side is that this is the kind of deck that probably performs very well when it gets its early turns off, so id expect players to start targeting me early. Perhaps I might be protected by social stigma, but maybe I shouldn't be.
I kind of accept getting fucked with heavy when im doing degenerate stuff lmao
This is why I tell players to swing at me
The deck should be punished for being greedy
But it doesn't necessarily need to be surgically picked apart at the seams
Exactly, im just open to taking that a step further
Also
I am probably biased because ive built a version that wins over the top
This might apply mostly to my particular ashling build
Shooting a 2cmc dork is rare.
And its frankly not a problem for the deck, one turn of slow down isn't back breaking
If the only play a player will ever make in the first 3-4 turns is to ramp, im 10000X more likely to counter their stuff too
Drannith magistrate I have seen 3 times though, all of which I just laughed at, my opponents were begging me to remove it while I just played normal veggies stuff
This deck surely slaps into most stax and hatebears
Were so big
Okay chaos, im just curious at this point. How would you personally take it if I hit your commander with an unable to scream, and then negated your veggie. Would you personally take that as rude, or is this more guidance for how you treat others?
I would take it as rude, yes, probably feel a good bit targeted
I don't usually get up in arms about stuff like that though
So as an olive branch, I think you are literally being targeted, so it makes sense to feel that way.
But also, I've had games naturally play out where I just had no other plays to speak of, and no one else was doing much and it feels weird to just sit around and not interact to me.
IRL im a bit of a room reader, so I would try to be considerate towards you if I knew, or had reason to think that, you feel this way, so im speaking more generally
I prefer to just be open about how strong my hand is though, if its a crazy hand I would just tell you fair enough
If its a mediocre hand and you still refused to back down on doing both I would definitely be quite peeved
So cause I know youre wanting a game with a bit of an on ramp, im happy to just match that energy
Oh yeah thats valid too
I get debated out of interaction a lot
Im usually the person at the table trying to help the players having trouble while doing what I can to slow down those who are ahead
If im like "hmmmm", and youre like "bro, im sitting on dogshit", then for sure im like, carry on
And usually I just won't care about one or the other
Like, slowing me down is perfectly fair, the deck is strong and usually handles it fine
Yeah, in my head im imaging I hit your commander, and then hmmm'd on the veggie. No reason to put you down that hard if you just have a few good threats. Would probably go through with it if I thought you were on a bunch of your best stuff for whatever reason
And I am always open about how scary my deck and/or hand is, I honestly hate it when people small bean or build so its hard to read the threat to the point that they just win out of nowhere, circles back to me hating players having non-games
“Show me your hand or Susan gets it”
Another thing in this whole hypothetical is im imagining im playing some kind UW deck with low aggro potential. Something like my pauper blink deck, which struggles REALLY badly in drawn out games vs decks that are extremely threat dense
Small beans are the worst
Make a move and bunny gets it
Small beans do a lot to dissolve the kind of conversational trust I advocate for
Save that “deny their mana” stuff for b4+ and legacy death and taxes homie
I love doing that more than the next person, but not in casual commander
Yeah, I don't care if people downplay their threats a little for the sake of not getting hard targeted, but full-blown small bean just eats away at the fun parts I enjoy from the games
The funny part was one guy accused me of being a small bean in a game...
Literally after tell him to swing at me early, and another guy to remove my monstrous vortex. At which point I became kinda hell-bent as I kept drawing lands + ramp and just told them "I am probably out of this game"
He said this
All because
I told the other 2 players they need to remove the guys fucking bo-cit
I consider denying mana vs a deck like this similar to graveyard hate vs a grave player.
In a sense this is very similar to the RiP convos
IMO
Like "He always does this" and stuff about me "always turning attention away from my stuff" would be disproven if he didn't have short term memory loss like holy
It’s more closely related to the MLD conversation than it is RiP
Some players just suck to play with
Brew idea: Bant veggies with “hefty hatebears”
The parallel is that linear ramp and graveyard strategies are both strategies that can get out of control without proper interaction. Just letting a veggies player play both ramp spells, and then jam a threat every turn forever is like never exiling a graveyard players yard once to me, countering one ramp spell is like targeted yard removal, and countering all ramp spells is RiP in my analogy
Archon of Valor’s Reach, Jin-Gitaxias, Chancellor of the Annex, etc
I kinda did that
Goal is big creature disabling fast combo potential
List to plagiarize?
Thank you sir
Oh, sorry one sec
My selesnya version was significantly staxier
Much tastier.
Yummy
To Ward of Bones, or not to Ward of Bones.
[[Ward of bones]]
Very rude card lol
Might I recommend instead [[god pharaoh’s statue]]
t4 set everyone else back two thrns
Already in
If I was in your shoes I think I would have to include [[blazing archon]] for retro style points
Debating pumping up t4 options with Finale of Devastation, Wargate, etc for stuff like Narset and Archon of Emeria
Once I’m confident in my selection to survive t4 he’ll be in consideration
Really wish this guy had vigilance, super important to keep up blockers
At some point this week im going to do some serious refining to my ashling, get it feeling personally definitive, and then order it.
[[Minds dilation]]
True
hey gang, I finally got around to throwing together some veggies
it's not refined at all its just a rough idea so far
getting used to the weird idea of playing high cmc stuff
Would love advice from seasoned veggies enjoyers
You can play a lot more of it as well, pieces like [[abzan beastmaster]] could be cut for [[rhino barreling brute]] and bolt for something that removes more and is more card efficient
Drakuseth notably
You also have a lot of mana dorks, I would recommend focusing on consistent land ramp and just cutting it to ~16 pieces so you can consistently see one.
These decks perform well into boardwipes when built for the actual veggies effects themselves, dorks leave you open to being shutdown when one happens if you don't find normal ramp
Got a lot of good stuff in here for sure, but you will probably get more out of it by leaning more heavily on the curve-out the deck is known for
As a nonveggies player l wasnt syre if I should really only be on land ramp because running more lands isnt something im big on.
As for bolt and beastmaster, I was looking for some early game pieces look for opportunities to disrupt/get value before dropping the bigger stuff in hand, but if its normally not necessary its definitely worth looking for replacements
You only need 38 lands to have plenty
And yeah you can just drop a bomb on t4 every game, if they answer it drop another
The deck does well when hellbent because most creatures you draw can end games on their own, and all the ramp pulls 2 lands from deck thinning it further to see less non-gas pieces
I would recommend Sunbird's Invocation and peeking at sarkhan's unsealing for sure
I think I have 4 dorks? Didn't seem like too much but I'll take a look into getting lands ramp. I was a pretty big fan of canopy since it makes 3g instead of just 2
I feel like even in veggies sometimes early interaction is necessary and im not sure 5+ cmc is scratching that itch for me. Maybe its just my usual low curve playstyle idk
(This number includes my MDFC btw, so you should be close with that to my knowledge)
Im on 36 (37)
Thing is, you are still interacting early so long as the bombs have interaction stapled to their face
Disciple of freyalise will always be peak
The Koglas are great examples
T4 nuking someone's creature is early enough to slow people down in b3
Yeah so t4 to me is more of a midgame area I guess?
It seems a lot later than it is, usually if you try stopping players t2 or t3 you are hitting cheap and mediocre value pieces
T4 has felt like a sweet spot for me most of the time, usually nabs something more important but still before players have time to turn on engines
And the rest of the game your pieces should be kicking their ankles by picking off stuff constantly, Drakuseth for instance keeps anything with 4 or less toughness from sticking to the board for more than a turn rotation while working you towards ending the game
Could just be a local meta thing, but normally theres something pretty notable out by the end of t2 or coming out t3
Much of the time you probably don't need to answer it immediately anyway, one turn later is plenty soon enough
I suppose. When im not playing turbo I really try to kick out peoples engines as soon as possible
Keep in mind these pieces will be destroying a lot more than a bolt can, and repeatedly. If they don't find an answer to something like drakuseth it can be back breaking
Your answer comes later, but it hits a lot harder and does a hell of a lot more
I would recommend looking at my pinned list of "radha 2" and the budget veggies, both have some good pieces for gruul that will help fill your removal wants
I already miss my low curve, this looks abysmal
I try to keep a large portion of my stuff as some kinda removal, preferably engines, helps the deck bring the others at the table down to my level better
It shouldn't feel bad to play, however. It looks disgusting, even mine still throws me, but its incredibly smooth
Its just that it feels so suboptimal it kinda hurts. Maybe we'll bring back veggies in another deck so I can play more low cmc stuff
Instead of big stuff its a lot of little stuff
The only suboptimal part about it is the slow to get online part, but these decks are unrelenting and the incredibly high card quality can crush tables
The humble [[nature's claim]]
And tbh, 3 turns of setup is usually not what I would consider slow to start playing stuff that would normally be a game ender in any other deck... and then do that on every turn following
Veggies messes with your head. Mana curve fucks with conventional magic wisdom, but ratios and curving out make the deck hit harder. “Learn the rules so you can break them.”
“Cheaty” strats can be a turn faster.
Reanimator, polymorph, burst of treasure or rituals.
But that isn’t every turn.
Veggies one turn slower, but every turn is huge.
Also the high interaction count.
Turn two ramp, turn three veggie, turn four seven mana. Koglas, Koma, Grand Cenobite. Brutal stuff.
How do we think about [[tablet of discovery]] in ashling?
I like it in general
It can be awkward if your land drops are sus, but that's just generally true
Is there a non-partner veggues commander that gets white?
Multiple yes
^ katilda is the best you will get, but stenn and lotho are mildly consistent options
I'm going to build lotho I think, I guess I could build fake veggies
Check the pins/what I replied too here for the list of veggies manders, as well as our lists
Do note he is completely unusable if nobody casts their second spell on t2-3
Which its not exactly likely
It would be fake veggies. Probably I would figure something cute to do in the midgame, while also ramping a bit, and then play a lot of bombs. Fake veggies
like uh, conditional veggies
If someone turns me on, I get to veggie. Otherwise, I do something else
Very uh
Very interesting word choice
Ill call the deck aqualung or something similar in honor of this transgression
Im thinking playing stuff like the depletion lands and blood pet could be a good fit for the type of lotho im thinking about
"I sure hope lotho can perform tonight" every time you play him as well
thinking ramping super hard into [[Restoration Seminar]] might be a fun way to go
All these paradigm spells go hard in veggies since they come out so early
play a couple of fun [[Commune with the Gods]] effects
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Centuries ago, a barbarian laid his rage to rest.
Notably [[improv capstone]] is insane in my veggies deck, card is just amazing
Sorcery — Lesson
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Yeah malevolent rumble comes to mind as well
Free is good in a deck that reliably has 4+ mana stuff haha
By the way, @pastel blaze I’ve gotten some of Jund veggies done and i really like how versatile you can be with this build
Black veggies. Someday, please Wizards.
Give it two years
At the rate they did the most recent ones we’ll probably actually see one in the next two years
Hopefully no 5c veggies.
I’d be fine with that - good luck with your fixing
It’d also allow for a lot of self expression in how you wanna do it - straight up goodstuff, cast for free, etc etc
It’d effectively be a golos goodstuff deck with extra steps
Two of each basic, duals with heavy green pip presence.
Easy WUBRG available turn four
Second pip of every color is harder.
Next level green
(It just means mono green splashing all four other colors)
That’s budget 5c before Wizards got better at reprinting lands for fixing.
Fetchable typed duals and fetches could and enable double of all pips by turn four or five.
But that removes veggies’ budget potential.
Yeah golgari veggies has been kinda cracked as well, the selection you get from black is just incredibly strong
Can kinda recommend [[belbe observer]] as its been treating me quite well
Its the only option we have so far for an actually consistent veggies mander
Dabbled in some playtesting. I see why.
With my list or did you make one for yourself?
Yours from older links.
Ah yeah nice
Played like 10 games with it so far and haven't had it stall out unable to get the swing in yet luckily
Had the mander removed once, but that doesn't really count imo as an issue for the deck
My attempt at Veggies
*budget Veggies
Time to finalize my veggies.
Love brewing but not all brews get sleeved and shuffled.
[[Worn Powerstone]] and [[Mana Sculpt]] for Ashling, Y/N?
No to Mana Sculpt - one-off burst mana rather than constant.
Worn Powerstone can work.
But it can get rough because you can’t flip Ashling the same turn.
So t3 Worn Powerstone means waiting for flipping Ashling next turn.
🤔
I mean I was not thinking of using Mana Sculpt because it's a good mana source, but because the potential blowout when someone wants to boardwide you
That’s fair.
and yeah, I think even if you open Powerstone it's not worth delaying Ashling by one... Unless you need extra mana to not get dunked by a T2-3 Marauder effect?
Meh, very niche usecase
If I play 3mv ramp, its Descent into Avernus.
Honestly, peak magic, right up there with [[Dance with Calamity]]
Mana sculpt sure, tbh worn powerstone is a big no because it doesn’t actually work with ashling. Throws your whole curve off
Mana sculpt is a helpful counterspell
MOST counterspells are good counterspells
📝 📝 📝
Thought people would be interested https://youtu.be/3GYucRpULyA?si=chdjGsFkJWs6FaOx
I cover Ashling and other budget brews in my 45 Decks Under $45 video: https://youtu.be/xb5JFQ0Ih2c
My personal Ashling deck: https://www.mtggoldfish.com/deck/7814504#paper
My Erinis Scion deck: https://www.mtggoldfish.com/deck/7814505#paper
Need some Magic cards? https://www.cardkingdom.com/mtggldfish
#MTG #magicthegathering #edh
When I've said you're doing s new archetype yeah
You need to get in on the branding because 2-4-7 is not a good name
I dont think snail gave it a name either when he made his video a couple years ago about it. Free real estate
Thinking about [[Spinerock Tyrant]] for Ashling, but not sure there's enough big haymakers with only a single target?
I think my list would not make this shine, but I could imagine lists that do
Other locals call it 2-4-7 too
Ooh thank you, I will watch this
Yeah that sucks, 2-4-7 is a terrible name
Veggies is where it's at
Okay so Jund Veggies
I have tested the deck a good few times now and it slaps! I casted a [[Breach the Multiverse]], hit Sepulchral Primordial, E-wit and another guy, brought back the breach, then casted breach bringing back [[Kefka dancing mad]] and a Clever Impersonator to copy sepulchral primordial again
Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
"All worlds will know perfection." —Elesh Norn
Legendary Creature — Human Wizard
During your turn, Kefka has indestructible.
At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.
6/6
Making this a graveyard focused version made this incredibly powerful
Also [[ozai phoenix king]] is so fucking good
I have the fancy foil one and it needed a home, which made this the perfect place for it
My GF and I picked up this version in foil, it looks too good
Also I assume you have grave reaver in your jund veggies?
Because that one has been an especially strong piece in the golgari version
Because this is the kinda stuff the golgari version has been doing
Chaining reanimate pieces by accident
Yep, I still need to procure a copy for rhe deci but it’s in the list
Yeah kinda assumed you did since its one of the more notorious pieces
Picked up Stonespeaker Crystal, Sisay's Ring, Vessel of the Firemind, and Resonating Lute in preparation for Ashling. Also ordered [[Thran Dyanamo|CMM|658]] 👀
She's been great in digital. Very solid br2-3 gameplay, but hoping to move that to physical 🙂
How do we feel about this chat https://moxfield.com/decks/Bo4ZFT3sWU2FK8LO46U7eQ
Have I gimmicked as hard as I can gimmick
Why... do you have so many 1 and 2 drop ramp pieces exactly?
Susan's main benefit is removing the need for either
If you play a high enough count of 4 drop ramp you curve out significantly better, and the 4 drop ramp is significantly more resilient
So just try to get more 4 drop ramp?
Is the one drop bad tho? I feel like it’s useful just for a bit of extra mana turn one
Run zero one or two drop ramp
It’s to make each soell slot more impactful
I mean obviously it’s your deck do what you want but that’s my advice too
Susan removes the need for ramp lower than 4 mana
If only because it's also fast mana
I feel like two drop isn’t needed much because I play susan instead
Susan t2 and then 4 drop ramp t3
So get rid of every 1 drop and 2 drop ramp? Other than like sol ring
Even sol ring tbh
Nah no way, it’s just too good
I usually go with 15 veggies
Trust me you’re going to want that slot for a big impactful spell
But also not running sol ring is based
Do we have a list somewhere for non-green?
Would I want growth spiral still? It’s card draw but also is a 2 drop ramp
No
You want 4 drop ramp that gets 2 lands
I have a moxfield package with all of them
Curve into it
So does Kaos
O right lol
Some are significantly more iffy than others, but do what you like
Alr I put a lot more in
Keeping sol ring tho because I feel like it’s just too good
Even if it doesn’t work perfectly on my curve
I wonder if 14 basic lands is enough for all this ramp 😭
Probably
Some of them search for forests and not just basics
I'm wondering if the Opus cards are worth running... I think [[Molten Core Maestro]] probably is, not sure about Color Storm Stallion tho.
I think the deck is good enough to print out now, I’ll playtest it tomorrow with my friends
It has the upside of being an elemental which is very nice for Ashling
I was thinking abt that too, maestro is really good
But do we really need refunds on our spells like that?
There is most definitely a range of power levels involved with these decks and I think Maestro belongs to the more powerful ones
It kinda puts a thing on board that they have to deal with
Which helps keep Ashling safe too
(Unless they wipe, but like)
Lemme know how it goes!
Yeah this deck folds hard to board wipes
Okay, to be fair, sol ring functions as a veggie as well, so it counts in those slots. Unless youre like ashling and care about the 4 cmc.
Also sol ring gives you t1 ring, t2 veggie, t3 six drop if you have a decent 6 drop count
But yeah, cutting sol ring IS based. I wouldnt play it in veggies either (tbh I dont play it below b4)
Depends on the wipe tbf
Another thing to consider though - a lot of cards care about the mana value of what you’re casting too. Plus I’d much rather get two lands over two colorless mana when I’m cascading
It’s a veggie, but there’s more utility to the veggies than just their effect
And another thing - if you’re in green, sol ring is actively worse than two basics
Ashling can get really hosed by Bane of Progress etc due to the way ramp works in izzet
Especially if you’re like me and you wipe artifacts and enchantments pretty often
That is a downside youhave to accept in nongreen unfortunately
Admittedly green ramp gets got by like, Aven Mindcensor
So there's always something foolish afoot
Admittedly
Being able to start a full turn early is such a high upside, im pretty sure it would earn its place in a tuned list, but thats also kind of not the point to me
[[Harmonic Prodigy]] and other trigger doublers do actually mean that Ashling can work with "creature ramp"
Since she's a wizard on the backside, shebjust adda another 2 mana
Twinflame Travelers, the elemental doublers also work nicely
Yeah theyre super cool too
No bugenhagen in this list smh
A programmers story:
Too traumatized by semicolons to recognize commas
I’ve been gold fishing this for a bit and it seems like itll be really fun
Had to make it in person first because goldfishing this online is actually so difficult
Would [[Yarok Scorch]] be considered Jund Veggies?
No card found for “Yarok Scorch”
[[Clan Scorch]]
No card found for “Clan Scorch”
[[Yurlok]]
Maybe I'm misunderstanding
Is it more than just mana generation in the commander zone
2 drop in the command zone, yes
A 2 drop specifically means you can curve into "veggies"... veggies being explosive vegetation in this case
The mana generation can come in any form, but the result has to be the same, curving you from 2 > 4 to cast veggies a turn early
So what would Veggies look like in say Jund or Abzan
Unfortunately we have no commanders for this
We have a clunky golgari option, and that's about as close as we can get
Oh hey can we consider [[The Regalia]] a veggies option?
I know it's technically just one land but it's repeated so it kinda sorta works?
I think for the normal construction its okay if you lean on 6 drops, otherwise too inconsistent. I am considering it in my soft veggies lotho im tinkering with, but thats slightly difgerent
I do tend to lean on 6-7-8 drops more than just 7+ tbf
I like them a lot
Depends on commander, if you have to tap mander for mana to get it out you can't swing the car
Otherwise its alright
yeah, Ashling usually doesn't wanna swing an she doesn't need to tap so it seems like a good include
This is what I've got so far. (sideboard cards is stuff I'm thinking about, everything else has been ordered or is already in my collection - the considering section is full of cards from the Prismari precon that might go in if I disassemble it. The overlap is considerable 🤔 )
Yeah to my knowledge she and lotho are about the only ones who could ever use it
If you can include it, phenomenal card, but most people can't
Lotho and ashling are all i came up with too. It has some pretty cool properties in lotho.
Anyone have good ideas for draw spells?
Belbe could, any time after the turn she swings
Because other stuff can swing for her
The point is to use it as a veggie, which she can't
Ah
Play Aesi instead
Aesi is pretty rad
HVAC?
less to cast, where X is the greatest mana value among Elementals you control.


. Spend this mana only to cast spells with mana value 5 or greater or spells with