Hey, I came here to seek some advice because I'm brewing a Celes B3 deck (no persist combo)
I've already gotten feedback from friends and a few random players on how to improve it, but now I'm a bit confused because I'm receiving different, and sometimes contradictory, advice
Right now I'm running 37 lands including msfcs, along with 10 mana rocks at 2cmc
My goal is to play Celes as soon as possible, discard the bricks in my hand, and then reanimate them on the following turn or later
Some people told me I don’t run enough lands and should go up to around 40 to ensure I consistently start with 3–4 lands and a mana rock, so I can play Celes
Others told me I should run fewer mana rocks (cut signets) but run Dark Ritual, some told me to not add it...
Some say I don’t run enough reanimation spells but others say I already have enough because the deck blinks creatures and can chain reanimation with creatures
I was also told that I'm running too many bombs, and that I should narrow down the big creature package and add more instants and sorceries for removal or other stuff
But at the same time, other people told me that I already run plenty of removal, especially since the deck can blink and reanimate creatures with removal EtBs
So at this point I'm not really sure which direction I should lean toward...
https://moxfield.com/decks/t4j_-zfqgkyYAN2S_utOIw

: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)