#Akroma, Vision of Ixidor/Sakashima of a Thousand Faces
149 messages · Page 1 of 1 (latest)
@solar trout Would like some creature suggestions for this deck, especially blue creatures
Don't need any cut suggestions yet- I know there's some terrible cards in here, I just basically got to a hundred cards and thought it might help to ask for suggestions. I like to just throw in everything that might be useful at first
also I'm not really taking advantage of Sakashima at the moment, so if you have cards that would help with that, it would be appreciated
I'll look soon
What kind of deck do you want this to be? That will inform what kind of creatures to include
I, um... have no idea!
what are my options here
I think these commanders could lend themselves well to a lot of plans. A bunch of flying beaters backed up by interaction is a solid gameplan. You can include combos like [[felidar sovereign]] + an ETB synergy as a combo plan. This could also lend itself to hatebears like [[linvala, keeper of silence]].
Creature — Cat Beast
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
It surveys the withering landscape, waiting for a victory only it can see.
4/6
not felidar sovereign, [[felidar guardian]]
I'm probably not looking for this to be a combo deck at all
aside from the obvious synergies
hatebears could be interesting
and yeah I kind of was planning for this to be creatures + interaction
commander is kind of expensive is the issue so I was trying to include some ramp (I'll be curating that list later)
I'd like some good sakashima targets, I think
if they fit into the rest of the plan
the dream is sakashima as akroma obviously
but I need something for sakashima to copy before that
I've got D&D now, but I would start here https://scryfall.com/search?q=otag%3Ahatebear+id%3Auw&unique=cards&as=grid&order=name
okay, thank you!
let me know how it goes
@solar trout I've reworked the deck to be (in my opinion) a bit better than it was earlier
do you want to take a look?
I feel like I may be a bit low on interaction but I'm not sure how much of an issue that is
I didn't end up using Linvala specifically, but I put some hatebears in that looked nice
I built with the idea in mind that my path to winning the game is getting Akroma out (and keeping her), so I wanted creatures that could stall for me
while simultaneously being good while Akroma is out, because I can't just rely on Sakashima I think
I'm not sure Sakashima has the best targets in this deck, but we'll see what it's like in practice
I am also low on draw but I think that is probably fine given that I have a win condition in the command zone
that's also why I have the high land count, because I don't think being mana flooded will be too much of an issue
I took out the "greediest" cards (some of the clone effects, Blade of Selves, etc) but will add them back in if I struggle to close out the game
if ramp in Azorius was better, I'd be running more, but let me know if I've missed something obvious
how about [[mocking bird]] as a clone]] ? I see you running a few plus you also focus on having creatures with mutliple keywords, this clone can be very mana efficient when cloning something small plus it has always flying.
seems like a neat include
Creature — Bird Bard
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
"Laughing at you? No, no, I'm laughing as you!"
1/1
Not a bad idea, thank you! Not mana efficient for copying Akroma, but if I have Akroma out already then I can afford the cost anyway
I'll put it in for the flexibility
yes for copying akroma it‘s probably too much mana but maybe some powerful creature from an opponent?
the stronger your opponents are the better clones become:)
I like how they scale
oh wait Thunderous Orator is actually terrible because it's an attack trigger and Akroma is a beginning of combat trigger
will take it out
on the other hand a 3/3 with all the keywords isn't too bad
it‘s very unfortunate it doesn‘t work with Akroma‘s ability
@solar trout any thoughts on the current list?
Had a do nothing day, looking now
it was at 101 cards because I put in field of ruin and didn't cut a land yet, you can reload
I think you're going to want more well-statted effect creatures. [[Knight of the white orchid]] for example has both a keyword and an etb
I didn't like the WW for it honestly
but maybe I'll put it back in
I had it in there initially
any other suggestions?
you can take a look at the considering pile also- some of it is just random junk but there's a few cards that might be worth putting in
One must consider mother/giver of runes and skrelv
You can always have [[loyal warhound]] instead or in addition to knight, easier mana
Lyra Dawnbringer <:mana3:292901508771610624><:manaw:1007102126813610074><:manaw:1007102126813610074>
Legendary Creature — Angel
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
5/5
true, more [[baneslayer angels]] would be nice
Baneslayer Angel <:mana3:292901508771610624><:manaw:1007102126813610074><:manaw:1007102126813610074>
Creature — Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
[[Gisela, the broken blade]] and her wife are choices too
Gisela more so
I have her in there already!
[[Angel of invention]]
I don't think Bruna fits the deck, though
For the merge
feel like I shouldn't run her just for the merge
if I have 7 mana I want to be casting Akroma anyway
I also noticed that I'm often going to have the most lands unless I'm going against a ramp deck
because the other players are more likely to miss land drops
giver of runes seems like the best out of those
Remember you have a 75% chance of not being first, in which case the warhound is automatically online t3
unless I'm planning to run multiple
They're all insane, mother is the best overall
Mother can self protect
oh, didn't see that
They make combat and removal such a nightmare
yeah, I think I'm going to put in mother and giver
skrelv not giving full protection means that I don't think it's worthwhile here
since mother/giver can also help with blocks
That's the usual hierarchy of inclusion
Giver has 1/2 Statline and colorless protection, which is great too
unrelated but I keep trying to counter artifacts with swan song
and it's embarrassing
Lmao
since I have it in all of the decks it happens a lot
@solar trout what are your thoughts on the power level of this deck, by the way?
I've been playing it today and it lost a few games but steamrolled over what I think were bracket 2 decks
so maybe low bracket 3? (technically bracket 2 but obviously that's not the important thing here)
If you're someone who's into deckbuilding, and you didn't purpose-build your deck for B2, it almost certainly isn't B2 in my opinion. I think your deck is that b2-3 range, the strongest precons could tangle with it, but its gonna have a hard time vs more well-tuned B3 decks.
yeah, I lost to what I think was a precon in one of the games- I don't remember the commander
it was like [[beastmaster ascension]] plus some other stuff- tokens and anthems, basically
and the token army just trampled over me
what do you count as being into deckbuilding?
Building decks
A lot of people don't build decks
And when they "improve" their precons, its often a downgrade
I wouldn't say I have experience building decks exactly (not in Commander, anyway- I've done some deckbuilding in Standard)
but I am putting in the effort to construct decks mostly from scratch
its not a very high bar
But just generally B2 is the average precon, or a precon that has been made to be worse than it came in my experience.
low B3 are the really strong precons, or the archetypes that are kind of hard to mess up
Like dinosaurs are pretty hard to mess up
does this count as an archetype that's hard to mess up?
No
Not in my opinion
Hard to mess up is when every card printed for your strategy is made for commander and super pushed
Or something like elves where as long as all your cards are synergistic, and you're not using draft quality cards, you can probably pop off
slivers?
I am surprised to hear that you think decks don't "naturally" land in bracket 2
I was under the impression that casual decks people build themselves might fall into bracket 2
I think it really depends on what archetype you're drawn to
Most people's early brews will be B1/2 sure, but if you're someone who gravitates towards slivers (and you have the means), it wont take long before your deck is way too much for your B2 friends
Its why certain strategies get a really bad rap in B2
that makes sense- is it true that people run less interaction in B2 than B3, generally?
I feel like that might also contribute if you're running some sort of greed pile that folds to interaction
Yeah..
Its true
Precons run more interaction than the usual custom-built B2 deck in my experience
People get precons and replace good interaction with sick mythics all the time too
is that what you're referring to by precons that people make worse?
also, somewhat related- I feel like a lot of the time I've been going through this gameplay pattern of bring deck to table -> win game -> realize that the deck was probably too strong for the table
yeah
I think maybe I just have a skewed perception of what's "low power" and "high power"?
that's probably the issue then
I do try to build for efficiency- not to the extent you do, I think, but as someone who primarily plays 60-card, it's somewhat natural
I've heard that a lot of people just start with Commander?
I was somewhat deliberately handicapping myself by building Akroma Sakashima, where my primary commander is 7 mana in non-ramp colors without protection or an ETB, since my goal was to build a deck that I could reasonably play at the lower end of Bracket 3
A lot of people start magic to play with their friends
makes sense
(I feel like it kind of worked?)
It seems like it to me
after this I'll probably try and make an actual mid-Bracket 3 deck because I think Queza is not it
even the nicer version of the deck, unless I deliberately made suboptimal choices, which I did do to some extent, but I'd rather not do more of
do you have any suggestions? not commanders necessarily, just a deck shape that might fit into mid-Bracket 3
Fair mardu is one of my favorite B3 things to do
hm, I'll take a look at that, thank you
I love midrange aristocrats specifically. Something like [[Alesha who smiles at death]] or [[terra, herald of hope]]
