Hi! i had this really cool idea for a deck where i give targeted and widespread benefits like card draw, treasures, and other things to make the game progress faster than normal. which encourages overcommitment because i have also played enough burn cards to have a "timer" to the game in a sense, and use aikido/reversal spells that scale in value based on said players commitments to the game. the goal is to be the answer to the problem of games lasting too long, or everyone playing very greedily
what commander did i have in mind for this?? ***introducing PIRU THE FUCKING VOLATILE ***
why him? well, he supports all three ideas! he breaks parity from the burn thanks to lifelink, he scales in value based on how much is on the board, and the fact you can choose not to kill him makes for a fun dynamic in politics
and thats about it! give everyone a gun and set the building on fire! befriend the green player, kill the combo player, then throw the pipebomb and win!
is this deck over ambitious? am i doing too much? is there ways to make this work better? PLEASE LET ME KNOW. ty :>