Got a Sauron Dark Lord and I want to build a commander with a beefy commander for once. Any advice is welcome.
Preferrably so that it stays within bracket 3
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Got a Sauron Dark Lord and I want to build a commander with a beefy commander for once. Any advice is welcome.
Preferrably so that it stays within bracket 3
So far it is a bunch of army, unblockable and some additional decent card plus some recursion
Ramp it out with rituals/rocks and combo/drain:
The deck might be unlisted
I'd probably look at adding a few more pieces of interaction since I like to play with a lot of it.
Maybe 2 or 3 of one of these: Swan Song, Vandalblast, Toxic Deluge, Deadly Rollick, Snuff Out, and Go For the Throat? Dunno where your budget's at tho, but these are all pretty varied.
I have a handful of cards already. Would like to not spend more than 100 bucks to finish the deck.
I only got go for the throat of those listed
Yeah, Vandalblast is pretty cheap too, but the other ones are like 5-15 bucks probably
Snuff out might be a little cheaper
Spell Pierce is a decent alternative to Swan Song tho
[[$Spell Pierce]]
$0.20 • €0.25 • 0.03 TIX
$0.59 • €0.44
$30.13
3.91 TIX
$1.69 • €1.21
$0.25 • €0.28 • 0.04 TIX
$0.61 • €0.37
$0.21 • €0.18 • 0.03 TIX
$3.59 • €4.87 • 0.38 TIX
$0.15 • €0.21 • 0.04 TIX
(Or Negate/Arcane Denial, if you don't mind keeping the extra mana open)
I have some spell pierce and a handful of [[stubborn denia]] at home
It gets most boardwipes, barring the X/Kicker costs
Got some of those as well
I have a valgavoth in the binder. The 9 mana one
Is that gonna fit here?
It's a house if you can reanimate it
That is the plan
Graveyard and Aristocrats players will not be playing the game tho. I had to take mine out of my br 3 deck cus it was harshing the vibes too much
Depends on your pods tho
Ngl, it's probably the highest value reanim target.
It fucks up dies triggers too tho
But he himself said "this deck is not that strong you people just vever play gy hate"
That is true
I think there are like 4-6 decks total that i have seen so far at the lgs that need gy or stuff dying
Combined with the theft effect it be salt inducing
💯
Depends, honestly. They can be, especially with Saruman out early
Then what else does the deck need beside the board clears and some extra removals?
Well, if you really wanna close out games, [[Torment of Hailfire]] is an option. Honestly though, this is the point where I'd start goldfishing and playtesting on Forge to see where I feel the deck needs help.
Fineeeee
Wdm playtest on forge?
There's an App called MTG Forge which lets you playtest against CPU players.
It has automatic resolution too, so it helps you learn triggers and stuff
Uuuuuuuh
That sounds neat
Can you point to something to cut to make space for the additions suggested before?
https://github.com/Card-Forge/forge
There's the link
👍
As for cuts, I'd look at some of the more jank recursion tools, like Vat of Rebirth. I always side-eye Oversold Cemetery too, but that I like to cheat my stuff in so that's hardly surprising. Ramirez is another one I'd maybe cut. Having to connect in combat, even with semi-evasion, is slow and telegraphed. Maybe Nihil Spellbomb -> Valgavoth, since they're both hating on the graveyard diggers.
I have other hate so I will keep it in mind thank you
Maybe the sphere goes
Thank you will let you know how it goes
At least IMO Sauron (besides its pretty strong evasion) does two things:
The most cost effective inclusions are imo actually cheap instants or sorceries that trigger the Ring tempts you, so you get immediate value out of them to reanimate/get the best cards in your deck.
[[Birthday Escape]] [[Breaking of the Fellowship]] [[Sam’s desperate rescue]]
Also I see you have many reanimation spells but two real beefy reanimation targets: Sheoldred and Ob. For having such reanimation support I would expect a lot more reanimation targets, like Archon of Cruelty at least. Another fantastic synergy to not miss out on is Archfiend of ifnir and Sauron’s discard ability.
I got a bit more beefy creatures that work as payoff for reanimate laying around. Archon of cruelty, Valgavoth the 9 mana one, summon:bahamut, mikaeus unhallowed, massacre wurm and vein ripper
I could get an Ifnir true that.
3 big targets in "big boys". Vilis might not be the best but he still gets the job done, I think
[[Sauron ransom]], [[call of the ring]] and [[ringsight]] are also pretty good
Villis is incredibly strong. Much stronger than Archon of Cruelty in most cases, imo.
These are all good, yeah. I'd caution you that you need to have a creature count to keep call of the ring active tho.
👍
Should I run a couple more tutors?
I like [[insatiable avarice]] and [[sidisi undead visir]]
Creature — Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
6/6
I can't recall if you have an easy way to stack it, but
[[Ayara's Oathsworn]] can be very solid in decks that can reliably put counters on
Hm?
Then I could amass choosing her
What ring?
The ring tempts you nonsense?
Yeah, make her Ringbearer
Ye, plus a handful of other stuff to make the big ass army unblockable anyway
Could be an idea. It might be a little telegraphed, but it's a demonic tutor
Pass. I would still need 4 turns to get one tutor.
Mm.
A fun inclusion might be [[retribution of the ancients]]
Turns the army into a removal
Uuuuuuh
This would be a way to do it in 1 combat
As usual, [[Beseech the Mirror]] is fantastic, but probably too much black mana to reliably cast in 3 colour
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
How can you amass choosing it?
It has to be an Army — Zombie Army is a Zombie and an Army. Human Knight is not an Army afaik?
@harsh nebula see the previous message
If I had more effects that can staple on her the Army type then it could work
Ye, wonderful card but a bit too mana intensive
A bit articulate … I liked your insatiable avarice idea better and when you have 6 mana to play Sauron and a decent mana base, I think you can afford BBB (also in most Sauron decks B is the primary color and the other two are just support).
Small note, Ransom and Ringsight are synergistic with Sauron. If they resolve the Ring tempts trigger goes on the stack and you get to decide if you want to flush what you just tutored/drew (bad idea?) or not. So you get to decide if the card you tutored goes directly to graveyard. Which is good.
For ransom that is not bad but for ringsight better avoid flushing what i tutor
Still they are there as an option just in case
Now I am thinking about something. If I put discard synergy in the deck should I also add more discard cards in the 99 too?
You already have a lot of cycle cards tbf
You right they do count as discard in themselves
Forgot to include this one [[monument to endurance]]
Monument is a banger
I saw you already know about Currency Converter and Bag of Holding
The bag of holding is a bit too niche I think
It messes up the reanimation to boot
The converter is a lot gentler going with the "may"
@static token thought of a "fun inclusion". [[Words of waste]]
Tergrid's Lantern 

Legendary Artifact
: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

: Untap Tergrid's Lantern.
When Tergrid was a child, her shadow tried to kill her. Only her lantern keeps it at bay.
See. Tergrid does not fit
Because it requires 3 pieces
The funny ah ah enchantment instead works with any draw
Or [[Sudden Edict]] if you wanna make a point against someone lol
KISS is a motto for a reason 🫡
Wat?
Wdym?
Oh, KISS -> Keep It Simple, Stupid
Oh
True that
We put the big man down
And we pray he stays there
[[shadowgrenge fiend]] is another card i would love to put in here
No card found for “shadowgrenge fiend”
[[shadowgrenge arch]]
No card found for “shadowgrenge arch”
[[shadowgrange archfiend]]
Creature — Demon
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—
, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
8/4
Blasted card
O yeah, saw this one in @feral shell 's deck the other day. It slaps!
(Sorry for the ping 😅 didn't think that through)
@static token I tried to change it a bit
How does it look?
👀
A good option if you want your deck to get to your armies more consistently could be [[Step Through]]
You can cycle for 2 to get Saruman
True that. Will consider more tutors
For now got the deck a facelift
@slow prism still around friend?
@static token how does the deck look now?
Hmm... do you have other options over Persist? It's still good, but it can't reanimate 4 of your 6 chonkers
[[Animate Dead]] or [[Necromancy]] maybe?
Enchantment — Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Both in the deck already
[[dance of the dead]] is the other cheap reanimate I know
Enchantment — Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay 
. If the player does, untap that creature.
Not too crazy about upkeep tax but it does get back the effect in full
Yeah, maybe there's just not better options? Persist still gets you many of the big stuff you're discarding for cycle and whatnot
Unless you wanted to tie it to a creature, I guess
Dance of the dead steals from other GY too
Or, if you feel spicy, [[Afterlife From the Loam]] perhaps?
Triple black pip is a bit heavy
3 black, sure, but it does delve
Do you think the mana base can handle it?
Do you think I should cut some lands to add others?
Mostly stuff like "less red/blue production for more red/black or black/blue"
Well, you are running counterspell so I could see arguments for some more two color lands, but your mana base seems pretty solid
I think mostly I'd consider adding more blue as a second colour on some lands.
I could cut some of the basics for taplands i can grab with cyclers
Might be worth? Probably not, tbh
So you say shuffling around the colours the lands produce
What about the crucible of worlds?
Between delve, discard, and wheeling sauron the grave will have a lot of lands
Maybe. It can end up feeling useless tho, I'd check if I felt like I was missing land drops
Delve also uses lands in grave tho, it's the exile from grave, not dredge like on Stinkweed Imp.
36 lands+5 of those flippables +6 landcycle i do not think I will miss one before turn 5
Meant Dredge sorry
Nothing much
Took the advice and this is the current plan
How is it looking?
You still here?
@static token @slow prism either of you is up?
understandable
let me know ewhen and if we can discuss a bit more
err, ill list out the cards im not sure of
doesnt neccesarily mean theyre bad
feel free to use or discard whtever i think here
lazotep plating feels weird since the goal isnt really to amass zombies and if youre wanting to use it to protect the commander theres 1 mana cards that do it like slip out the back
whispersilk feels very overkill, the unblockable is kinda pointless because youre usually going to have the biggest creatures if your reanimation can go off
ob nixilis unshakled isnt a particualrly impressive reanimation target, im guessing its here because u own it already
sheoldred whispering one is iroically not suuper insane as a reanimation target because you actually arent running many creatures (i wrote this before i saw the cycling section lol)
not a fan at all of sonic screwdriver
not a fan of stonespeaker crystal
monument to endurance wants more support so it doesnt sometimes do nothing, more cycling/drawdiscard is usually needed for it, this has a fair bit but youd want to lean into it more or cut it imo
i dont see the need for notion thief since your not using it for combo and its taking up a gc while not doing particularly much
teferi master of time is a super strong card but i dont know if it suits this deck
oversold cemetary is terrible here, you want creatures in your yard to reanimate them and you also have so few creatures that a lot of the time its going to do nothing (again i wrote this before seeing the cycling section, but if youre returning a cycling creature to cycle it then thats like, worse than just phyrexian arena cause u pay for it every turn)
ok when i was saying theres not many creatures i didnt see the landcycling category yet, though these arent particularly impressive reanimation targets, i guess it makes sense to support the monument to endurance better but mmm
ur also 41 lands which is high as hell
There's my attempt at it
https://archidekt.com/decks/15242064/sauron_necromancer
I added more nonlegendary reanimation targets to better make use of persist
i think youre also fine to use [[exhume]] because in pretty much every case your graveyard will be bigger than the opponents
in my list, the cards im least certain on are anger, a bunch of the reanimation targets (you can swap them for really any big guys but i prefer nonlegendary), too greedily too deep might be too expensive who knows, flayer of the hatebound might not be good since im not running living death (its often an otk with living death),
cards i think you should consider from this list the most:
burning rune demon
trumpeting carnosaur
sepulchral primordial
ardyn the usurper
moria scavenger
baleful strix
archfiend of ifnir
incarnation technique
kardur doomscourge
ledger shredder (i actually replaced anger with this)
maybe [[buried alive]] & [[entomb]] would work well with your reanimation spells?
I also like [[lethal scheme]] the connive could be really good in your deck on top of killing something for free for convoke
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
I think we can cut unearth. There is close to no 3 cost creatures
You know what? You are right, this spell is pretty funny
It sucks big time if they sac/bounce/blink/protect via protection or hexproof the target tho
this is the case with basically every removal spell though:)
but this one seems pretty versatile and powerful, taking advantage of your commander and deck‘s strategy
Well kinda. Most removal spells do not have the loot effect stapled to it
Illegal target means no conniving
I mean fair but you also don‘t waste mana for the spell as you would for most other removal spells
the card is pretty affordable also, I would definitely try it out if I were to play a Sauron deck
What is the sauron synergy here btw?
It is a good card do not get me wrong but I do not see it being particularly good with sauron specifically
oh I thought of the other Sauron that reanimates lol
my bad
this is what happens when you print 836373 versions of the same character lol
still useful with the amount of reanimation spells you run I think
Oh absolutely
I would love to loot 1-4 times while killing something
Also while sauron dark lord might not synergize with it super well it still gives you almost always 2 creatures to convoke as long as he is alive
yep the army even is black and can be used by convoking for paying the black mana which is super neat
High land but low mana rocks. Survives better the removals
Btw i am keeping [[monument to endurance]]
No matter what I will play this card with sauron the dark lord
By all means you should
Care to take a look at the list?
@quasi elm do you think my list's manabase is ok or should I change something?
You need more ramp
Some talismans, a signet, maybe a ritual or two
The strength of Sauron in the CZ in getting that hand refill every turn
Dump your hand out, draw a new grip
You need mana to do that
And there's a few rocks that can help with that, my rocks are these
[[Sol Ring]]
[[Arcane Signet]]
[[Talisman of Creativity]]
[[Talisman of Dominance]]
[[Talisman of indulgence]]
[[Relic of Sauron]]
[[Rakdos Signet]]
And [[Inherted Envelope]]
Then we have Dark Ritual, Cabal Ritual, and Jeska's Will
the deck does not need a lot of ramp if its intention is to not hard cast the large creatures
considering that Sauron is looking to be the engine, getting to 6 before turn 6 is important here
@viscid forum the end goal would be to bin cards to the GY and resurrect them
But I think I need more looking
Dropping sauron earlier will only have him catch stray bullets I fear
He is pretty large and cannot be targeted but he is going to get hit by a handful of board wipes
Brother in Christ
He has one of the nastiest Ward Costs in the game
Who the fuck is gonna sac a LEGENDARY to target him that early?
Not me!
Exactly. In my experience it stays pretty consistently.
You don’t boardwipe at turn 4, and you should aim to have Sauron out by then 😌
And then you’re in Grixis so you’re free to counterspell, or use other effects like [[Not Dead After All]] and related to protect your commander
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
But I don't want the blasted mana rocks
Should I just suck it up and get more mana rocks?
Can rely on sauron more with more mana rocks
Or rely on less and aim for resurrect support
Pick a direction and support it with a bunch of cards, either is fine
In my take I have rituals to get to have Sauron on the board earlier. Seething song, dark ritual, or songs of the damned if you have ways to get creatures in graveyard are great ways to obtain momentary mana boost for a fair price.
I like dark ritual a lot, songs of the damned doesnt reeeallly suit too muvh imo
because in order to grt creatures in the yard youre kindra draw discarding them all rsther than mill whoch is faster
I just realized something
Sauron's ward has a flaw compared to most of the mana ones
People can take a shot against him if their commander/fancy mana rock would get hit by removal anyway
They can
Its not hexproof but its better than ward 2
Just dont rely on it
But assume that if you’re in the first few turns everyone will want to keep their commander, and if you don’t mess with theirs and somebody else does, that someone’s probably going to take the removal. It’s not the first move I’d consider to react to a swords 🗡️ on my commander with a removal of yours, which would get me down one removal and one commander against who removed it…
Unless you are completely dominating the table in which case you deserved it and they would have sacked their commander anyways
I'd like to rely on the big guy a bit more
On that note is this guy worth it?
I am also cutting the blasted [[golgari thug]]
The obligatory on death trigger is ass here
Warren soultrader is an extremely good card but youre not an aristocrats deck and u dont have many things u want to actually sac
Honestly, if you wanna woodchipper your army maybe a [[Pitiless Plunderer]] ?
See that is a payoff for the woodchipping but only if the spultrader is on the field already
Otherwise there are no decent sac outlets for it
The pityless is a payoff. Before him I would need like 3-4 extra sac outlets
Bare minimum
Explain
Get around my Sauron's ward cost by boardwiping? Neat, but now I have the treasures to pay for commander tax
Block my army? It's coming back, and I'm getting treasures too...
It's a value engine on board - yes it can be a combo piece to do all kinds of heinous shit, but as a baseline value engine it's actually just a good card
Kinda. A value engine is as good as the amount of gas you can provide
Not sure I'd recommend it necessarily since you're still only doing armies and not "here's 400 individual 2/2 zombies"
As of now I produce way too few cards for it
I think this is kinda true in general. I don't think your deck is leaning anywhere particularly saccy or generating tons of creatures. You're in the go-mid but most go-tall pile.
So Aristocrat effects just aren't going to be producing as much value for you
Ye. I brought out soultrader only cause he has a nice ramp payoff for the army
Overall it is usually better to get 3-4 treasures than forcing an opponent to use a removal for the army
Hmm...
But it is not that impactful