#Beauty's Wicked Wiles

102 messages · Page 1 of 1 (latest)

ashen void
timber moat
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Always nice to see old cards

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Is Godo actually that useful here?

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I feel like Diaochan will get destroyed by her own effect a lot, right?

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You have protection but I’m not sure if it’s enough to make additional combats that worth it

ashen void
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she can infinitely tap herself

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Due to thorn staff

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I plan to get 3 equipments on her

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Thorn staff/Lightning greaves

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And one of the swords that gains +1/+1 whenever a creature dies

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And then i can use chandra's or whatever and double the attack from dictate of twin gods

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and slap people in the face with like a 12/12

timber moat
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I don't like dictate of the twin gods very much here

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you don't have a lot of player burn aside from thornbite staff, and doubling 1 damage isn't very efficient

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and if you're just looking to go for a voltron strategy, I think it's too double-edged and there's probably better ways to increase combat damage

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also meltdown seems out of place considering you have 20 artifacts

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you might want something more flexible

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like, yes you can profit from artifacts going to the graveyard, but that doesn't mean you want your own artifacts to be destroyed usually

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I think that will be a dead card in hand too much of the time because it has no alternate mode

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magnetic theft also seems bad for similar reasons- you are not running a critical mass of equipment, and most of them have low equip cost anyway

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it is a ritual essentially but not a very good one here

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more so for brass squire- why would you want to pay 3 mana and wait a turn for that effect? at least magnetic theft is fast

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you get a free attach once per turn cycle, sure, but...

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any "gets value over time" creature has the massive problem that it will be vulnerable to getting destroyed by diaochan

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lightning greaves/swiftfoot boots will not help with that

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even if your redirection effects do, it doesn't seem worth it

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I'm assuming this isn't meant to be a budget deck per se since it's estimated at around $600 on moxfield

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so I think there's a decent number of cards that you could afford to run better versions of

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like [[Wild Guess]] is not at all on rate for a red draw spell

errant kilnBOT
timber moat
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Cloud Key seems a bit odd

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presumably you will name artifacts but you have a relatively even split between card types

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so just regular ramp seems like it would work better

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like Mind Stone, or something

ashen void
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So i can run down the thought process, due to the amount of ramp you see i see a chance that i get brass squire and the key that untaps a artifact meaning i can double equip in a turn if i wanted to, again the plan isnt to keep him on field for a while, or just put him out, i dont plan on using diaochan at all until she has the equipment on her to not get destroyed by her own effect and thorn staff

timber moat
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it is a creature so it will be summoning sick

ashen void
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Oh sure

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Yeah its slow, its just there for a "just in case"

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This deck isnt meant for IRL but online play so cost i didnt care about NGL

timber moat
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I think you have too many "just in case" cards in here, honestly

timber moat
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I'm the same

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in that case, you can improve this so much

ashen void
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Oh definetly, also the reason there is so much artifact removal is because diao chan would suffer against stuff like balan decks

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Where its just one indestructible/shroud/hexproof/prot from red creature

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So destroying her equipments is the goal

timber moat
ashen void
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LMFAO

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Fair enough

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Chandra' ignition is there for that potentiallity

timber moat
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so, full disclosure, I don't normally play red, so I may have misconceptions about some things

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but I do think that I can find some better versions of cards you are already running

ashen void
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Oh probably yeah

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But yeah i focused a lot on trying to cover things that diaochan couldnt deal with

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hence trying my best with dictate and chandra's ignition

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To one shot if needed

timber moat
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hm, do you know whether you can add me as a contributor?

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I don't actually know how moxfield works

ashen void
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Let me check

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Send me your moxfield name

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Or you can just copy the deck

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and make your own version

timber moat
# ashen void and make your own version

could, yeah, although I think it might be more convenient to do it this way (but if you'd like to keep your version of the deck as is for now I understand)

timber moat
ashen void
timber moat
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otherwise you'll have to cross-reference

ashen void
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Oh thats fine since you can view change history

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Meaning if you copy it 1:1 and then start changing

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its gonna write it all down

timber moat
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true, okay, let me see if I can get it over here

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I'm going to put the cards I take out into "Considering"

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so that it's easier to see what you might want to put back in

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if you want to take a look as I'm working on it

ashen void
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Alright

timber moat
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@ashen void [[All Will Be One]] could be a fun toy if you want to lean into +1/+1 counters?

errant kilnBOT
timber moat
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it's not worth it currently, though

timber moat
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I'm not sure I see what Magistrate Scepter and Voltaic Key are doing here- if it's part of some win condition, let me know, but I'm taking them out for now

timber moat
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so it turns out that Swiftfoot Boots doesn't actually protect from Diaochan's ability (I asked in the rules channel just to make sure)

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since you control the ability

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I've cut it for now- feel free to add it back in if you just want a haste enabler or to protect from opponents' removal

timber moat
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@ashen void I'm going to be taking a break from working on this for now- I think I've improved it, though

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I haven't necessarily added the best cards- I was trying to hew close to what I felt like you wanted to do with the deck

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hence things like [[vicious shadows]], which I'm not sure are necessarily worthwhile but seem pretty neat

errant kilnBOT
timber moat
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The cards in the sideboard are additional things that seemed possibly in theme, so you can take a look to see if you want them

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I think this deck is kind of lacking a win condition, which I haven't really solved, but that's a problem for later

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there's probably a lot more work that needs to be done on this, but let me know what you think of my suggestions so far! I'll relink this for you

timber moat
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but Crackle is sad because you have no real mana generation, and Insurrection is sad because you want to be destroying creatures

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I don't think the damage doublers/triplers here are actually that great, but I put a couple in the sideboard since you seem to want such an effect

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and I moved pain for all and dictate of the twin gods to sideboard instead of considering

timber moat
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you definitely don't need to run all of the Swords if you don't want to, since I'm not sure how much ability protection you're looking for

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but I felt like they were better than Sanctuary Blade, and you seem to want a voltron direction already, so I put them in for you to choose from

ashen void
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@timber moat Sorry mb i fell asleep and then had to go to work, ill read all the stuff now